Mar 31, 2020
203
179
aye guys, hear me out, i reckon i saw a game named "King of the hill" or something that featured mark as mc (i guess) and seems to be the mark prequel. Can't find the game now. help pls.
 

HoneyGames

Well-Known Member
Game Developer
Jan 29, 2018
1,011
3,707
aye guys, hear me out, i reckon i saw a game named "King of the hill" or something that featured mark as mc (i guess) and seems to be the mark prequel. Can't find the game now. help pls.
King of the Beach and The King is back
are 2 games.
I suggest to get the renpy conversion because the original version was in Unity and it's pretty messed up.

Thank again to the Renpy converter guys
 
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Allamante

Member
Apr 9, 2019
467
814


Rain and Elsa
you can download the full version in the attachments
Patreon can access the full set of pics...nsfw

A photoshoot followed by a menage-a-trois porn scene with those 2 would be a great addition to the game. :love:
 
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Construct

Member
Oct 31, 2018
487
1,027
Honestly? I think the two will never have anything to do with each other in the game. A threesome with Michelle & Elsa is more realistic while the cuckold Leonard is watching.
I see the problem here as Elsa seems to be pretty loyal to Leonard and Michelle thinks of Leonard as cute. What this means in NCC is that if you don‘t watch out, Michelle is hooking up with Leonard while the Mc will get nothing, because Elsa doesn‘t seem to be the character to take revenge like that. Also depending on your relationship with the sex shop bouncer, he warns you about Leonard wanting to get with Michelle.
Maybe we should put Leonard in the same place as Yoshi. They can keep each other company.
 

Rickster82

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Sep 10, 2017
1,504
3,346
I see the problem here as Elsa seems to be pretty loyal to Leonard and Michelle thinks of Leonard as cute. What this means in NCC is that if you don‘t watch out, Michelle is hooking up with Leonard while the Mc will get nothing, because Elsa doesn‘t seem to be the character to take revenge like that. Also depending on your relationship with the sex shop bouncer, he warns you about Leonard wanting to get with Michelle.
Maybe we should put Leonard in the same place as Yoshi. They can keep each other company.
You are way too negative. In the conversation during the party in Update 1.55, Michelle didn't speak so positively about Leonard. I think a threesome (MC, Elsa & Michelle) or a partner swap seem realistic at the moment. There will be no more cuckold in the game. It's too advanced and almost finished for that.
 

Construct

Member
Oct 31, 2018
487
1,027
You are way too negative. In the conversation during the party in Update 1.55, Michelle didn't speak so positively about Leonard. I think a threesome (MC, Elsa & Michelle) or a partner swap seem realistic at the moment. There will be no more cuckold in the game. It's too advanced and almost finished for that.
I’ll be pleasantly surprised when it turns out to a situation where Mc and Michelle talk Elsa into a threesome. I wouldn‘t put it past HG to end it with another cuckolding (maybe with a very specific route setup), just to create more situations for the sequel. Speaking of cuckold, I wonder how the situation with Riley and Lamar will play out regarding their proposal at the party and if it‘s going to be in the next version or the one after that.
 

FusiFranse

Member
Apr 28, 2020
457
174
Thank you for the entertaining so far !
I like the approach of networking with human-like behavior, which should correspond to an AI.
You've wrote a lot and it looks like many thoughts about rl were implemented with passion.


I know it's probably hard to understand for die-hard HG fans, but if someone sits down and writes a WT mod for this complex, interwoven dating sim to make the game accessible to a wider audience, then I would like to suggest little things:

- So far, the game has been designed so that you read through every single conversation carefully and weigh the decisions offered according to your own gut feeling.
The hardcore fans probably zip through the game for the first 70 days, since each dialogue has already been read 20 times by then.
-> if I have seen it correctly, the mod should show the corresponding changes as colored text.
Following suggestion:
- there are usually 3 options to choose from: + / - / neutral
if you keep this option or your options during whole gameplay from top to bottom, the player gets used to it and does not have to read through the smaller additional text.
- as soon as more options are available, the new variant should be described but the basic principle should be retained (++ / + / neutral / - / -)

As a next suggestion I have a simple simplification:
Someone said that he would like to have characters outlined in color so that he does not have to search again and again under the tiny displayed heads. Something I really liked to read.
How about if the player marks his preference for characters and the mod brightly marks the way to fulfillment in these conversations?
Or the mod informs the player that characters A and B cannot be chosen together and that a ranking must be set for this.
-> what do I know, something like "date material", "fuck-buddy", "fuck piece on demand", "could may watch"
The remaining characters are left aside and a "free" choice on them can be made which, in my case, end in no special scenes.

Since I'm new to this Sim, I found it difficult to get anyone naked or start sexual interaction in the first run without guidance until ~ day 50.
I didn't get very far with just "nice or ass", as different triggers were required at certain points within these days.
So if you have read through what the individual characters have to say by day 34 but you neither know that this could have been an important decision in interpersonal relationships, you miss the junction and end up not laid.
In my example, I liked to date Michelle but got a drop down in relation for something like -50 in a conversation with Mark and ended repeatedly with her interested in movie only. Even if she told, Mark couldn't be trusted ^^

I see that some have dealt with the source code in order to record and trigger these points of the game progress with the desired candidate so that the game loop ends. Obviously it wasn't just me that the exact exit was seldom found if you didn't commit to one of the characters from the beginning and specifically concentrate on repeat its inclination via save file.
Others, like myself, had to find out from Guide 1.4 that with either a decision for evening scenes with a chosen secondary character, the option for a consistent further course of the game with the "I want to see what a steady relationship looks like with you- Character " is no longer available. The conversations, as they take place with David, so that all game progress up to the current status are discussed, aren't available or newly placed to a later conversation on which you have to decide again whether or not and when to.
When I realized this, I looked for a suitable save file, in which I suspected that the junction could be made and ultimately came to the conclusion that I had to start a new game in order to receive this mentioned entertainment.
At the moment I am so far that I suspect either a description error in the guide or a programming error. It may also be because I get a "Header Error" from .7zip repeatedly when I download v1.55 from F95 again.

The reason I'm starting again is probably because I'm eager to follow the MC's further story without having to exclude these characters.


As said, thanks for the entertaining so far.
 
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HoneyGames

Well-Known Member
Game Developer
Jan 29, 2018
1,011
3,707
Thank you for the entertaining so far !
I like the approach of networking with human-like behavior, which should correspond to an AI.
You've wrote a lot and it looks like many thoughts about rl were implemented with passion.


I know it's probably hard to understand for die-hard HG fans, but if someone sits down and writes a WT mod for this complex, interwoven dating sim to make the game accessible to a wider audience, then I would like to suggest little things:

- So far, the game has been designed so that you read through every single conversation carefully and weigh the decisions offered according to your own gut feeling.
The hardcore fans probably zip through the game for the first 70 days, since each dialogue has already been read 20 times by then.
-> if I have seen it correctly, the mod should show the corresponding changes as colored text.
Following suggestion:
- there are usually 3 options to choose from: + / - / neutral
if you keep this option or your options during whole gameplay from top to bottom, the player gets used to it and does not have to read through the smaller additional text.
- as soon as more options are available, the new variant should be described but the basic principle should be retained (++ / + / neutral / - / -)

As a next suggestion I have a simple simplification:
Someone said that he would like to have characters outlined in color so that he does not have to search again and again under the tiny displayed heads. Something I really liked to read.
How about if the player marks his preference for characters and the mod brightly marks the way to fulfillment in these conversations?
Or the mod informs the player that characters A and B cannot be chosen together and that a ranking must be set for this.
-> what do I know, something like "date material", "fuck-buddy", "fuck piece on demand", "could may watch"
The remaining characters are left aside and a "free" choice on them can be made which, in my case, end in no special scenes.

Since I'm new to this Sim, I found it difficult to get anyone naked or start sexual interaction in the first run without guidance until ~ day 50.
I didn't get very far with just "nice or ass", as different triggers were required at certain points within these days.
So if you have read through what the individual characters have to say by day 34 but you neither know that this could have been an important decision in interpersonal relationships, you miss the junction and end up not laid.
In my example, I liked to date Michelle but got a drop down in relation for something like -50 in a conversation with Mark and ended repeatedly with her interested in movie only. Even if she told, Mark couldn't be trusted ^^

I see that some have dealt with the source code in order to record and trigger these points of the game progress with the desired candidate so that the game loop ends. Obviously it wasn't just me that the exact exit was seldom found if you didn't commit to one of the characters from the beginning and specifically concentrate on repeat its inclination via save file.
Others, like myself, had to find out from Guide 1.4 that with either a decision for evening scenes with a chosen secondary character, the option for a consistent further course of the game with the "I want to see what a steady relationship looks like with you- Character " is no longer available. The conversations, as they take place with David, so that all game progress up to the current status are discussed, aren't available or newly placed to a later conversation on which you have to decide again whether or not and when to.
When I realized this, I looked for a suitable save file, in which I suspected that the junction could be made and ultimately came to the conclusion that I had to start a new game in order to receive this mentioned entertainment.
At the moment I am so far that I suspect either a description error in the guide or a programming error. It may also be because I get a "Header Error" from .7zip repeatedly when I download v1.55 from F95 again.

The reason I'm starting again is probably because I'm eager to follow the MC's further story without having to exclude these characters.


As said, thanks for the entertaining so far.
thank you for this detailed feedback
I know, the game is a mess and a new player can find himself "lost".
The basic purpose of the game is to immerse you in the life of MC. I'm making more changes, even to older chapters, to make everything better... maybe even easier to understand.
Some passages are difficult because the plot is difficult, but seeing them now, in retrospect, I can make changes to make some things a little less difficult to do.
is a game with many characters and many stroyline so the difficulty level for some events I set it high, to avoid that the storylines could clash in a non-congruent manner.
Now that everything is written up to the various possible endings I'm doing a job of "filing".
Once it is finished I will suggest a new game "from Schratch" so that everyone can enjoy the full experience.
as I've said other times, this game was born "free roam" so when I turned it into a visual novel I had to accept some plot lengths and build other stories to cover the holes.
This is why the game has had reboots in the past and why I continue to work on improving it.
I'm sure in the next game I'll start with much clearer ideas from the beginning that will avoid these setbacks.
On the positive side, with the new PC I can make much better renders and I'm redoing almost all the old renders and I'm making the sex scenes more interesting (I can add more special events).
 
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