- Sep 15, 2020
- 12
- 16
HoneyGames , I'm liking the new story and dialog. Characters are more flesh out. The new renders look cool. And I like a lot the new photo-shoot system. And also, new girls!
The new 'Vipstagram'? Not so much. Yes, you can gain or loose a few relationship points, but it's a bit of an annoyance to like, unlike, follow, unfollow, for every girl (and some guys) EVERY SINGLE DAY. And this is now, on day 15, what would it be in day 100 when we're dealing with +30 character?.
And that's my main worry. You're adding more complexity, new variables (now your tracking relationship, friendship, flirting, domination... ) and conversation flags, instead of simplifying the code so it can be more manageable (for you, and for your beta-testers).
The code in the old version had dozens of variables and flags that had zero or very little purpose. And I'm seeing the same symptoms in the new version. Not every menu choice is meaningful. There is no need to track every answer and every choice. Tracking different branches in a conversation for every character it's a lot of work and sometimes for very little gain (a couple of point up or down, a different facial expression in a render).
An example, the dialog at the end of day 15. Is it really necessary to waste more than 100 lines of code (which, by the way, could be reduce to +/-30 with a while loop ) in order to know your favourite conversation topics? How is that relevant to the character or the story? In a game with potentially more than 200.000 lines of code, you should be avoiding this kind of things. Every extra line add the possibility of errors, so in a game this big and this complex every line should count for something. Wasting lines (and time) in tracking and coding silly choices in a dialog, or counting likes on 'Vipstagram' (what for?!), should be a big NO-NO
That said, I like this game a lot, and I see a lot of potential with the improve characters and dialog. And the girls look hot as hell in the new renders . I don't mind at all to have to start from the beginning again. I did it with every update of the old version. That's the beauty of making a complex game, there's a lot of replayability. I just hope that we don't have to wait so long for the next update.
The new 'Vipstagram'? Not so much. Yes, you can gain or loose a few relationship points, but it's a bit of an annoyance to like, unlike, follow, unfollow, for every girl (and some guys) EVERY SINGLE DAY. And this is now, on day 15, what would it be in day 100 when we're dealing with +30 character?.
And that's my main worry. You're adding more complexity, new variables (now your tracking relationship, friendship, flirting, domination... ) and conversation flags, instead of simplifying the code so it can be more manageable (for you, and for your beta-testers).
The code in the old version had dozens of variables and flags that had zero or very little purpose. And I'm seeing the same symptoms in the new version. Not every menu choice is meaningful. There is no need to track every answer and every choice. Tracking different branches in a conversation for every character it's a lot of work and sometimes for very little gain (a couple of point up or down, a different facial expression in a render).
An example, the dialog at the end of day 15. Is it really necessary to waste more than 100 lines of code (which, by the way, could be reduce to +/-30 with a while loop ) in order to know your favourite conversation topics? How is that relevant to the character or the story? In a game with potentially more than 200.000 lines of code, you should be avoiding this kind of things. Every extra line add the possibility of errors, so in a game this big and this complex every line should count for something. Wasting lines (and time) in tracking and coding silly choices in a dialog, or counting likes on 'Vipstagram' (what for?!), should be a big NO-NO
That said, I like this game a lot, and I see a lot of potential with the improve characters and dialog. And the girls look hot as hell in the new renders . I don't mind at all to have to start from the beginning again. I did it with every update of the old version. That's the beauty of making a complex game, there's a lot of replayability. I just hope that we don't have to wait so long for the next update.