- Sep 16, 2019
- 59
- 162
Thanks pilgrim2003Hmmm, a little bit of lordosis? Nice, I like realism
The lordosis is just down to the particular pose. It won't be a character trait or plot point going forward
Thanks ThialfFirst of all, I think there is a big difference between writing a bi story or a gay one.
I self-identify as straight. I did play Aaryn's "Straight!?". I liked the romance story (it may be one of the best romance stories out there), but the guys just aren't doing it for me...
One interesting angle could be, that the MC starts in a relationship with a woman, but they (for some reason) bring another guy into the relationship and the MC can choose to do stuff with him or not, and be reluctant or enthousiastic about it.
What is interesting to me, is the internal conflict of the MC: is this really what I want? Why do I want it? Am I really straight?
This is something which is done really well in Straight!?, but there the outcome is already known (I guess), which makes the dilemma (straight vs. gay) less interesting.
What you need to think about, is whether you want to make a VN or a Sandbox type of game. Are there more potential love interests, or just one or two? Why?
What you described was incredibly close to what I originally intended for the project, however, as I'm pretty new to all this, I wanted to be less overly-ambitious at the start. Bi-elements might be something I move into further down the line, but to begin with, I want to focus more on the male on male stuff. Again, in terms of choice and freedom I would like a more sandbox game but I think it's more important to focus on a solid more linear experience before fleshing out all the possible alternatives and consequences. It's definitely something I will keep in mind for the future though. As my experience grows, so should the complexity of the project.