- Mar 29, 2020
- 11
- 2
The size barely changed, because text doesn't take up a lot of space. It's a text based game, and mainly(only?) text was added.How is the this considered an update when the game size barely changed.
Downloaded new update, start new game, and whenever I'm in town I've got this error block:
Error: <<questables>>: error within widget code (Error: <<if>>: bad conditional expression in <<if>> clause: State.variables.questHas is not a function)
Anyone else getting this?
yup same here, even tried restarting and it still shows up. Gonna hold off playing till it is resolved
Hello, this bug has been patched on my website - I will upload a file here too. It is non game breaking, just slightly annoying to look at. Will post patch today!Same message
'greetings', 'regards', 'best', 'sincerely', 'cheers', 'hello', 'hi', 'concern', 'dear', 'morning', 'afternoon', 'evening', 'happy', 'thank you', 'thanks', 'appreciate', 'please', 'request', 'inquiry', 'follow-up', 'update', 'reminder', 'as discussed', 'reference', 'confirm', 'required', 'attachment', 'enclosed', 'fyi', 'information', 'see', 'review', 'approval', 'notice', 'attention', 'deadline', 'priority', 'urgent', 'immediate', 'schedule', 'meeting', 'call', 'phone', 'conference', 'video', 'webinar', 'invitation', 'invite', 'rsvp', 'participation', 'agenda', 'minutes', 'summary', 'report', 'draft', 'proposal', 'plan', 'strategy', 'goal', 'objective', 'target', 'task', 'action', 'deliverable', 'milestone', 'timeline', 'roadmap', 'status', 'progress', 'completion', 'pending', 'overdue', 'reschedule', 'response', 'attached', 'thoughts', 'advance', 'email', 'details', 'inform', 'reminder', 'conversation', 'confirm'Buzzwords?
Nope, twenty days with Trauma at 100 and still not forcefully take to the asylum - any suggestions?Step 1: Go to sleep with 100 trauma to lose your sanity
Step 2: Do 20 regular sessions with the therapist
Step 3: Do 20 alternative sessions with the therapist
Step 4: ???
Step 5: Profit!
check last comment in review pageThere are a lot of these sandbox Sugarcube games. How much is there to do in this one/ how feature complete is it?
Been fixedI have this Error: <<questables>>: error within widget code (Error: <<if>>: bad conditional expression in <<if>> clause: State.variables.questHas is not a function)
20 regular sessions, then 20 alternative sessions, and go to sleep with 100 trauma at least once, and it will happenNope, twenty days with Trauma at 100 and still not forcefully take to the asylum - any suggestions?
OK, I've tried... now I've had 30 alternative sessions and gone to sleep with 100 trauma, but nothing happens...20 regular sessions, then 20 alternative sessions, and go to sleep with 100 trauma at least once, and it will happen