Nota Bao

Custom title
Donor
Game Developer
May 14, 2020
347
435
It has come to my realization that many of you all are starting to think that the game has run off - and to be frank, you may be right. Therefore I urge you all to please let me know what I can do to make the game better, and improve in every way possible!
 

Rat-attack

Active Member
Aug 18, 2020
835
970
I haven't played recently (last played v0.7 as male turned female) so I may be saying stuff that is no longer valid.

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Maybe what I'm attempting to put across is that there's a bit too much grind or waiting for some things to progress/unlock due to there being too many things at the start to interact with so you easily miss it all that when you do attempt to interact with it. Which also are not worthwhile doing unless it's story required, so as a result those things could do with having something done to them so they can be useful to interact with later on. Then since currently those things become completely abandoned once something better is found with no reason to return to them (like Lilly is barely relevant after the intro) and status grinding stopped having any effect seemingly. (especially as it seemed to be purely based on if you did something 10 times rather than you being too corrupted/inhibited to progress) and there's only so much you can do in an day which in the case of the garden if you forget about it you start over to a degree. So there's no reason to interact with those first few things later on since they are stuck in the past with the presumption your still a few days into the game.

The saying of "wide as an ocean but deep as a puddle" kind of applies though I would also add-on that "it has an deep but thin hole at it's center" which signifies the story.

PS As it has been 8 months since I played v0.7 I have downloaded v0.8.7 to play that and if I feel anything significant has changed I'll either edit or post again.
 
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Rat-attack

Active Member
Aug 18, 2020
835
970
BiXsu69 Going off 8 month old memory here but, here's an spoiler free version, after your 18th birthday wake up in an city on an island with amnesia and try to find your way around and remember who you are with many avenues and things to do though all are lewd to a degree eventually.
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If you don't ever progress the story (HINT: unlock your old phone) you will be locked out of quite a few events and new areas.
 

HariSeldon

New Member
Aug 17, 2019
7
2
Discovered this game today... I think it's a good start.
Just a question: if you play impersonating a guy why the photos show you as a girl? I thought you had the option to transition to a girl later in the game...
 

AcTePuKc

Member
Dec 2, 2020
119
107
It has come to my realization that many of you all are starting to think that the game has run off - and to be frank, you may be right. Therefore I urge you all to please let me know what I can do to make the game better, and improve in every way possible!
The first few versions of the game had a clear idea, but now it feels like it's branching in too many directions without a consistent structure. On the first day, I got a job at the University, but instead of being able to stay in the dorms, I somehow ended up with an apartment too — and then the game forced me to sleep on a bench (unless I manually undid some choices). There are also quite a few error passages, especially at the Uni.

The core idea is there, but I think it needs better organization. Also, the player can choose male or female background, but aside from different initial stats, it doesn't really change much — and most images still default to the female character, which feels inconsistent.

The game presents itself like an open world, but in reality, you have to do specific actions in a certain order to unlock content — which is a bit confusing.

Honestly, the game might benefit from focusing on one character first (maybe the female) and polishing that path fully. Once that feels solid and bug-free, you could add the second character back in.

You don't need to start a new project — just restructure it a little. A more linear early game would help a lot, with maybe a few optional choices sprinkled in. Right now, having too many options (coffee shop, uni, bar, office jobs, etc.) right from the start feels overwhelming. Is there actual job progression or just different pay? That wasn't clear to me.

Overall, I think the game has great potential — but too many choices can sometimes dilute the experience. Just my feedback, of course — thanks for sharing your game, and I hope to see it really shine in a future version! Wishing you all the best.
 

Rat-attack

Active Member
Aug 18, 2020
835
970
From playing v0.8.7 I have similar thoughts now to AcTePuKc and I think actually an first step simple fix is to lock off areas more strictly until you progress to points where they can be unlocked. As I forgot how good the Bar job is that you should honestly just get that first rather than the cafe as you can get the tent within 2 days if lucky and avoid the apartment completely and the cafe. Although the bar quickly becomes useless and a chore if you can do the massage job since it only has one promotion with no extra way to get cash.
BUT
You can just skip to the city now and due to there being a lot of places to go and do stuff, you end up missing a lot of things relating to the story or progression of your character with exception to the bank opening up investments and saving cash. So I would honestly lock off the City saying the bus service is down currently or something so the player just has this small area to mess around in until roughly 20 in-game days pass or when the player needs to go there for truama (as that's when you should be at the point to talk to the PI and expected to have 2k saved up for it) additionally I would also suggest that when the city does open up, make it so time doesn't pass anymore when you travel to uptown or downtown as it doesn't for the bus to the city and the player is used to the area now so can get around a bit faster if they aren't taking the bus to those areas too. I also feel that the game is close to needing a guide for various people/places for how to progress since the Library is pretty much invisible now and useless to go to since it's job to begin with is the same as the cafe in terms of pay.
I would extend this locking off of areas to the train-station too since at the start of the game only the farm is useful via getting groceries basically. This also means that Silvergate can have a bit of a boost since I noticed that from scavenging trash all day nearly I only got $20 worth from it so there's no reason at all to do it again presuming that there's something linked to do it like finding Dave's item eventually.

One final thing is that I don't know if v0.8.7 is just unstable but when I last played (which was v0.7 as a reminder) there was no errors nor missing or incorrectly named images....now I'm finding them with anything added since I last played and have found no further development done to any areas I could access. (as of reaching the mansion) Which leaves me still confused as to the possible purpose/benefits of doing various things like donating food to the charity and the farm. Instead it feels like areas that were barren becuase they were maybe just implmented have been left barren rather than fleshed out more like other areas were or the same detailing to them. (As the ATM and the Mansion's hidden computer interfaces are still the most cool things currently in my view)
 
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Nota Bao

Custom title
Donor
Game Developer
May 14, 2020
347
435
The first few versions of the game had a clear idea, but now it feels like it's branching in too many directions without a consistent structure. On the first day, I got a job at the University, but instead of being able to stay in the dorms, I somehow ended up with an apartment too — and then the game forced me to sleep on a bench (unless I manually undid some choices). There are also quite a few error passages, especially at the Uni.

The core idea is there, but I think it needs better organization. Also, the player can choose male or female background, but aside from different initial stats, it doesn't really change much — and most images still default to the female character, which feels inconsistent.

The game presents itself like an open world, but in reality, you have to do specific actions in a certain order to unlock content — which is a bit confusing.

Honestly, the game might benefit from focusing on one character first (maybe the female) and polishing that path fully. Once that feels solid and bug-free, you could add the second character back in.

You don't need to start a new project — just restructure it a little. A more linear early game would help a lot, with maybe a few optional choices sprinkled in. Right now, having too many options (coffee shop, uni, bar, office jobs, etc.) right from the start feels overwhelming. Is there actual job progression or just different pay? That wasn't clear to me.

Overall, I think the game has great potential — but too many choices can sometimes dilute the experience. Just my feedback, of course — thanks for sharing your game, and I hope to see it really shine in a future version! Wishing you all the best.
From playing v0.8.7 I have similar thoughts now to AcTePuKc and I think actually an first step simple fix is to lock off areas more strictly until you progress to points where they can be unlocked. As I forgot how good the Bar job is that you should honestly just get that first rather than the cafe as you can get the tent within 2 days if lucky and avoid the apartment completely and the cafe. Although the bar quickly becomes useless and a chore if you can do the massage job since it only has one promotion with no extra way to get cash.
BUT
You can just skip to the city now and due to there being a lot of places to go and do stuff, you end up missing a lot of things relating to the story or progression of your character with exception to the bank opening up investments and saving cash. So I would honestly lock off the City saying the bus service is down currently or something so the player just has this small area to mess around in until roughly 20 in-game days pass or when the player needs to go there for truama (as that's when you should be at the point to talk to the PI and expected to have 2k saved up for it) additionally I would also suggest that when the city does open up, make it so time doesn't pass anymore when you travel to uptown or downtown as it doesn't for the bus to the city and the player is used to the area now so can get around a bit faster if they aren't taking the bus to those areas too. I also feel that the game is close to needing a guide for various people/places for how to progress since the Library is pretty much invisible now and useless to go to since it's job to begin with is the same as the cafe in terms of pay.
I would extend this locking off of areas to the train-station too since at the start of the game only the farm is useful via getting groceries basically. This also means that Silvergate can have a bit of a boost since I noticed that from scavenging trash all day nearly I only got $20 worth from it so there's no reason at all to do it again presuming that there's something linked to do it like finding Dave's item eventually.

One final thing is that I don't know if v0.8.7 is just unstable but when I last played (which was v0.7 as a reminder) there was no errors nor missing or incorrectly named images....now I'm finding them with anything added since I last played and have found no further development done to any areas I could access. (as of reaching the mansion) Which leaves me still confused as to the possible purpose/benefits of doing various things like donating food to the charity and the farm. Instead it feels like areas that were barren becuase they were maybe just implmented have been left barren rather than fleshed out more like other areas were or the same detailing to them. (As the ATM and the Mansion's hidden computer interfaces are still the most cool things currently in my view)
Amazing feedback. I will grab my brain from the gutter and review what I can. Thank you, both of you. If you want, you can also message me on discord and we can establish a conversation?
 
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