There's an incredible need to beef up literally everything about this game, aside from maybe the outfit system. The whole thing just feels watery and anemic. I think the dev may have made the mistake of working wide instead of deep, making a bunch of systems and tags with less content rather than a small handful of systems and tags with a lot of content.
Dev is just plain lazy.
I know this from the first hand. He is not wanting to make game extensible and he isn't interested in making dynamic the content he always is claiming "takes the most time", which is the extra responses and character thought reactions for different states.
I RE his game and look at logic. It is terrible. Conditions hardcoded extremely, many many if cases in dialog to make every scene "unique"(????) based on character state.
The idea is okay, but doing it all in separate IF blocks (sometimes many nested IF blocks for single paragraph) is too much work and he will not make it less. But even all of the bad code is not enough work to explain how little he is doing.
He also flatly rejects making user scene hooks so users can add own scenes into game. It is very easy. Someone once even gave him the example coding for doing it. He did not do it.
The chance of this game ever being good or being finished is 0%.