Turns out it's actually much more work than writing sarcastic shitposts in a pirate forum.
The fact that there is still not a single competitor to this game should really give people pause. But it never does.
I wasn't being remotely sarcastic, actually. Nor was I shitposting. Thanks for confirming that content addition/modding is in fact pointlessly overcomplicated because the whole system is overcomplicated, though.
There are competitors, just all of them have run into the same damn problem of getting into an ever-increasing spiral of character variables to keep track of that make adding events way harder than it should be, due to trying to track absolutely everything. The difficulty of even finding events in this means that it is TOO detailed on what flags are needed for content to appear. You don't need a million variables to handle interactive scenes. You can, in fact, just give players prompts driven by basic traits, instead of having super specific ones. That's not even getting into the timing issues this game introduces.
At a certain point, complexity does far more harm than good. This game is well past it, even though it isn't actually that complex, it's just overspecific.