Others Night Labyrinths [v2] [mminitdev]

4.40 star(s) 5 Votes

TJ412

Member
Sep 24, 2018
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yeah, I never stopped believing. you never know what a dev is dealing with behind the scenes, there's gotta be a reason progress has been kinda slow.
Looking through their twitter, their progress aint actually been slow overall for a solo dev. Their online presence and updates are generally sporadic - and don't give the whole game away, which is kinda refreshing. Real gangstas move in silence.
 

scrumpy80

New Member
Oct 30, 2018
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A new teaser has dropped. Looks like we're getting a grab attack. After Lewdest Labyrinth, I gotta say I was missing these in Night Labyrinths. Comments and replies on his itch.io page show no ETA on the next demo release but this shows he's still cookin.

I wonder if he'll make a bluesky eventually.
 

scrumpy80

New Member
Oct 30, 2018
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Going by the patch notes there's been some massive re-balancing of the combat. There's also enemy grab attacks like what was teased, and the third area is unlocked. I'll check it out tonight for sure! It's still free but at this point I think I'll pay for my download to show support after all this time.
 

Grapejuice46

New Member
Jun 30, 2023
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New build is up on itch. It's so refreshing seeing a game that looks good NOT be abandoned by the solo dev working on it.
 
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scrumpy80

New Member
Oct 30, 2018
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A lot of systems seem to have been changed or improved. The split between perverted and normal skills seems to switch partway through the tension meter instead of requiring an item or preparation option. I like that the skill select can be rerolled now, so there's more uses for money. In the last demo I didn't use the shop for more than just buying the stat upgrades but it feels pretty necessary to get a magazine and a few consumables to get all the way to the end of a level.
 
4.40 star(s) 5 Votes