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NightFall Princess[v1.2]Japanese

Percocksu

Newbie
Nov 19, 2020
18
49
The bleeding edge version works, good luck it's net 6.0 too I can build their lib for my gpt program.
 

Abryxn

Member
Feb 19, 2022
115
108
Just found the game, and I must say hats off to you for uploading. Good luck with the translation!
 

Thronico

Member
Sep 11, 2017
117
418
Here's a rough translation of the Skills and Items. The scenes are translated too, technically, but I couldn't for the life of me figure out how to fix the awful text wrapping (it cuts off a lot in most of the scenes.)

However, it's better than nothing and will let you play the game with the knowledge of what your node/gear choices do. Anyone waiting for a proper clean translation will need to check in on El Capitan, and wait for that.

Make a back up of your Data.win, just in case (please.)

 

zxcvwqerfdsa

New Member
Jun 1, 2022
9
5
Now the only question is how some text translates into mechanics.

X% chance is clear
combo X seems to be every X attacks
foresight X = ???
kill X is clear

And character specific stuff that doesn't seem to have graphical effects or unclear effects
magic pursuit = ???
explosion = ???
armor break = ???
light domain = ???
pillars = ???

Not that this is that difficult once you get some items, and randombullshitgo seems sufficient.
 

IntenseLag

Newbie
Nov 3, 2023
18
0
Is there any new stage (last time I downloaded this was version 1.0). And does anyone have any of D.R’s other game? Those looks amazing and have the tags I like
 

Thronico

Member
Sep 11, 2017
117
418
Now the only question is how some text translates into mechanics.

magic pursuit = ???
explosion = ???
armor break = ???
Magic Pursuit is the small additional explosion following a hit from one of the Fairy's defaults.

Big Explosion is what I thought Magic Pursuit was for a minute, but it's actually a modifier on her default attack that makes it slightly bigger when it proccs. Found that out when I got a node that doubled the "Explosion size," and it occasionally made her default cover half the stage (lol)

Armor Break is a stacking debuff applied to enemies that makes them take more damage from subsequent attacks. It's usually applied through the Fairy's defaults/spells.

Didn't go so far as to unlocking the third character, so maybe someone else can chime in on the other two. I got fed up with not being able to fix the text wrapping and burnt out on the gameplay.

------------------------------

Regarding the TL:

We might be waiting a long time for a proper TL, as I honestly don't know how someone would be able to do it without decompiling the game back into Gamemaker files to do direct edits (which you legally are not supposed to do. Plus, GM makes it VERY difficult to accomplish, if not just impossible, entirely.)

A proper TL is going to be crazy difficult even if you CAN find a way to make it work (maybe by using TheUndertaleMod tool), as you'll have to really know your way around GM. The way Gamemaker parses text is by reading "glyphs." They're these letter and number textures (think of a picture of a fully laid out alphabet, the way 3D model textures are uploaded and look all stretched out) that you upload and assign the designated sections of to a value, which it then reproduces in its text boxes.

The game also seems to have its own line break logic (for text wrapping), which I couldn't make edits to without potentially breaking the entire game, as it seemed to be called in a lot of places.
 

Sadie227

Newbie
May 11, 2022
29
96
Now the only question is how some text translates into mechanics.

light domain = ???
pillars = ???
If they're referring to the third character (Goddess) I would say from experience these are:

light domain = Goddess has a skill that creates a large zone centered on her that greatly slows enemies inside it, but only lasts for a few seconds. I would guess this is "light domain"

pillars = one of the Goddess's skills triggers a damaging beam of light striking enemies hit by her basic attack orbs, kind of like calling down lightning.
 

asasa1234

Newbie
Jan 12, 2018
89
62
Using the goddess on stage 2 constantly gives me an app crash with the following error when a light domain or holy light pillar activates:

Code:
___________________________________________
############################################################################################
ERROR in
action number 1
of  Step Event0
for object obj_enemy_f:

Variable <unknown_object>.tmp_hit(100274, -2147483648) not set before reading it.
at gml_Object_obj_enemy_f_Step_0
############################################################################################
gml_Object_obj_enemy_f_Step_0 (line -1)
Anyone know what that is about?
 

asasa1234

Newbie
Jan 12, 2018
89
62
There is a newer version (released 02/09/2024) that fixes the above bug and adds a speed modifier to the stage. Available from:
 
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