Now the only question is how some text translates into mechanics.
magic pursuit = ???
explosion = ???
armor break = ???
Magic Pursuit is the
small additional explosion following a hit from one of the Fairy's defaults.
Big Explosion is what I thought Magic Pursuit was for a minute, but it's actually a
modifier on her default attack that makes it slightly bigger when it proccs. Found that out when I got a node that doubled the "Explosion size," and it occasionally made her default cover half the stage (lol)
Armor Break is a
stacking debuff applied to enemies that makes them take more damage from subsequent attacks. It's usually applied through the Fairy's defaults/spells.
Didn't go so far as to unlocking the third character, so maybe someone else can chime in on the other two. I got fed up with not being able to fix the text wrapping and burnt out on the gameplay.
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Regarding the TL:
We might be waiting a long time for a proper TL, as I honestly don't know how someone would be able to do it without decompiling the game back into Gamemaker files to do direct edits (which you legally are not supposed to do. Plus, GM makes it VERY difficult to accomplish, if not just impossible, entirely.)
A proper TL is going to be crazy difficult even if you CAN find a way to make it work (maybe by using TheUndertaleMod tool), as you'll have to really know your way around GM. The way Gamemaker parses text is by reading "glyphs." They're these letter and number textures (think of a picture of a fully laid out alphabet, the way 3D model textures are uploaded and look all stretched out) that you upload and assign the designated sections of to a value, which it then reproduces in its text boxes.
The game also seems to have its own line break logic (for text wrapping), which I couldn't make edits to without potentially breaking the entire game, as it seemed to be called in a lot of places.