Overrated.
1. Pacing. The biggest issue. It's all over the place, big time. MC can get fucked almost right from the beginning (which is essentially ignored, as if she were already full-blown corrupted), yet there are event chains locked up to the latest chapters which are as softcore as it gets. Feels extremely weird and unsatisfying (getting to handjobs close to the end-game), especially in the context of corruption. Events are spread out so far and in-between that by the time you progress it's barely rememebered and cohesive, not that there's a lot of them and this is not the shortest RPGM, plot-wise. As a consequense, feels pretty barren, unless, I guess, you push forward into the plot really far before even turning to the sex content properly.
Otherwise, you get some ridiculous locks with something like 0/5 (to progress), while at the same time there were others almost maxed out, counted in dozens, something like 120/50. All the while you're looking for something to do in the city.
As another example , there is a regular town event chain unlocked right about before the final battle (!) - right before it all ends. I didn't even bother; so anticlimactic.
2. Grind. The dev, unfortunately and mistakenly, was of opinion that making the player do more stuff equals more fun. Oh boy. There are dozens of items to grind, the recipes for upgrades with another dozen listed and there is even a map to tell you where to go, which you'll have to do repeatedly if you need them. Although strictly not necessary - this begs the question again: why? There are also mini-games, where it doesn't even necessarily depend on the player (heavy RNG element) - so, reload or come again.
Progress will involve plenty of battles, which are even if easy (and if not - you'll have to grind!), will take time for...well, usually nothing. Except grind. With a solid amount of fighting in this game, there are total about 5-7 defeat scenes (one of which for the final Boss), while majority of the enemies aren't even using sex attacks.
I mean, I might be mistaken, but something tells me this is not supposed to be action-oriented Witcher or Skyrim (ironically enough, the latter if modded will deliver much more kinky combat content, but I rest my case).
Of good things, there are art & music. Writing tries a bit too hard to extend the game, which again, with it's pacing doesn't work well and leaves too much barren space in-between the plot points.
Cool idea with the wardrobe system, but unfortunately more restricting than allowing (you'll be limited more often than not to what you can wear in the moment anyway, so not much of a real choice. Should've had less outfits, but less limits in events/combat).
Rating: 2 for balancing the overexitement on the overall. But on itself, solid 3 at least. Still, nothing grand.
It's not bad. It's just totally lopsided on it's design level.
1. Pacing. The biggest issue. It's all over the place, big time. MC can get fucked almost right from the beginning (which is essentially ignored, as if she were already full-blown corrupted), yet there are event chains locked up to the latest chapters which are as softcore as it gets. Feels extremely weird and unsatisfying (getting to handjobs close to the end-game), especially in the context of corruption. Events are spread out so far and in-between that by the time you progress it's barely rememebered and cohesive, not that there's a lot of them and this is not the shortest RPGM, plot-wise. As a consequense, feels pretty barren, unless, I guess, you push forward into the plot really far before even turning to the sex content properly.
Otherwise, you get some ridiculous locks with something like 0/5 (to progress), while at the same time there were others almost maxed out, counted in dozens, something like 120/50. All the while you're looking for something to do in the city.
As another example , there is a regular town event chain unlocked right about before the final battle (!) - right before it all ends. I didn't even bother; so anticlimactic.
2. Grind. The dev, unfortunately and mistakenly, was of opinion that making the player do more stuff equals more fun. Oh boy. There are dozens of items to grind, the recipes for upgrades with another dozen listed and there is even a map to tell you where to go, which you'll have to do repeatedly if you need them. Although strictly not necessary - this begs the question again: why? There are also mini-games, where it doesn't even necessarily depend on the player (heavy RNG element) - so, reload or come again.
Progress will involve plenty of battles, which are even if easy (and if not - you'll have to grind!), will take time for...well, usually nothing. Except grind. With a solid amount of fighting in this game, there are total about 5-7 defeat scenes (one of which for the final Boss), while majority of the enemies aren't even using sex attacks.
I mean, I might be mistaken, but something tells me this is not supposed to be action-oriented Witcher or Skyrim (ironically enough, the latter if modded will deliver much more kinky combat content, but I rest my case).
Of good things, there are art & music. Writing tries a bit too hard to extend the game, which again, with it's pacing doesn't work well and leaves too much barren space in-between the plot points.
Cool idea with the wardrobe system, but unfortunately more restricting than allowing (you'll be limited more often than not to what you can wear in the moment anyway, so not much of a real choice. Should've had less outfits, but less limits in events/combat).
Rating: 2 for balancing the overexitement on the overall. But on itself, solid 3 at least. Still, nothing grand.
It's not bad. It's just totally lopsided on it's design level.