But not for everyone, peoples with not so rare knowledge of how to lauch qsp games can play it anyway.There is no .EXE so no game
But not for everyone, peoples with not so rare knowledge of how to lauch qsp games can play it anyway.There is no .EXE so no game
Maybe look at the post title and tags and then realize it's QSP and you need a QSP player to run it?There is no .EXE so no game.
Then go ahead and make it in another engine, I wont mid you copying, editing or whole cloth "stealing" it for your own project. You have my blessing. Everyone has my blessingI mean, seens really nice.... but QSP, man we are not in 2008 anymore, is not THAT hard to use renpy or other engines
AI has its uses. Certainly if you do not have the artsy skills to do something, but have the IT skills it helps. Give it a few more years and you will not have a clue if it is AI or an artist spending hours vs minutes of computer timeai got old and boring so fast lol
Youre right, at first i dind't like ai, but now that it got better, it does have its uses and can help for quite alot of things, take a look at Succubus Advent for example, the ai art is pretty good and the animations are too, but i can feel why not alot of people like it right now, since 90% of games with ai are pretty bad as of now, but like you said just wait a few years and the difference will be insane. but of course ai wont replace good old arts made by hands, sure it takes time but its totally worth it and each style are unique too unlike ai.AI has its uses. Certainly if you do not have the artsy skills to do something, but have the IT skills it helps. Give it a few more years and you will not have a clue if it is AI or and artist spending hours vs minutes of computer time
might not even need much IT skills by that timeAI has its uses. Certainly if you do not have the artsy skills to do something, but have the IT skills it helps. Give it a few more years and you will not have a clue if it is AI or an artist spending hours vs minutes of computer time
Thanks to the developer notes, I also started the first attempts by setting up a local stable diffusion instance and using the Model and Lora mentioned above. The biggest problem is having some consistency throughout. I tried seeding and ControlNet but both don't produce very good results....check the dev notes......the loras and model is there....
having two characters in the same picture is a bit tricky, but using inpaint makes things easier. I usually start off using a 1024x1024 image, then using inpaint or inpaint sketch, to fix or sharpen things up.Thanks to the developer notes, I also started the first attempts by setting up a local stable diffusion instance and using the Model and Lora mentioned above. The biggest problem is having some consistency throughout. I tried seeding and ControlNet but both don't produce very good results.
How did you manage to preserve the facial features even in full body pictures? Only via HiresFix? Managing two people in one picture is also really a challenge