Facha1234

Active Member
Mar 11, 2019
845
649
245
It's possible that they use some similar Unity Template but it doesn't seem too absolutely hard to make this sort of gameplay loop from scratch.

I honestly wonder how many clones of an h-game there has to be to become its own genre, like how Lethal Company and Phasmophobia did on Steam.

Afterschool Tag-like. Lmao.

I actually suspected the guy, or at least the artist for Afterschool Tag and Hospital Seduction were the same guy because it seemed similar enough and he went radio silent on his Ci-en page.
Here comes a long opinion on the matter, so feel free to ignore it or not.

My first impression of Afterschool Tag was a game very similar to Emily Wants to Play. In both games, you run around the building whule avoiding enemies catching you from 1-6AM. You also get new enemies introduced each night, the last one with all of them jumping on you at once. Only difference is Afterschool Tag introduces items and hide spots as a small breather, but threat is constant. Mechanics are also well explained before and mid-gameplay for easy understanding. Reasonable lore, too. Overall, I really loved the game and would play similar ones when available (ignore the fact I'm currently modding it as it's going at snail pace).

I liked Hospital Seduction, too, though not as much as Afterschool Tag. It mantains the escence of the latter, but gameplay wise is vague at explaining mechanics, leaning on trial and error which can be a bother to new players (e.g. Sadako/TV woman was kind of confusing to learn until Zane Carlson gave me a proper explanation). It also felt a bit cheesy because you can ignore gimmicks by mapping a few routes, which ignores engagement with enemies and simplifies the game by a lot. Other than that, good gameplay, close approach to the original and a bit more challenging if not by exploits.

No-Exit Apartment felt regular... at most. It felt more like an escape room rather than hide-and-seek on spirit. Map feels smaller and narrow whenever you go places. Enemies spawn one by one and even the more threatening ones can be easily avoided by hiding, which breaks the feeling of constant threat from the previous titles (yes, you can hide in a thrash bin and leave at it for 20 minutes without dying). The only enemies I really like are Skater Girl (red/green light approach), Mirror Girl (still and flashlight off checker) and Ghost Girl (high speed pursuit whenever you move). Even so, these also are ruined if you hide quick enough. Animations felt a bit quickier than the previous games, although it could be just me. Overall, mid to regular gameplay. Can be completed in 10 minutes if not because gallery requires being caught to unlock each girl.

So... how does tthis contribute on the topic? Well, I'd like to see future games that leans more on gameplay and gimmick like the first one. New enemies wouldn't hurt as log as they can be a threat (either on their own or in groups). No cheap tricks to progress while ignoring enemies. If anything, customization would be a good addition for this kind of game after completition, such as item/mob adjustment and endless mode. It opens up new ways of playing and challenging oneself.
 

Zane Carlson

Engaged Member
Sep 22, 2023
2,172
1,112
300
Another one?
this type of gameplay is getting fame in japan or something? I don't complain. I want more.
Changing from buildings to a Train, is a nice touch. <3
It's more EXIT 8 then anything so not really another one.
 

Zane Carlson

Engaged Member
Sep 22, 2023
2,172
1,112
300
Probably because of the big success of the forest of the blue skin, castle of temptation, succubus affection, those were the first big games of this genre.
But those are platformers.
While these games are just sidescrollers.
I do not think they can be reliably compared.
 
  • Like
Reactions: Frumi

damndami3n

Member
Jun 9, 2021
100
132
184
Here comes a long opinion on the matter, so feel free to ignore it or not.

My first impression of Afterschool Tag was a game very similar to Emily Wants to Play. In both games, you run around the building whule avoiding enemies catching you from 1-6AM. You also get new enemies introduced each night, the last one with all of them jumping on you at once. Only difference is Afterschool Tag introduces items and hide spots as a small breather, but threat is constant. Mechanics are also well explained before and mid-gameplay for easy understanding. Reasonable lore, too. Overall, I really loved the game and would play similar ones when available (ignore the fact I'm currently modding it as it's going at snail pace).

I liked Hospital Seduction, too, though not as much as Afterschool Tag. It mantains the escence of the latter, but gameplay wise is vague at explaining mechanics, leaning on trial and error which can be a bother to new players (e.g. Sadako/TV woman was kind of confusing to learn until Zane Carlson gave me a proper explanation). It also felt a bit cheesy because you can ignore gimmicks by mapping a few routes, which ignores engagement with enemies and simplifies the game by a lot. Other than that, good gameplay, close approach to the original and a bit more challenging if not by exploits.

No-Exit Apartment felt regular... at most. It felt more like an escape room rather than hide-and-seek on spirit. Map feels smaller and narrow whenever you go places. Enemies spawn one by one and even the more threatening ones can be easily avoided by hiding, which breaks the feeling of constant threat from the previous titles (yes, you can hide in a thrash bin and leave at it for 20 minutes without dying). The only enemies I really like are Skater Girl (red/green light approach), Mirror Girl (still and flashlight off checker) and Ghost Girl (high speed pursuit whenever you move). Even so, these also are ruined if you hide quick enough. Animations felt a bit quickier than the previous games, although it could be just me. Overall, mid to regular gameplay. Can be completed in 10 minutes if not because gallery requires being caught to unlock each girl.

So... how does tthis contribute on the topic? Well, I'd like to see future games that leans more on gameplay and gimmick like the first one. New enemies wouldn't hurt as log as they can be a threat (either on their own or in groups). No cheap tricks to progress while ignoring enemies. If anything, customization would be a good addition for this kind of game after completition, such as item/mob adjustment and endless mode. It opens up new ways of playing and challenging oneself.
I agree with pretty much everything you've said. Afterschool Tag definitely seemed to be the highest quality and most inspired amongst the games.

I hope Dottoru (Afterschool Tag dev) comes back so that we can see games of the same quality as the original. I think they were working on some type of dungeon crawle. Apparently they posted on Twitter exactly a month ago saying that they have another job but are still working on it in the background. So that's nice.
 

Cristiany

Active Member
Dec 3, 2017
652
259
190
OMG,third game and not infinite loop on sex animation!
Stop making such short sex animations! I need to spam the E button like crazy now to fap, because they don't even last 3 seconds,not even it,i need walk left and right soo it let me press E. :FacePalm:
There are any cheat or any edit on some file for me the sex animation last infinite or very long??
 
  • Haha
Reactions: mexser

Gooblygoop

Member
Jun 2, 2017
356
846
297
Mod: Don't use Lifes
Not sure if it's fully true or not, but the mod seems to not work when encountering the girl on the scooter. You still loose a life when she attacks you. In my time playing, it seems every other girl doesnt drain you.
 

UNHING3D

Newbie
Donor
Aug 1, 2023
59
66
153
Does anyone understand how to interact with the big tiddy girl that appears over doors? I try to talk to her, then I can't move until the scooter girl finishes me off...
 

SingleForLife

Member
Oct 22, 2019
112
88
184
Does anyone understand how to interact with the big tiddy girl that appears over doors? I try to talk to her, then I can't move until the scooter girl finishes me off...
When you try to enter the door she will demand you pay a toll so to speak (advance the dialouge to start the sex scene) after which you can enter the door.
 
  • Like
Reactions: UNHING3D

UNHING3D

Newbie
Donor
Aug 1, 2023
59
66
153
When you try to enter the door she will demand you pay a toll so to speak (advance the dialouge to start the sex scene) after which you can enter the door.
I guess my game is just bugged then. When I talk to her, my character just freezes until the scooter girl catches me lol
 

mexser

Member
Feb 22, 2025
209
160
79
I guess my game is just bugged then. When I talk to her, my character just freezes until the scooter girl catches me lol
I know what is hapening.
The girls have like a timer to stay in level.The anoying bug happens, when you "meet" the girl and interact with her, in like a split second of the timer ending. Bug keeps you stuck right there, not able to walk all.
The bug problem is the timer ending at the same time you interact.
Imagine a Chameleon, that can look in diferent directions with his eyes. This game gets an avc when doing that.
 
2.90 star(s) 21 Votes