...make a game I want to play and make it as best as I can. I believe everything else will fall into place if I make sure the game hits these standards.
as long as the game gets finished and gets good updates, manly players will probably appreciate that. bonus, if the entire game has actually been outlined to the end and all that's left is to write the game.
YYYEEESSSSSSSS, finally, and no humongous ass and tits, no fused or incorrect numbers fingers, but at the same time, no nail on said finger, this is almost paradise on Ai earth.
I'm pleased to tell you that the entire game has been outlined and plotted out. In my eyes, it's good practice to know the destination of your story from the get go. I once listened to Pixar's Andrew Stanton talk about story telling and comparing it to telling a joke: you need to know the punchline to set it up.
I probably shouldn't tell you this, as this isn't something I've committed to yet, but I've also got ideas for a potential sequel.
I think I know what you're referring to. In Angel's date there is a unique exchange with Jeeves if she found you in the closet during Kiko's date. But I might have set the parameters for that too low (it would require you to fail Kiko's date).
I think I know what you're referring to. In Angel's date there is a unique exchange with Jeeves if she found you in the closet during Kiko's date. But I might have set the parameters for that too low (it would require you to fail Kiko's date).
I was thinking about MC expressing surprise at seeing Angel's room for the first time and the fact that you've already left a bunch of fluids on her bed if you did Kiko's date first.
I'm pleased to tell you that the entire game has been outlined and plotted out. In my eyes, it's good practice to know the destination of your story from the get go. I once listened to Pixar's Andrew Stanton talk about story telling and comparing it to telling a joke: you need to know the punchline to set it up.
That's at least good to know. Having an outline already helps prevent a lot of problems along the way. Plus, not only is it good to know the destination, it's also good to know the penultimate scenes/scenarios leading up to it. Some other writers usually have a destination they want to go to, but don't know how to get to it.
I actually laughed out loud when it was revealed that the competition would be over 5 days. It's just such an absurdly short amount of time to need to deal with lmao.
Of course I then was treated to a montage of how hopelessly addicted to cranking it the MC is, and fair enough...but seriously what the fuck did he mean by saying he misunderstood what 'grooming' was at the pet store?
Could it be the minigames are hardlinked to framerate? The day 1 minigames were hopelessly unbeatable for me, even mashing with 2 hands. 120Hz desktop with VSync forced on at driver level.
Could it be the minigames are hardlinked to framerate? The day 1 minigames were hopelessly unbeatable for me, even mashing with 2 hands. 120Hz desktop with VSync forced on at driver level.
Could it be the minigames are hardlinked to framerate? The day 1 minigames were hopelessly unbeatable for me, even mashing with 2 hands. 120Hz desktop with VSync forced on at driver level.
I mean, its pretty simple? You have to find the code where the bar increment is calculated, it will use frames or ticks, and you need to change that to absolute system time difference
I like the normal character designs. I'm just saying, have the beach volleyball outfits be even more skimpy. Which, for some of them, I suppose would mean being topless.