- Aug 6, 2016
- 447
- 1,429
I have my first free night/day today and tomorrow, so I'm hoping to get the updates out here soon.
Haven't found the fix for the biomancy bugs, but I have narrowed it down to a cause at least, which is a start.
As for this issue, I've got it fixed.
From what it looks like, Bedlam has implemented a new flag for Assignments. Rather than just a single D100 for all potentional assignments from all locations, most now have their own dice that is rolled.
What seems to have happened is that he missed setting a command to let RAGS roll for what assignments you get out of the event, so it had no way of doing anything (beyond "Hold Back the Dark", as the default value was 1). I added in the command and it seems to be working just fine.
I'll either upload that right away, or in a couple hours, after I take another crack at whatever is wrong with Biomancy.
EDIT: Went with right away. Fix for Deep Mountains is up. Biomancy... soon (-ish).
Haven't found the fix for the biomancy bugs, but I have narrowed it down to a cause at least, which is a start.
A couple of issues with the Regalia version:
1. Into the Depths doesn't ever seem to complete. I've got a couple of slavers who have been on the mission for weeks now.
2. Other than "Hold Back the Dark," common missions in Deep Mountains don't seem to be spawning. Specifically, I haven't seen "House of Ill Repute" or "Changing Places" since the update. Even if I use Loaded Dice to ensure common missions only, the game just doesn't spawn any missions at all.
I haven't tested the RAGS version on this.
EDIT: Confirmed issue #2 in the latest RAGS version. Forced common assignments, ensured a critical result for exploration, only 1 mission, "Hold Back the Dark," spawned.
Make sure you don't have too many assignments. If you have more than 20 assignments overall, it sometimes fails to generate them.
I tested this with a new game as the first exploration. It's definitely not that.
Well, I took apart the game to see what was going on and I can't find "Changing Places" Assignment. It's in the dice roll to create it, but it doesn't actually have an assignment. So either Bedlam intentionally did that, or accidentally did it... (unless Frank did it when he created the mod, but it's nowhere near where he typically edits his stuff from what I can see).
"House of Ill Repute" on the other hand has an assignment, and the dice can roll it... So I think there is another variable I'm not seeing (like needed to be x number of days before it can show up).
As for this issue, I've got it fixed.
From what it looks like, Bedlam has implemented a new flag for Assignments. Rather than just a single D100 for all potentional assignments from all locations, most now have their own dice that is rolled.
What seems to have happened is that he missed setting a command to let RAGS roll for what assignments you get out of the event, so it had no way of doing anything (beyond "Hold Back the Dark", as the default value was 1). I added in the command and it seems to be working just fine.
I'll either upload that right away, or in a couple hours, after I take another crack at whatever is wrong with Biomancy.
EDIT: Went with right away. Fix for Deep Mountains is up. Biomancy... soon (-ish).
Last edited: