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Cheat Mod RAGS No Haven: Loaded Dice Mod [v.8.0.0] [V.99 - Patreon] [Bedlam Games]

5.00 star(s) 7 Votes

Which version of "Change Conjuration" should be used going forward?

  • Version A(Clicky)

    Votes: 23 21.5%
  • Version B(Less Clicky)

    Votes: 20 18.7%
  • Version C(Quick and Done)

    Votes: 63 58.9%
  • A different idea altogether(post it)

    Votes: 1 0.9%

  • Total voters
    107
  • Poll closed .

jimmyjenkins

Newbie
Jul 30, 2017
17
13
I am so sorry, I landed myself in the hospital after a car crash and with 7 broken fingers and a fucked up thumb, couldn't really use a computer for the last few weeks.
I'm still on the mend, but I have a hand now, so I'll try and find where I was at and get the update finished and upped(y)
Nothing matters more than your recovery so take all the time you need, Frank! Wishing you all the best.
 

Frank N. Stein

Member
Modder
Aug 6, 2016
447
1,429
happy your hands don't have suffer permanent injuries. hope for a fast recovery and don't worry to much about release, we can wait. (and if someone cannot... fuck them)
the Pinky on my right hand has only a small chance of gaining full articulation(right word?) again, but it was apparently crumpled from the impact, so the fact I kept it is a miracle. But none of the important fingers will have permanent damage if I keep up with the physio (y)
 

Numbnutts

Newbie
Aug 7, 2018
71
88
the Pinky on my right hand has only a small chance of gaining full articulation(right word?) again, but it was apparently crumpled from the impact, so the fact I kept it is a miracle. But none of the important fingers will have permanent damage if I keep up with the physio (y)
you need to stop with the major incidents to get out of deadlines and buy more time

kidding aside take care of yourself and fast recovery
 

Cyrilion

Member
Dec 4, 2019
124
62
the Pinky on my right hand has only a small chance of gaining full articulation(right word?) again, but it was apparently crumpled from the impact, so the fact I kept it is a miracle. But none of the important fingers will have permanent damage if I keep up with the physio (y)
Well that's something, Left pinky is useful, but if it's righty then small mercy i suppose, basically just there for stability of grip, which it should still be able to cover once it heals even without full articulation of the finger.
i've fucked up fingers before, broke and dislocated every bone in my right pinky but it was fine after 6 months, following doctors orders is ideal, don't go over working them or you can get permanent issues, besides, you still got 3 working fingers, man can do wonders with that still :)
 

Nightofshadow

Newbie
Aug 19, 2022
68
29
Frank! Wishing you the very best and sending good vibes. Take care of yourslef as much as you can. Your best recovery is my wish. Take your time. Hang in there. Much love. <3
 

bluerender

Member
Jun 14, 2018
137
41
Anyone else having the regalia version issue where biomancy activates twice?

there was some old mechanic where biomancy would crit and activate 2x . check if it's having a critical and activating 2x .

you may want to change biomancy to succeed, instead of crit .

if it's criting and activating 2x, maybe it's working as intended.
 

Arkady

Member
May 15, 2018
222
409
Nah, it's just double activating in Regalia all the time. Can't test RAGS as the old PC where I ran software more outdated than Windows Vista finally died for good.
 

Insatiable3

New Member
Aug 8, 2021
5
1
Yeah, I don't believe that is a regalia exclusive bug. Happens on success or crit, didn't try anything else. The worst part is the second biomancy I believe is completely random.
 

Sylen

Newbie
Game Developer
Jul 19, 2017
80
119
Has anyone figured out a fix for when you accidentally try to start an assignment, but dont have enough slavers for it? No matter how you try to cancel the assignment, it will roll through previously done assignments and delete slavers currently on assignments permanently from the game.
 

Susan Xandera

Active Member
Jul 13, 2017
769
1,018
Has anyone figured out a fix for when you accidentally try to start an assignment, but dont have enough slavers for it? No matter how you try to cancel the assignment, it will roll through previously done assignments and delete slavers currently on assignments permanently from the game.
Don't hit cancel, press on the slaver or slave tabs when that happens and it just boots you off the screen without causing issues. Ironically it works like an actual cancel button rather than the actual button that is supposed to cancel things... go figure.
 
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bluerender

Member
Jun 14, 2018
137
41
Don't hit cancel, press on the slaver or slave tabs when that happens and it just boots you off the screen without causing issues. Ironically it works like an actual cancel button rather than the actual button that is supposed to cancel things... go figure.
confirming . that's the best way to cancel the mission, without hitting cancel and bugging the slavers.
 

Tsugumi

Well-Known Member
Oct 16, 2018
1,362
1,119
Two users on TFGS mentioned this:

Two hours into an Overconfident Summoner run, Shreal Terrorscribe abandoned the camp because of a "betrayal" on a successful advanced obedience training of a slave.
Criting orc cum addict training removes whoever is in the first slot from encampment, and if you put yourself in the first slot, completely locks the game. <...> The issue is in the timer Removal - Personality - Personality check - Commands on Success. It should be empty like it was in older versions, I checked version 0.852 and it was empty and now in version 0.991 it holds slaver removal function from sudden betrayal for some reason.
So presumably even 0.991 has rather severe bugs. Keep that in mind (since RAGS side is now over and done with, unelss Bedlam decides to milk that cow some more and release a final final bugfix to the final final RAGS version of the game).
 

Sylen

Newbie
Game Developer
Jul 19, 2017
80
119
Don't hit cancel, press on the slaver or slave tabs when that happens and it just boots you off the screen without causing issues. Ironically it works like an actual cancel button rather than the actual button that is supposed to cancel things... go figure.
I am still experiencing the issue, no matter what you press to cancel the mission. It happens specifically only if you have less slavers than the required amount for the assignment. Doesn't matter how you try to cancel it.
 

Anon727

Newbie
Apr 1, 2017
21
14
Two users on TFGS mentioned this:





So presumably even 0.991 has rather severe bugs. Keep that in mind (since RAGS side is now over and done with, unelss Bedlam decides to milk that cow some more and release a final final bugfix to the final final RAGS version of the game).
Hey, second message is mine. Like I said i've fixed the issue with slaver removal when game runs trait removal timer myself, not sure if bedlam even saw my message but i uploaded the fix for non TF version.

 

Tsugumi

Well-Known Member
Oct 16, 2018
1,362
1,119
not sure if bedlam even saw my message
Yeah, that was kinda what I was alluding to: I am 100% positive Bedlam saw it, but fixing and reuploading just for that? "Press X to doubt". At least, if development is actually going all-in on Twine. I guess "Last edit" timestamp on TFGS will tell. :KEK:

Thanks a bunch for sharing the fix.
 
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jimmyjenkins

Newbie
Jul 30, 2017
17
13
Two users on TFGS mentioned this:





So presumably even 0.991 has rather severe bugs. Keep that in mind (since RAGS side is now over and done with, unelss Bedlam decides to milk that cow some more and release a final final bugfix to the final final RAGS version of the game).
First bug was mine, lol. Still no clue whatever happened there but it's why I keep many backups now.
 

Anon727

Newbie
Apr 1, 2017
21
14
First bug was mine, lol. Still no clue whatever happened there but it's why I keep many backups now.
I believe its the same issue i had. For some reason game run slaver removal from sudden betrayal for the first assigned slaver, including MC, anytime the trait removal happened.

It took me literally 5 minutes once I opened rags designer to find and fix this absolutely game breaking issue so i hoped bedlam would've made a quick hotfix once i reported where the issue lies. I shared the fixed version in my previous message. Don't know how RAGS handles save compatibility so not sure if it will work with non fixed saves.
 
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jimmyjenkins

Newbie
Jul 30, 2017
17
13
I believe its the same issue i had. For some reason game run slaver removal from sudden betrayal for the first assigned slaver, including MC, anytime the trait removal happened.

It took me literally 5 minutes once I opened rags designer to find and fix this absolutely game breaking issue so i hoped bedlam would've made a quick hotfix once i reported where the issue lies. I shared the fixed version in my previous message. Don't know how RAGS handles save compatibility so not sure if it will work with non fixed saves.
That is.... baffling. I hope that's something Frank is able to incorporate into his mod. Hope he's doing well.
 
5.00 star(s) 7 Votes