- Aug 6, 2016
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Known issue. Should be fixed with the next release. Was hoping Bedlam had fixed it himself as he made changes to the event in a recent changelog, but alas, no such luck.So, finally got back to playing and the Keldan Alley is bugged on the Rags version as well, not ever actually finishing and locking that slave and those slavers away.
I don't encounter those issues very often, but I can only surmise you're probably correct. Hopefully he's noticing it to and it lights a fire under the Twine conversion.Also, getting a lot of OutOfMemory errors with the latest build. Doubt it's anything on your end though - suspect we may very well reach the point where Bedlam's forced to drop RAGS for literally anything else because loading any save fails catastrophically
That shouldn't be causing that problem, and while I've experienced it myself, it's been infrequent across a number of versions.Does anyone else have an issue with your General Orders and Night Time Activities tabs disappearing after a few months? I send out my slaver leader as often as possible or at least on the missions I personally want him on. I've also been using the new(to me at least) stop-time feature when you use biomancy and corruption. I might have misread somewhere but I remember someone said they used it about 2-3 times before the game had issues. I try using it twice a day, so I don't know if that's one of the reasons I'm having the particular problem mentioned before or if its some other issue.
A big reason for why the stop-time feature can cause issues is because the day isn't getting reset (the reset day cheat doesn't do it all), so a bunch of the random values and other things are just sitting there and taking up space.
So twice a day shouldn't be causing major issues all that quickly.
I have no idea how feasible that might be. It could be as simple as removing a "Slaver 1" check from a protected targets list, or adding it to the list of potentional targets. Or I might have to build something new into her code so she can even target you at all.So here's a rather specific idea that may or may not be feasible. When you've fallen to puppet leader status, would it be possible to have Namaah (or potentially any Corruption or Biomancy caster) subject you to involuntary transformations the way she does other slavers?
I will put it on the list of things I'll look into after I've gotten the mod stable enough to post. Getting it to the point that biomancy and corruption are usable, and the gamebreaking bugs go back into hiding is the priority.