I think you are missing the point. The point was Bedlam's paycheck.
and my paycheck is take situation and data and analyze them to better plan any future action. and i do this for free here. lol.
From Bedlam's perspective, he is getting paid to make/update the game that currently in RAGS. He can point to the game/releases and show that he is doing something. With the Twine version, there isn't anything tangible. Even with the development streams/videos, there isn't a game release. If he stops work on RAGS and only focuses on Twine, would Patrons leave? I remember about 4 years ago, he ran a poll with this exact question. I basically came down to 60% of patrons saying they would stay if he switched. Bedlam looked at that saying that if he switched that he would lose the 40%. Losing 40% of your paycheck is pretty bad for something that you can't point to and say "This is better", at least until you have a demo or a release.
you are omitting and distorcing a huge amount of factor and element. this on top on working with some shaky assumption.
the biggest assumption is "working in twine mean kill rags build". this it's obviously not true. you can allocate some time to keep the rags version rolling, focusing in
high volume, low system and very portable content. expecially the last element "very portable" mean you can translate them in the new frameworks with barely any works, so you avoid the double works problem.
what you are avoiding is the fact he
his actively developing the conversion, so he still using his time to go forward with the development of the new frameworks. it's not a question of
IF anymore (and wasn't a if question even 5 years ago). like you are try to make to pass. and the fact he is working is because some of his big patreon are explicit asked a minimum amount of hour to develop the new engine because are feedup of rags.
and the big missing point, twine is a one of the most used frameworks nowdays, it's twine or renpy, rags was extensively used ten/fifteen years ago. modernize the frameworks will make the new product a lot more marketable, you are only focusing the ipotetical loss, not the potential gain, and they basically steamroll any loss in few months in the wrost case.
anothet thing you are basically omitting it's obviously inpetitude of bedlam as developer. you want a developer pushing rags well beyond is limit, take dollmistress as example. bedlam works is similar to someone trowing things at the wall and check what is stiking on it.
and i repeat after 5 years, even working on week over ten at the new frameworks a fucking working mechanical alpha should be done, the best he report are "good progress". FFS we are talking about someone doing it as his first works, not someone working in his free time with other four project to compete for it.
and i add bedlam release something when this mod is "release tomorrow". the behaviour is so predictable
Frank N. Stein used it to skip a couple of release. and still most of the
commendable works he do is just fix thinghs broken in the game since forever or make them works as intentended because they don't in the base game.
Now that being said, I still pointed out at the time that yes, he may lose 40% but others would probably join making up or even possibly surpassing the current funding. Since then he has lost some of his patrons anyway because of it taking so long to do anything in either direction.
or he can lose nothing and move his ass and do something for once. but it's clear he isn't working in good faith, but only because he will lost some of the big spender if don't even try to make an attempt.