*Grins* No good deed goes unpunished! So, here is a oddity I keep encountering: In regards to corruption, when I choose backlash--> slaver, be it Ixpa, or any other (tested it on a few different games just in case) there is at most one modest effect if anything, and then the text defaults to:
Reload, change days, turn the mode on and off, it doesn't seem to change up the result any. Same result, every time. Targeting somebody else with the loaded dice off seems to seem yield random effects as per usual.
TLDR: Backlash feature from loaded dice may still be borked.
Easy corruption exp to be sure, but that's about it. Weird.
Gah, I thought I finally found out how that one is handled. I'll look into it again.
Now I'm concerned that the success and self backfire are buggered as well, even though both seem to be working.
After 100 playthroughs of this game, this mod is the godsend I've been dreaming of. THANK YOU!
However, I'm having an issue. I can't seem to find the 1k points in character creation. Doesn't matter what selections I make in the beginning (scenario, human male, futa draki, previously loaded, etc), all characters are limited by the point calculations from the base game. Am I missing something? I'd really love to fully customize my starting slaver without limits, and it seems like this mod should do that, but I can't for the life of me see this option anywhere.
*tests* it's working on my end, so I may have (I definitely did) uploaded the wrong version.
Should be fixed when I update here tonight.
New Bug! I didn't see this listed anywhere.
Slave contracts/opportunities from the Ensnared Rose are not capable of crit success. So with crit success turned on, this event never completes and eventually crashes the game after a number of turns. I was able to confirm the event completes properly with just success turned on.
I have no idea if you can fix this or not, as it just seems like the event doesn't have the code to complete on crit. But players should be aware because it will break their game (thankfully I had a backup save and was able to test it out). I also have no idea if there are other events in the game without crit definitions.
Thanks!
So, looked at this both in the game code and tested it myself a few times, just for confirmation, and you are absolutely correct.
The Opportunities given by the Ensnared Rose cannot crit in either direction. You either fail, or you succeed.
I'll put a note in the OP to let people know until I find a workaroud for it.
Shouldn't be too hard. will likely just have to put a condition before it checks for a Critical, and turn the critical to zero and success to 100. Or something to the like.
I can corroborate the bug report.
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Thank you, StuntCock! I would have spent quite a while looking for what needed to be changed so I could fix that.
I'll update in a little while, hopefully with properly tested bugfixes.
Now, before anyone finds more bugs in this version, I'm going to go create some for the next update.