Yet no matter what gender I select, Create Futanari is always listed as 0%. Sometimes the option isn't there at all.
I forgot to carry over the flags to the new version. I'm an idiot. I'll fix that.
That's because you can't right now. I forgot to transfer Futa Creation to the new version of the mod. It's not a base game feature (and all things considered, I think Bedlam's saving adding it and race change for the twine version as selling points), so it breaks when I forget.
I'll have the fix up within the next little bit. Internet is being positively horrible at the moment, so I don't know how long the upload is going to take when I do finish the list of errors.
Sorry that I don't remember which exact event it was, but it was either a Common or Uncommon that required 3 slavers. I do remember being able to reselect the assingnment after getting the glitch and fully submit it though.
Not a problem. That does narrow it does a touch, and it was going to be a process of trial and error either way.
I tried looking into the code myself awhile back and just wound up VERY confused, so I can sort of understand how troublesome making extra mods is. Is there any variable for Rarity type, ie: <60 on a random roll goes to the Common quests for another randomized roll? Personally I'd be fine with just an inverter of some sort (ie: turn >95=SR into <95=SR), but since I can't make much sense out of RAGS coding I have no idea if that would even work...
Not dying is very important and appreciated!
I've never been particularly confused by RAGS, just by Bedlam's RAGS. Even Rough Landing and Whorelock, Bedlam's older games (RL1 and 2 are worth playing still) were weirdly done, but back then he was willing to admit it was to counter how easy it is to cheat rags.
If you were to look at most other rags games you'd probably find them to be a lot better of an experience. Like
The Sinner Game by Larry_Dreamer. No unnecessary convolutions and particularly easy to understand and navigate.
To the next point, that's exactly how the dice roller works. It'd be nice if the Assignments generator worked the same, as it be a simple thing to implement the mod.
I assume these are related? I've also noticed that for certain races the 'change race' option isn't there. All the harpies, and weirdly enough goblins, appear to be immune to that bit of biomantic fuckery in the current version.
Bedlam adjusted some of the races, but I didn't see anything that suggested he modified the naming sense for them. Evidently I was wrong so I'll adjust that in the upcoming fix.
Can we get a mod that add traits? Will seriously help for some stuff, especially checking for event flag.
Already in the pot. Just trying to get it to work properly, as well as putting it in a form where I'm not totally ripping off others like Semeicardia and HideTideHermit.
Think we could get a reputation controller in the next version? I can't keep on the alluring path without shifting to either disliked or liked.
Have you tried wearing slutty clothing or restraints?
Should be easy enough to maintain without a mod, but I'll take a look. I know that rep system works differently from the one I modified for Yes Men, so it might take me a moment. In the meanwhile,
Damoriva does offer good advice for the mean time. Clothing modifiers have a huge impact on those events.
Fix is coming, and it might come with the new biomancy mod. Bedlam modified how biomancy tracks targets, which will actually make it easier for the mod to control the outcome.