Sorry, it took me a little longer to get my desktop setup than planned. My power cable got packed with the canned goods and we don't normally open that till we find a place.
Don't have a lot of time here between finding a place to live, but I'll try and handle the issues with some for of urgency and relevance.
Biomancy is still a mess. I change the race of one of my slavers and it turns me into a futanari. How? Why?! And yes, I activated all the LD-options to make sure - but then again, Biomancy never truely worked in all the previous versions either. It always backfires somehow and changes my own character.
Change Race generating futas shouldn't be happening. As in shouldn't be possible. They're isolated seperate events so there shouldn't be any risk of triggering one via the other.
Always backfiring. Do you have it set to always backfire? If you select yourself as the target then it will always hit you. If not then there's something else wrong.
What's still missing is the option to create, edit or at least rename a Slaver/Slave. I wonder if this will be possible in the future, maybe through the mod?
There's an option for nicknaming them. But it doesn't really change their names, it just shoves it in the middle.
Don't hold your breath on proper renaming for the RAGS version. Changing all the bits and bops is just gonna break it more.
I'd say "it could be possible in the twine version", but I don't think it's feasible with the way bedlam codes.
Actually, might not be that hard. The sissification spell under corruption already forcibly changes a characters name. Borrowing that code and modifying it from "take names from a list to "enter text here" window would probably allow for a simple way to rename a toon.
But that's for later. Right now I'll dig back into Biomancy and see where things could be broken, do a little bit more thorough testing to see if I can narrow down the reported issues and apply some causes to them.
I think there's a bug where after some leader slave training then the examination summary doesn't work properly. It doesn't describe anything anymore and only shows the scholars view text, etc. (From what i've seen it's after getting blowjob training, but I'm not sure)
I'm not sure if this works since the summary doesn't show up, but it would be nice if mantras that are applied to the slave leader are also shown in the description. I like seeing how well I've been trained
Also an idea that I think would be really nice (though I don't know if it's hard or not), would be if slavers can start randomly interacting with you throughout the day after you have been trained for a while. For example they grab you and whisper into your ear / make you service them while calling you dirty things. Stuff that probably would happen if they know that the leader has gone through slave training. (Kinda similar to what can happen at night if you have low reputation)
I could swear I had responded to this one.
The first issue will immediately follow my fixing of biomancy. I have no idea what part of the mod could be messing with the description, as all of that is still bedlams code.
While the mantra thing is a maybe (would have to see to it after I fix some bugs), the "slavers interacting with you throughout the day" is likely a no.
I can think of how to do it, but I can also see all the issues it would cause, and adding another random variable would slow down the game all the more, as its one more thing that the game has to check every time you make an action.
That's absolutely a "wait for the twine version" kind of thing, cause there it's easy to fold in that kind of event code without a thousand and three steps through trial and error just to get it to look like its working.
I'm out of time, I'll be back, and I'll hopefully return with a version where I fixed the issues with Biomancy.