Can you go into detail about how to use arrays 296 and 309?
there's already a pretty straightforward comment on what specific arrays do. most of those are updated weekly (i think) and would just go back to their original value if you change them. but some are still useful.
the ones i usually use :
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var296
array 4 = hypno trigger. only useful if PC has hypno. just put 300 or something, you can get all the traits/remove all the traits associated with hypno. but you can already do this from var307. so i personally use this just in case my slaver disobeys.
array 6 = witch countdown is here, if you have a witch slave/slaver, raise their countdown so they'll never leave.
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var309
array 0 = current exp (condition if slave)
array 1 = max exp to reach for level up (will if slave). either reduce this value to level up quickly. or raise the current exp.
array 2 = morale. slaver only
array 3 = wounded countdown. if slaver is wounded during mission this will tell how long.
array 6/7/8 = cock/breast/butt size. pretty straightforward. just copy from other slaver if you're not sure how much to put in.
array 9 = skin color. just flavor. same with above, copy from other slaver.
array 23 = item (equipment) rating. if slaver/slave has seductive/slutty put value above 15 to get tiny boost in assignment. kinda irrelevant if you use loaded dice rng roll.
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interesting stuff in var307
array 15 = training (for slaves). get one slave train in everything, copy this value. paste in another slave. instant training, lul.
array 21 = special flags and aspects. some missions that can only be done once per slaver will put their tracker here (like marshland survival mission that give traits), i forgot the tracker value. just send a slaver on marshland mission and check it, remove the tracker after completing the mission, that same slaver can be sent there again. unique mission for PC (share the wealth) can also be exploited with this.
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Here's a list of all the effects corruption can have while using the dice option, the reason why I made this list is that unlike biomancy you can't back out of it once chosen since it either lack the option or will choose one randomly when it has one
Beat you to this by about 2 months
*save-scumming intensifies*