Cheat Mod RAGS No Haven: Loaded Dice Mod [v.8.0.2] [V.991 - Patreon] [Bedlam Games]

5.00 star(s) 7 Votes

Which version of "Change Conjuration" should be used going forward?

  • Version A(Clicky)

    Votes: 23 21.5%
  • Version B(Less Clicky)

    Votes: 20 18.7%
  • Version C(Quick and Done)

    Votes: 63 58.9%
  • A different idea altogether(post it)

    Votes: 1 0.9%

  • Total voters
    107
  • Poll closed .

Susan Xandera

Active Member
Jul 13, 2017
804
1,062
Is Bedlam in good shape? He's been missing from public platforms for half a month.
Just waiting until Frank releases his Mod update into the wild so that they (Bedlam) can immediately power word: raging cum their next update as well to make the update kind of (not really) pointless.
 
  • Like
Reactions: Numbnutts

Tsugumi

Well-Known Member
Oct 16, 2018
1,423
1,161
Just waiting until Frank releases his Mod update into the wild so that they (Bedlam) can immediately power word: raging cum their next update as well to make the update kind of (not really) pointless.
Cue joke about Frank taking a break giving Bedlam alot of free time.
 
  • Haha
Reactions: Susan Xandera

Tsugumi

Well-Known Member
Oct 16, 2018
1,423
1,161
Zanurah Post-credits scene: Frank is revealed to be Bedlam.


Anyway, is there any lurker around here who has tried the Twine(?) version? Is there any hope for that (unlike you-know-whose working speed)? I do realize it is in the infancy stages of content, but what about things like performance or UI? Technical side. After all, if it performs kinda similar to what we already have - I doubt we are getting something "better" further down the road when all the content like mechanics and interactions finally get ported over.
 
  • Wow
Reactions: User1810

Snakes

Member
Jul 22, 2017
123
79
Zanurah Post-credits scene: Frank is revealed to be Bedlam.


Anyway, is there any lurker around here who has tried the Twine(?) version? Is there any hope for that (unlike you-know-whose working speed)? I do realize it is in the infancy stages of content, but what about things like performance or UI? Technical side. After all, if it performs kinda similar to what we already have - I doubt we are getting something "better" further down the road when all the content like mechanics and interactions finally get ported over.
I had access to a very early version of it (this was back when he first started it and patrons were forcing his hand about switching engines). It was very much early alpha, nothing really existed except for like 4 events. Nothing I could even give an opinion on at this point due to being so limited (No point looking at performance when the whole game wasn't even 100 mb, and there wasn't enough content to stress an engine like current No Haven on RAGS).
 
  • Thinking Face
Reactions: Tsugumi

User1810

Member
Dec 30, 2018
277
295
he periodocally dies for 2-4 months every 6 months
To think there was a time he made an average of 6 updates a year, and I thought it was already pretty bad because his Patreon schedule suggested monthly updates.

Now he does one or two a year. Man, was I innocent back then.
 

deptraivkl

Newbie
Oct 5, 2018
28
46
The Regalia version still got the annoying bug where it cycle back to previous assignment when you cancel it seems. It's better than pure RAGS in every other way except that bug.
 

Snakes

Member
Jul 22, 2017
123
79
The Regalia version still got the annoying bug where it cycle back to previous assignment when you cancel it seems. It's better than pure RAGS in every other way except that bug.
This is why you never cancel an assignment. Save before you start doing assignments that way you can at least recover after a few minutes. Honestly, saving every day isn't a bad strat either >.>
 

Susan Xandera

Active Member
Jul 13, 2017
804
1,062
This is why you never cancel an assignment. Save before you start doing assignments that way you can at least recover after a few minutes. Honestly, saving every day isn't a bad strat either >.>
And do not forget about the long assignments. If you send anyone or group out on an assignment that lasts 6+ days then you had better make sure that anyone sent on shorter missions remains either at camp or doing short missions, especially if you sent the MC on a long assignment and did nightly planning BEFORE going, until the long mission group returns.
 

SOuponmyDick

New Member
Apr 1, 2018
1
0
Does anyone have a way of removing time passing from personal assignments or talking with slavers? Either that or a variable I can edit/freeze? As much as I adore the reset day cheat, it's like 3 clicks every time I want to reset the day (unless there is a shortcut I'm unaware of)
 

Snakes

Member
Jul 22, 2017
123
79
Does anyone have a way of removing time passing from personal assignments or talking with slavers? Either that or a variable I can edit/freeze? As much as I adore the reset day cheat, it's like 3 clicks every time I want to reset the day (unless there is a shortcut I'm unaware of)
You could add the reset day timer to both the personal assignment and talking timers... little bit of a pain to dig through all that but it is possible for you to do.
 

Buziol

Active Member
Jun 5, 2017
834
1,574
Hmm.



So you need to be Not Dominant (but no bonus for submissive?), you need to have a slutty reputation, the character can't be Obedient. Seem to be the main ones.
After that... I don't think there's much you can really stack onto a slave to make them try to force you.
Make sure to untie them, I guess.

that aside, I think this is the first time i've ever gotten to the Shuffled Deck Assignment.
Do Private Passage three times, crit all three (I think) and take the person you get from the last one with you on each next one.

I got the demi-angel school-princess. I actually forgot about her magic deck though, I was mostly just thinking of her as a prestigious private school girl.
I trained her up to be my head slave, then it basically forced me to turn her into a slaver.
Oops.

Oh well, I can make her train her own girlfriend, so that's fine.

Edit: I managed to force a forced encounter by a slave-bedwarmer... and it was the exact same hypnosis stuff that happens with a slaver, right up to demanding an 'extra' cut of the gold.

Kinda weird that she didn't make any reference to her being my slave.

Is there a forced encounter/submissive scene tied to the Strict supervision trait? That seems like something that could be fun.
Just a question for you, if by any miracle you remember it happening after all that time.
Has this scenario (slave-bedwarmer triggering forced encounter) caused puppet leader after some time?

If I remember my experiments and rags research, it was tied to gold taken count and would mean that puppet leader should trigger with a slave being the dom?
 

iamnuff

Well-Known Member
Sep 2, 2017
1,703
1,246
Just a question for you, if by any miracle you remember it happening after all that time.
Has this scenario (slave-bedwarmer triggering forced encounter) caused puppet leader after some time?

If I remember my experiments and rags research, it was tied to gold taken count and would mean that puppet leader should trigger with a slave being the dom?
I have no idea, tbh.
 

Tsugumi

Well-Known Member
Oct 16, 2018
1,423
1,161
Has this scenario (slave-bedwarmer triggering forced encounter) caused puppet leader after some time?
Does it not progress every time, regardless? Granted, you need to get the encounter to trigger, but once you do - it always progresses towards Puppet Leader, no? Unless you resist, of course. IIRC the assault has to "succeed" 3 or 4 times - and BAM, Puppet Leader.

Bummer that the encounter never happens again afterwards. There seem to be literally no consequences for becoming PL, just the occasional flavor text on turn end.

What is your question here, exactly, anyway? "Can a slave make you a Puppet Leader"? Yes - every time I went PL, it was via a Dominant slave-bedwarmer.
 

Buziol

Active Member
Jun 5, 2017
834
1,574
Does it not progress every time, regardless? Granted, you need to get the encounter to trigger, but once you do - it always progresses towards Puppet Leader, no? Unless you resist, of course. IIRC the assault has to "succeed" 3 or 4 times - and BAM, Puppet Leader.

Bummer that the encounter never happens again afterwards. There seem to be literally no consequences for becoming PL, just the occasional flavor text on turn end.

What is your question here, exactly, anyway? "Can a slave make you a Puppet Leader"? Yes - every time I went PL, it was via a Dominant slave-bedwarmer.
Ok, that answers my question. Thanks guy.
Need to wait for Twine version in the next 2-3 years if we're lucky.

I vaguely remember that "breaking" into puppet leader was tied to gold value explicitly. It was bizarre to read this bit of code in rags since it was done as if you wanted to reach Rome through Tokyo.
So, with each visit, amount of gold should increase and based on that, once it reaches certain threshold - puppeting was done.

What I didn't remember was the behaviour with slaves since it was an unfinished feature (I bet my ass it still is). Code simply stated requirements for slaves but you'd have to travel through rags tree to determine if even ONE trait/condition didn't automatically make it invalid (making this whole line of code absolutely pointless xD). I never was able to trigger it in game no matter how much I've tried to debug it (and what a pain it is to do that) and I've lost my motivation to bother with rags after few 15-20h of messing around in it.

Even more respect to Frank N. Stein for having just enough inner autism to not go insane with it after all that time...
 

Tsugumi

Well-Known Member
Oct 16, 2018
1,423
1,161
I vaguely remember that "breaking" into puppet leader was tied to gold value explicitly. It was bizarre to read this bit of code in rags since it was done as if you wanted to reach Rome through Tokyo.
So, with each visit, amount of gold should increase and based on that, once it reaches certain threshold - puppeting was done.
The Ways of Bedlam are not meant for mortal minds.

:unsure: That sounds like, in theory, the encounter could be made to reoccur pretty much indefinitely, if you fiddle around with the gold taken, unless the thing is hardcoded somehow.

Code simply stated requirements for slaves but you'd have to travel through rags tree to determine if even ONE trait/condition didn't automatically make it invalid (making this whole line of code absolutely pointless xD).
Preemptive note: this is 100% speculation based on what I saw in-game, I never poked around in the code or done any deepdiving, for that matter.

I recall there being a section in-game, buried somewhere in the FAQ/Help ("Forced Encounters", I think?), that lists the +/- to Score for the night assault thingy, including a list of "if any of these are true, then the Score is set to 0". The way I understand that phrase is not that the Score adjustments from those conditions are 0, but that the Score itself is forced to 0, making it a list of "any one condition here single-handedly disables the encounter". And that there are two checks: "can you get attacked?" and "can you get attacked by that specific character?". With the threshold to trigger the assault being 100+ (totally random number here), you are naturally never going to trigger the encounter if your first check is at 0, and never see it being done by a specific slaver/slave if the second check is at 0.
 
  • Like
Reactions: User1810

Buziol

Active Member
Jun 5, 2017
834
1,574
The Ways of Bedlam are not meant for mortal minds.

:unsure: That sounds like, in theory, the encounter could be made to reoccur pretty much indefinitely, if you fiddle around with the gold taken, unless the thing is hardcoded somehow.
That's kinda what I did in the end...and like I said - it is a pure nightmare fuel to test it due to each, even most miniscule change, requiring a fully new, clean start.

The way I've done it was to reduce gold automatically once it reached certain threshold.
Yes - trying to change this line of code resulted in absolute bonkers behaviour so I had to think like Bedlam xD

Also, I wouldn't say anything in this game is hardcoded. It is just a rotten bowl of spaghetti that you try to put back into the box. One good thing is that Rags is easy to reverse engineer - since everything is out in the open and maybe passworded for shit n giggles.
 
  • Haha
Reactions: Tsugumi

Frank N. Stein

Member
Modder
Aug 6, 2016
456
1,455
I totally didn't shed a tear when I read someone else suffered through Bedlam's code :cry:

But I also wanted to update everyone that I'm done with the physio, I'm back on the horse, and there shouldn't be anything stopping me from getting the mod updated to the latest version. Shouldn't be longer than a few days, as I just need to review my notes and find out where I was at.
 
5.00 star(s) 7 Votes