Cheat Mod RAGS No Haven: Loaded Dice Mod [v.8.0.3 [V.991 - Patreon] [Bedlam Games]

5.00 star(s) 7 Votes

Which version of "Change Conjuration" should be used going forward?

  • Version A(Clicky)

    Votes: 23 21.5%
  • Version B(Less Clicky)

    Votes: 20 18.7%
  • Version C(Quick and Done)

    Votes: 63 58.9%
  • A different idea altogether(post it)

    Votes: 1 0.9%

  • Total voters
    107
  • Poll closed .

jimmyjenkins

Newbie
Jul 30, 2017
19
13
I hope whenever you find time to work on this Frank that you're able to get leader slave training to work again, given its particular issues. It makes sub runs a lot more interesting as opposed to the usual puppet leader shenanigans. Appreciated as always that you still work on this mod at all! Total game changer.
 

Tsugumi

Well-Known Member
Oct 16, 2018
1,512
1,289
On the topic of that leader slave training thing: coming from somebody who missed the entirety of it - what was the mechanic/option all about?

What were the benefits/penalties of going through that training? Was it something simple like how you can train Alice, and "all you get" is whatever traits/aspects you score from them like any other normal training on slaves, or was there something more to it?
 
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Frank N. Stein

Member
Modder
Aug 6, 2016
461
1,477
I hope whenever you find time to work on this Frank that you're able to get leader slave training to work again, given its particular issues. It makes sub runs a lot more interesting as opposed to the usual puppet leader shenanigans. Appreciated as always that you still work on this mod at all! Total game changer.
It will be up and running by the time I release the next update!
I want the next update to be the last major update prior to releasing the twine version (whenever Bedlam gets), and am just trying to fix everything I can leading up to it.

But renos are done for now, I've got all of June off work, and my SO has exams so is ignoring my existence. So, if I'm lucky, I'll find the time and it will be up soon.

On the topic of that leader slave training thing: coming from somebody who missed the entirety of it - what was the mechanic/option all about?

What were the benefits/penalties of going through that training? Was it something simple like how you can train Alice, and "all you get" is whatever traits/aspects you score from them like any other normal training on slaves, or was there something more to it?
That's the gist of it; the game is not designed for the main PC to go through with the slave training, so it was a performance to make it do more than what it could already do.
One of things though, was it did increase the likelihood of the mutiny events, and added as an extra hidden variable against you in that event.
 

jimmyjenkins

Newbie
Jul 30, 2017
19
13
It will be up and running by the time I release the next update!
I want the next update to be the last major update prior to releasing the twine version (whenever Bedlam gets), and am just trying to fix everything I can leading up to it.

But renos are done for now, I've got all of June off work, and my SO has exams so is ignoring my existence. So, if I'm lucky, I'll find the time and it will be up soon.



That's the gist of it; the game is not designed for the main PC to go through with the slave training, so it was a performance to make it do more than what it could already do.
One of things though, was it did increase the likelihood of the mutiny events, and added as an extra hidden variable against you in that event.
What a legend. Exciting to hear that things are going well for you! Awaiting the update with great patience and anticipation.

And yeah, that's the gist. To me it makes the hard mode of a sub run a lot more interesting because why *wouldn't* a strong right hand try to do something like that? More fun of a narrative that way. Didn't know about the extra mutiny variable though, that's cool. How much of a difference does it make numerically?
 

PrimeUniverse

Member
Aug 22, 2019
137
74
There is a cheat like that, actually - "Forage for supplies". :KEK:
Not really, when you want to make your entire camp make use of your character, it gets really annoying save scumming and/or toing the line, since for most slvaers, being a shitty leader makes it a lot easier for them to want to use, however also easier for a mutiny.
 

PrimeUniverse

Member
Aug 22, 2019
137
74
Stop mutiny from happening, that's the only thing. The rest is free game and preferred(Not quite, don't like being puppet leader either, but I know how to stop that one), the issue is both paths gain more chances with the same options, if you set up your character to be more likely to be used, they're also more likely to be overthrown, etc.
 
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Tsugumi

Well-Known Member
Oct 16, 2018
1,512
1,289
Stop mutiny from happening, that's the only thing. The rest is free game and preferred
Oh. Understood.

the issue is both paths gain more chances with the same options
News to me. I mean, I do get how that would work but the thing is, it never did for me: I have seen tons of those "sleep attacks" when slavers pin you down, but not a single mutiny - not even after months of "other slavers fear Ascendancy much more than they fear you"...as Akir Princess (maybe I should try it on Mist Etendre, one of the Fae starts). :unsure: How do you play that, though? Because to me that sounds so specific that I imagine you would have to actively play into it, which makes the ability to stop it run contrary to the playstyle itself. Kind of like wanting to play a sub without the consequences of playing a sub - would that not simply make it a normal run? What am I missing here?
 

Susan Xandera

Active Member
Jul 13, 2017
832
1,093
Oh. Understood.



News to me. I mean, I do get how that would work but the thing is, it never did for me: I have seen tons of those "sleep attacks" when slavers pin you down, but not a single mutiny - not even after months of "other slavers fear Ascendancy much more than they fear you"...as Akir Princess (maybe I should try it on Mist Etendre, one of the Fae starts). :unsure: How do you play that, though? Because to me that sounds so specific that I imagine you would have to actively play into it, which makes the ability to stop it run contrary to the playstyle itself. Kind of like wanting to play a sub without the consequences of playing a sub - would that not simply make it a normal run? What am I missing here?
Mutiny only happens if camp morale is low and enough slavers agree to it.
 
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Tsugumi

Well-Known Member
Oct 16, 2018
1,512
1,289
Susan Xandera No wonder I never saw it, then - Naked Chef is the second upgrade I go for (after scouting upgrades for whatever the most favorable area is for that run) pretty much every time, precisely to counter low morale since it lowers success chance and newbies need every droplet they can get.
 

Susan Xandera

Active Member
Jul 13, 2017
832
1,093
Susan Xandera No wonder I never saw it, then - Naked Chef is the second upgrade I go for (after scouting upgrades for whatever the most favorable area is for that run) pretty much every time, precisely to counter low morale since it lowers success chance and newbies need every droplet they can get.
... HOW HAVE YOU NEVER TRIED IT?! Unless they're a dumbass no one is going to risk mutiny against someone else that's capable of keeping morale high with someone who THINKS they can do better. They may be a camp of outlaw horn dogs and backstabbers but, if there's no point in getting rid of a boss that can keep you well fed and sexually sated then why bother with new management? Unless the one calling for mutiny scares the shit out of everyone else, then all bets are off.
 

askqer

Newbie
Apr 7, 2021
37
45
Stop mutiny from happening, that's the only thing. The rest is free game and preferred(Not quite, don't like being puppet leader either, but I know how to stop that one), the issue is both paths gain more chances with the same options, if you set up your character to be more likely to be used, they're also more likely to be overthrown, etc.
How do you stop it from being a puppet leader? Like no mutiny, yes used but not puppet leader?
 

Tsugumi

Well-Known Member
Oct 16, 2018
1,512
1,289
... HOW HAVE YOU NEVER TRIED IT?! Unless they're a dumbass no one is going to risk mutiny against someone else that's capable of keeping morale high with someone who THINKS they can do better. They may be a camp of outlaw horn dogs and backstabbers but, if there's no point in getting rid of a boss that can keep you well fed and sexually sated then why bother with new management? Unless the one calling for mutiny scares the shit out of everyone else, then all bets are off.
My typical PTSD run: get Krystal, train Healslut, remember why Rynhart remains at max condition and I remain without a slaver.:HideThePain:
 

PrimeUniverse

Member
Aug 22, 2019
137
74
How do you stop it from being a puppet leader? Like no mutiny, yes used but not puppet leader?
I play in Regalia. If you edit the gold amount they have taken as a share to an extremely negative value, they can't puppet you, as one of the conditions is that it has to be maxed, and the gold taken above a certain amount. I don't fully remember the specifics on the why; that's just what I recall, but that's how I stop the puppet leader.
 
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Tsugumi

Well-Known Member
Oct 16, 2018
1,512
1,289
I don't fully remember the specifics on the why
Lore-wise, they keep saving up for a mind-controlling/will-breaking collar which does exactly what the name implies which gameplay-wise is nothing :KEK: .

one of the conditions is that it has to be maxed, and the gold taken above a certain amount.
If I had any idea how to edit anything in there - which I never did -, I would have checked for something, namely: do both conditions have to be fulfilled? The idea being that you would have them hit the "total gold taken" threshold WAY before you get attacked several times (and cap out the amount they take from each reward). If PL still fires - just need total gold, and if not - have to go through every single night assault.
 

PrimeUniverse

Member
Aug 22, 2019
137
74
Lore-wise, they keep saving up for a mind-controlling/will-breaking collar which does exactly what the name implies which gameplay-wise is nothing :KEK:.



If I had any idea how to edit anything in there - which I never did -, I would have checked for something, namely: do both conditions have to be fulfilled? The idea being that you would have them hit the "total gold taken" threshold WAY before you get attacked several times (and cap out the amount they take from each reward). If PL still fires - just need total gold, and if not - have to go through every single night assault.
I have posts earlier in here where I said how to and what values, it's been a hot minute since I've played No Haven, so I can't remember it right now, but you should be able to find it somewhere in this comment history, I vaguely remember around page 88, not sure if that's right though, so you may need to sort 10-20 pages back or forth.
 
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5.00 star(s) 7 Votes