Cheat Mod RAGS No Haven: Loaded Dice Mod [v.8.0.3 [V.991 - Patreon] [Bedlam Games]

5.00 star(s) 7 Votes

Which version of "Change Conjuration" should be used going forward?

  • Version A(Clicky)

    Votes: 23 21.5%
  • Version B(Less Clicky)

    Votes: 20 18.7%
  • Version C(Quick and Done)

    Votes: 63 58.9%
  • A different idea altogether(post it)

    Votes: 1 0.9%

  • Total voters
    107
  • Poll closed .

jimmyjenkins

Newbie
Jul 30, 2017
19
13
I hope whenever you find time to work on this Frank that you're able to get leader slave training to work again, given its particular issues. It makes sub runs a lot more interesting as opposed to the usual puppet leader shenanigans. Appreciated as always that you still work on this mod at all! Total game changer.
 

Tsugumi

Well-Known Member
Oct 16, 2018
1,497
1,264
On the topic of that leader slave training thing: coming from somebody who missed the entirety of it - what was the mechanic/option all about?

What were the benefits/penalties of going through that training? Was it something simple like how you can train Alice, and "all you get" is whatever traits/aspects you score from them like any other normal training on slaves, or was there something more to it?
 
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Frank N. Stein

Member
Modder
Aug 6, 2016
461
1,476
I hope whenever you find time to work on this Frank that you're able to get leader slave training to work again, given its particular issues. It makes sub runs a lot more interesting as opposed to the usual puppet leader shenanigans. Appreciated as always that you still work on this mod at all! Total game changer.
It will be up and running by the time I release the next update!
I want the next update to be the last major update prior to releasing the twine version (whenever Bedlam gets), and am just trying to fix everything I can leading up to it.

But renos are done for now, I've got all of June off work, and my SO has exams so is ignoring my existence. So, if I'm lucky, I'll find the time and it will be up soon.

On the topic of that leader slave training thing: coming from somebody who missed the entirety of it - what was the mechanic/option all about?

What were the benefits/penalties of going through that training? Was it something simple like how you can train Alice, and "all you get" is whatever traits/aspects you score from them like any other normal training on slaves, or was there something more to it?
That's the gist of it; the game is not designed for the main PC to go through with the slave training, so it was a performance to make it do more than what it could already do.
One of things though, was it did increase the likelihood of the mutiny events, and added as an extra hidden variable against you in that event.
 

jimmyjenkins

Newbie
Jul 30, 2017
19
13
It will be up and running by the time I release the next update!
I want the next update to be the last major update prior to releasing the twine version (whenever Bedlam gets), and am just trying to fix everything I can leading up to it.

But renos are done for now, I've got all of June off work, and my SO has exams so is ignoring my existence. So, if I'm lucky, I'll find the time and it will be up soon.



That's the gist of it; the game is not designed for the main PC to go through with the slave training, so it was a performance to make it do more than what it could already do.
One of things though, was it did increase the likelihood of the mutiny events, and added as an extra hidden variable against you in that event.
What a legend. Exciting to hear that things are going well for you! Awaiting the update with great patience and anticipation.

And yeah, that's the gist. To me it makes the hard mode of a sub run a lot more interesting because why *wouldn't* a strong right hand try to do something like that? More fun of a narrative that way. Didn't know about the extra mutiny variable though, that's cool. How much of a difference does it make numerically?
 
5.00 star(s) 7 Votes