- Jun 26, 2018
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No Man's Paradise
Hello there, everyone.
My name is Jinnai and I'm finally at a stage in development where I feel comfortable with sharing my development process of my game project called "No Man's Paradise". A game set in a high fantasy setting, featuring men, magic, beasts and much more.
Hello there, everyone.
My name is Jinnai and I'm finally at a stage in development where I feel comfortable with sharing my development process of my game project called "No Man's Paradise". A game set in a high fantasy setting, featuring men, magic, beasts and much more.
Overview:
You play as Fiona, a young woman who lives with a crew of vagabonds and outlaws. After a short introduction prologue, certain events are set in motion and Fiona suddenly finds herself on a prison island - a landmass dedicated to keep the most depraved and dangerous criminals in check. Naturally, the whole place has gone to hell, and the wardens were overthrown by revolting prisoners.
Now the island is split in three factions:
- Remnants of the Wardens: Probably the most civil people on the island, the remaining wardens have barricaded themselves in the city of Old Town. And although they might have been noble people once, being completely isolated by the inmates for years turned even the most stalwart man into a ruthless and merciless rouge.
- Westfolk: The main bulk of the former prison inmates - led by minotaurs, orcs, lizardmen and other unspeakable things, these wild people dominate most of the island. Though wild at heart, these beasts can see reason - if they are presented with the right arguments.
- Gaia'mar: A mixed bag of prison inmates and wardens - these people left their old lives behind them and started anew within the wilds. Being trapped on a dangerous island for several years made them in tune with nature and its inhabitants. Turning nomads, they mostly stay to themselves and keep away from the ongoing power struggle. That does not mean, hoewever, that they are not a force to be reckoned with.
In order to not only survive, but also hopefully escape her fate on the island, Fiona is forced to join one of those factions sooner or later. Depending on the faction she chooses, her experiences, her journey and also her character develop in very different directions.
About the Development:
This game has been in its planning stage for almost two years. Although most of this time was spent looking for an artist to create all the lovely smut. Since I can't draw if my life depended on it, but I also do not like text games without any visuals, I had quite the task ahead of me. Finding an artist with a great work ethic, reasonable prices and the moral mindset to draw girls getting screwed by all kind of wildlife was quite the challenge. And finding said artist took me almost 1 1/2 years, but then I finally found the lovely
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.As for myself, I've been playing around with RPG Maker since I was a wee lil girl. The first version I ever owned was RPG Maker 2000, and I have been fiddling with all its iterations ever since.
The current plan is to release the first version of No Man's Paradise in April/May, depending on how quickly the rest of the art gets done. The first build is going to include the prologue, which serves as a tutorial to the game, before Fiona is actually thrown onto the prison island.
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Art Samples:
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