Always glad to be of help. Do let me know if the reports are getting a bit overwhelming though, I tend to test *everything* (except graphics and audio) once I really get into something. You could say it's a former occupational hazard.
- [Character creation] The player is unable to lower a skill if they set it to rank 5. Up to two skills can be set to rank 5 by the player (normal play, no exploits) as long as no perk is obtained with the initial 100 points so if they spend all of their points on those two, there is no turning back.
- [Character creation, cosmetic?] MC's default origin isn't highlighted (Holy Spartan Empire),
I do need to test if this results into a None
error but I believe that's just cosmetic and it'll still default to this if the player doesn't select anything there (confirmed to be cosmetic; just displays Origin: None instead of Origin: Holy Spartan Empire if not explicitly selected by the player). The player can also select both the stick of power and the trusty old sword, though that is probably intended.
- [Rule manager] Initially doesn't save custom settings but fixes itself afterwards. The default options (forbid pocket money, allow everything else for the active heroine and no additional expenses for the household) will come back after reloading on day 1.
- [Weekly expenses] Gold from settings doesn't seem to get substracted (same for base rent). I'll make sure I'm understanding this correctly, but at the end of the week, I've pretty much only paid for the lessons even when setting nymph care, lavish meals and daily automated cleaning. Granted, if you're challenging yourself with 8 to all stats for fun (and no perks at all), it makes things a little bit easier to manage without going insane. Hell, I could even make it 3 for true D&D style but now that's really crazy and skills will take way longer to grow - and technically cheating in reverse too
- [Exhaustion day skip] I'm not entirely sure it's exhaustion-related but the day stays the same. Minor for now really as you still get to set the schedule as usual, the player and active heroine just remain on the same calendar day.
- [Exhaustion persistence] Need to test this one further but even at full health, exhaustion seems to persist for one more day. Possibly intended.
- [Clock] Looks a bit more complex than I thought. Sometimes it even shows nighttime before starting the schedule or early daytime when about to go to bed and done with the schedule. It's just cosmetic since it won't affect the schedule either way, so don't worry too much about it!
- [Interface: Jobs] "No jobs available" tooltip on the theatre button. Really minor, cosmetic.
- [Interface: Shopping] After buying an item, the description label follows the player around (it showed up on multiple occasions at home or during actions where the lower part of the screen isn't bright, such as resting)
- [Normal/Harsh intimacy] Normal and harsh actions silently fail to trigger any dialogue reaction when the player requests them from the active heroine (and also for the MC themselves). Will test it again with high lust and love to make sure; calm interactions have the intended effects.