That's nice.
Well, not like i'm particularly interested in
pointless cruelty.
You see, i will spare absolutely nothing to grasp my goals by any means i deem appropriate.
I often choose the most profitable and efficient paths, those are my favs.
And if i gain the most profit and efficiency from being an absolute nemesis to everything around me... then so be it.
I like games that allow me this kind of freedom, freedom to decide the fate of my enemies, the path i take, and everything else.
Games with some interesting options, not shackled by morality.
So yeah, with this bandit deal, i thought, why not haul her ass to the slave market and make some profit as compensation for daring to attack me? Or lock her up til i have time to train her for some other purpose?
Sounds like a profit either way, but even if these options were there, i'd still try to figure out which option would net me the biggest profit.
This kinda creativity and freedom of choice is what i am expecting from high quality games.