Quick bug report for the June release. Sorry if any of the following have already been fixed in the July one!
- Force Martial Arts/Agile Martial Arts and Persuasion gains don't scale with Suzumi's stats (this has become an issue now that potions are a thing, especially tier 3 ones; unless it's intentional, might want to change the generic
ActiveHeroine.gain()
functions to the
STB
variants as you've defined both but the latter is unused and the former is only used for the MC)
- Acting promotion is permanently missable if Suzumi learns acting from lessons and hits Acting 2+ before
working in the theatre as cleaning staff after gaining her first Acting level (just change the check to >0)
- NPCs will bring up the option of asking for the Master's name even if the MC already knows it (this one is an easy fix)
- Saving before choosing between Story/Sandbox resets the scene on load (essentially, you have to go through character creation again with default settings)
- The protégées' last like/dislike (
their dream) is implemented but unused (this is in case players have been trying to discuss thousands of times and think they're unlucky, it's just not rollable)
- It's possible for players to royally screw up Ast's request if they've been attending LoS lessons during the first week as they don't know about the goals at this point (
should also only be done on a Sunday for maximum benefits; keeping this as spoilers). Getting enough gold to increase either of the three disqualifying skills this early is very possible without cheating or starting out with massive Knowledge/MA or the Wealthy trait.
- "Develop Refinement" has an incorrect description (no Persuasion gain and Art is commented out for now)
- "MC" reference in Ast's dialogue instead of the MC's name (second encounter, I believe)
- The choice to offer a Crimson Buriak to the Young Cook only shows up if the player has exactly one:
Python:
"Here, I have one Buriak for you." if [crimsonBuriak, 1] in MC_inv.inv:
And a couple suggestions:
- Maybe use
You must be registered to see the links
for "random secrets to unlock" so this can gradually remove the ones that are unlocked. The balancing issue I see here is that would allow a player to learn everything about their protégée in (literally) 5 days of double discussion, so it's up to you. It's quite possible to be left with unknown "secrets" by day 90 with enough misfortune, even by double-discussing every single day. Limiting discussion to once per day is another option, but that causes love to go up more slowly if that's an issue. (My Suzumi is always love and joy-capped by day 15 even with masturbation denial, I'm too much of a softy.)
- Because of the early LoS training issue for Ast's request destroying the entire Ast route, maybe add a subtle and mysterious red "
You have an eerie feeling about this, maybe you should wait a bit..." warning until Ast offers her request. (The player is unlikely to have a lot of playtime at this point, but it might still be frustrating to reroll - or even only notice it when it's too late!)
- "
No longer possible..." if a quest fails preconditions (thinking of Ast's request here) so a player can quickly tell if they have to reroll or reload a save (many of us VN addicts/writers fully read everything, but it's still possible to forget even at full paranoia)
- The above warning (Suzumi ends up as a failed Assistant) is technically doable on day 85-ish as well if the player still has zero to all skills somehow by then (I recall players asking how to train skills and wonder how far they were when they first noticed they kind of forgot to do something important that's mentioned in the tutorial) but that's a bit of a buzzkill and can be tricky to code if you change things later. I mean, knowing you blew it five days before it ends saves time, but it also ruins hope and kills the adrenaline rush from the last day.
Confess, folks, how many of you were insane enough to go through the story (or worse, sandbox) with 0:100% (without any actual reason for it, like doing it for the challenging aspect of earning way less gold)?
Jokes aside, keep up the good work, Alvir. It's always a nice surprise to see the unexpected progress and nifty features on this little gem with every update!