Alvir A few quickfixes if they aren't in 0.2.6 already (you've probably fixed them)
in
./game/scripts/Events/Schedule/ExplorationScenarious/forest_wolvesPack.rpy
:
- Line 119:
$ MC_inv.take(leather4, 6)
For any non-fresh playthrough,
leather4
as well as all other newly introduced components will be undefined variables instead of proper
store.Item
objects. This is obviously much easier to tackle as structural changes as you don't need to update data structures at all.
In
./game/scripts/Events/Schedule/ExplorationScenarious/forest_whisperingSpiritDance.rpy
:
- Line 6:
if EXEV_FOREST_whisperingSpiritDance < 2 MC.modINT >=16 or MC.modWIS >=16:
Invalid syntax after
EXEV_FOREST_whisperingSpiritDance < 2
, missing the
and
for the MC stat checks.
- Line 62:
elif EXEV_FOREST_whisperingSpiritDance = 2:
Invalid assignment to variable for a variable check in a conditional branch, should be
==
instead.
Keep up the good work!
Edit: Removed some long-winded explanations to keep the post short.