Sorry for the late reply, my notifications were not working properly...Alvir A few quickfixes if they aren't in 0.2.6 already (you've probably fixed them)
in./game/scripts/Events/Schedule/ExplorationScenarious/forest_wolvesPack.rpy
:
- Line 119:$ MC_inv.take(leather4, 6)
For any non-fresh playthrough,leather4
as well as all other newly introduced components will be undefined variables instead of properstore.Item
objects. This is obviously much easier to tackle as structural changes as you don't need to update data structures at all.
In./game/scripts/Events/Schedule/ExplorationScenarious/forest_whisperingSpiritDance.rpy
:
- Line 6:if EXEV_FOREST_whisperingSpiritDance < 2 MC.modINT >=16 or MC.modWIS >=16:
Invalid syntax afterEXEV_FOREST_whisperingSpiritDance < 2
, missing theand
for the MC stat checks.
- Line 62:elif EXEV_FOREST_whisperingSpiritDance = 2:
Invalid assignment to variable for a variable check in a conditional branch, should be==
instead.
Keep up the good work!
Edit: Removed some long-winded explanations to keep the post short.
Great observations! Some bugs were fixed already, but a few had escaped my notice ^_^' I'll get onto terminating them~
+ How would you suggest I can introduce new items without making them require a new playthrough?
PS. I like your long-winded explanations, so don't hesitate to make your posts long ^_^
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