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Alvir

Member
Game Developer
Sep 18, 2022
328
357
The problem was probably that the integrated gpu couldn't render some stuff because it's outdated or low quality.
Or maybe its driver is outdated. :whistle::coffee:
Thanks for the assistance ^_^
I'll add that to my troubleshooting routine - check what GPU you use XD
 

Kadajko

Well-Known Member
Oct 28, 2021
1,066
1,924
Ok, I am a bit confused by this game. I've leveled Suzumi as required and then game over.. congratz..

The cursed seal quest: Don't know how to advance it.
Nothing interesting appearing in the shop, in my inventory I only have one weapon to equip and that is it.
Didn't really get to see any fights.
Nothing to advance magic.
I've explored quite a bit, there were a few events but nothing major, only two areas to visit.
How do you craft?
I've talked to other people and nothing major came out of that either.
Player is a virgin in giving oral sex and anal sex, but there was no option to perform it on Suzumi, or get pegged.

The whole game basically was just: Work, get money, train Suzumi / train MC, have some sex ( she became my girlfriend ), rinse and repeat, nothing else.

I must be missing something.
 

Kadajko

Well-Known Member
Oct 28, 2021
1,066
1,924
You're missing the fact that the game is nowhere near version 1.0, you're basically playing an alpha version right now. :whistle::coffee:
No, that's cool, is that it? Is everything correct? I was just confused by a few things like:

1) I have crafting components but didn't find how / where to craft.
2) There is an inventory but nothing to equip other than starting weapon, and no situation where that is used.
3) There are magic stats but nowhere to advance them.
etc.

It's cool if those were just placeholders.
 

Alvir

Member
Game Developer
Sep 18, 2022
328
357
No, that's cool, is that it? Is everything correct? I was just confused by a few things like:

1) I have crafting components but didn't find how / where to craft.
2) There is an inventory but nothing to equip other than starting weapon, and no situation where that is used.
3) There are magic stats but nowhere to advance them.
etc.

It's cool if those were just placeholders.
Crafting is not yet implemented aside from a few quests (one is obtained from Euna if you help her, and another one is in the Gremlin's district).
There is a vendor that sells better equipment, but you need to search the gremlin district to find him.
Magic is not implemented yet, so magic stats are not too useful in this build (placeholders for now)
There are fights in the forest if you explore enough. All encounters in explorations are random, so it may take some time to find battles or you will encounter one immediately.

Forest has 20 different events, gremlin district has 7, some of them are large, other small, and some need to have some quests or love lvl achieved.

For the cursed seal quest you need to ask characters about it, and they will direct you, then you need to complete some favors and you will get it completed, so you need to visit the girls ^_^
 
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Muchuu

Member
Jun 12, 2017
241
237
I get it, I'm dyslexic ! No shame, it happens.... everyday for me.

[/QUOTE]
MV5BMTA3ZmQxYWYtYjUyNC00YzRiLWI5MTUtOTkwNDljNjE1YTc3L2ltYWdlXkEyXkFqcGdeQXVyNjUzNjAwNjc@._V1_U...jpg
 
Last edited:

blaarg!

New Member
Oct 11, 2018
1
1
The start of the futa potion quest seems to be bugged in version 0.2.9

Code:
```
I'm sorry, but an uncaught exception occurred.

While processing text tag {/font} in u'{font=gui/fonts/font1.TTF}{/font}The academy might not take kindly to such controversial experiments.{/font}'.:
  File "game/script.rpy", line 33, in script call
    $ UIreturn = renpy.call_screen("mainUI")
  File "game/scripts/core/Scheduler.rpy", line 211, in script call
    call check_day from _call_check_day_7
  File "game/scripts/Events/Schedule/visitEuna.rpy", line 71, in script call
    call L_EunaAskHelp from _call_L_EunaAskHelp
  File "game/scripts/Events/Schedule/visitEuna.rpy", line 223, in script call
    call EunaFutaPot from _call_EunaFutaPot
  File "game/scripts/Events/Schedule/visitEuna.rpy", line 260, in script
    mc"{font=gui/fonts/font1.TTF}{/font}The academy might not take kindly to such controversial experiments.{/font}"
Exception: u'/font' closes a text tag that isn't open.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/script.rpy", line 33, in script call
    $ UIreturn = renpy.call_screen("mainUI")
  File "game/scripts/core/Scheduler.rpy", line 211, in script call
    call check_day from _call_check_day_7
  File "game/scripts/Events/Schedule/visitEuna.rpy", line 71, in script call
    call L_EunaAskHelp from _call_L_EunaAskHelp
  File "game/scripts/Events/Schedule/visitEuna.rpy", line 223, in script call
    call EunaFutaPot from _call_EunaFutaPot
  File "game/scripts/Events/Schedule/visitEuna.rpy", line 260, in script
    mc"{font=gui/fonts/font1.TTF}{/font}The academy might not take kindly to such controversial experiments.{/font}"
  File "renpy/ast.py", line 721, in execute
    renpy.exports.say(who, what, *args, **kwargs)
  File "renpy/exports.py", line 1417, in say
    who(what, *args, **kwargs)
  File "renpy/character.py", line 1249, in __call__
    self.do_display(who, what, cb_args=self.cb_args, dtt=dtt, **display_args)
  File "renpy/character.py", line 901, in do_display
    **display_args)
  File "renpy/character.py", line 647, in display_say
    rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward)
  File "renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3315, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 3834, in interact_core
    self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
  File "renpy/display/core.py", line 2555, in draw_screen
    renpy.config.screen_height,
  File "render.pyx", line 492, in renpy.display.render.render_screen
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/layout.py", line 824, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/layout.py", line 824, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/layout.py", line 824, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/screen.py", line 688, in render
    child = renpy.display.render.render(self.child, w, h, st, at)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/layout.py", line 824, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/layout.py", line 1254, in render
    st, at)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/layout.py", line 824, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/text/text.py", line 2096, in render
    virtual_layout = Layout(self, width, height, renders, drawable_res=False, size_only=True)
  File "renpy/text/text.py", line 610, in __init__
    self.paragraphs = self.segment(text.tokens, style, renders, text)
  File "renpy/text/text.py", line 1039, in segment
    raise Exception("%r closes a text tag that isn't open." % text)
Exception: u'/font' closes a text tag that isn't open.

Windows-10-10.0.22621
Ren'Py 7.4.10.2178
Noblesse Oblige 0.2.9
Sat Dec 16 11:18:18 2023
```
```
 
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Alvir

Member
Game Developer
Sep 18, 2022
328
357
The start of the futa potion quest seems to be bugged in version 0.2.9

Code:
```
I'm sorry, but an uncaught exception occurred.

While processing text tag {/font} in u'{font=gui/fonts/font1.TTF}{/font}The academy might not take kindly to such controversial experiments.{/font}'.:
  File "game/script.rpy", line 33, in script call
    $ UIreturn = renpy.call_screen("mainUI")
  File "game/scripts/core/Scheduler.rpy", line 211, in script call
    call check_day from _call_check_day_7
  File "game/scripts/Events/Schedule/visitEuna.rpy", line 71, in script call
    call L_EunaAskHelp from _call_L_EunaAskHelp
  File "game/scripts/Events/Schedule/visitEuna.rpy", line 223, in script call
    call EunaFutaPot from _call_EunaFutaPot
  File "game/scripts/Events/Schedule/visitEuna.rpy", line 260, in script
    mc"{font=gui/fonts/font1.TTF}{/font}The academy might not take kindly to such controversial experiments.{/font}"
Exception: u'/font' closes a text tag that isn't open.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/script.rpy", line 33, in script call
    $ UIreturn = renpy.call_screen("mainUI")
  File "game/scripts/core/Scheduler.rpy", line 211, in script call
    call check_day from _call_check_day_7
  File "game/scripts/Events/Schedule/visitEuna.rpy", line 71, in script call
    call L_EunaAskHelp from _call_L_EunaAskHelp
  File "game/scripts/Events/Schedule/visitEuna.rpy", line 223, in script call
    call EunaFutaPot from _call_EunaFutaPot
  File "game/scripts/Events/Schedule/visitEuna.rpy", line 260, in script
    mc"{font=gui/fonts/font1.TTF}{/font}The academy might not take kindly to such controversial experiments.{/font}"
  File "renpy/ast.py", line 721, in execute
    renpy.exports.say(who, what, *args, **kwargs)
  File "renpy/exports.py", line 1417, in say
    who(what, *args, **kwargs)
  File "renpy/character.py", line 1249, in __call__
    self.do_display(who, what, cb_args=self.cb_args, dtt=dtt, **display_args)
  File "renpy/character.py", line 901, in do_display
    **display_args)
  File "renpy/character.py", line 647, in display_say
    rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward)
  File "renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3315, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 3834, in interact_core
    self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
  File "renpy/display/core.py", line 2555, in draw_screen
    renpy.config.screen_height,
  File "render.pyx", line 492, in renpy.display.render.render_screen
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/layout.py", line 824, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/layout.py", line 824, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/layout.py", line 824, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/screen.py", line 688, in render
    child = renpy.display.render.render(self.child, w, h, st, at)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/layout.py", line 824, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/layout.py", line 1254, in render
    st, at)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/layout.py", line 824, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/text/text.py", line 2096, in render
    virtual_layout = Layout(self, width, height, renders, drawable_res=False, size_only=True)
  File "renpy/text/text.py", line 610, in __init__
    self.paragraphs = self.segment(text.tokens, style, renders, text)
  File "renpy/text/text.py", line 1039, in segment
    raise Exception("%r closes a text tag that isn't open." % text)
Exception: u'/font' closes a text tag that isn't open.

Windows-10-10.0.22621
Ren'Py 7.4.10.2178
Noblesse Oblige 0.2.9
Sat Dec 16 11:18:18 2023
```
```
Thank you for noticing!
This issue is corrected in the next update 0.2.10 ^_^
Sorry for the inconvenience...
 
Feb 1, 2018
205
122
So, just out of curiosity, what kind of body alteration will there be? For the slave girls that is? I would love to see either muscle growth or making a slave fat. Or just a straight up bimbo.
 

nononomaybe

Newbie
Jun 6, 2018
89
218
As someone who loves trainer/slave/management games, this is a case study of game's Reach exceeding its Grasp.

- The character creator is nearly a full D&D character builder, which is an absurd level of complexity considering the impoverished state of the actual in-game content. The player hits placeholder art and unimplemented buttons within the first 20 minutes of play.
- The player has to schedule 14 time slots per day (5 day + 2 night x 2 characters), maintain character energy, keep the house clean, and earn enough money. That's way too detailed control over utterly boring choices. Letting the player choose if the girl works as a Waitress or cleaning the Theater is neither an interesting nor rewarding choice, it's just pointless complexity.
A single Day activity and then a Talking Phase & Sex Phase at night would be plenty, skip the energy meter.
- The Sex system clearly assumes the player is going to be nice and not rape the apprentice. I appreciate that there is the option to ignore her consent, but the writing and visuals do not match that player behavior.

Overall this game feels like strapping an airplane cockpit to a two speed bicycle: There are a whole lot of buttons to push and nobs to turn, but most of them do not do anything interesting and the whole aparatus just gets in the way of what little enjoyment the player might find.

Every first time game dev wants their game to be feature-rich and fleshed out in everything: Character Creation, Training, Combat, Story, Sex...
You can't do it all. There are not enough hours in your entire life to make all of those things good.
Focus on the most fun elements of the game. Cut down all the rest.
 

Strec

Active Member
Feb 20, 2018
607
391
Comment ne pas tester un jeu avec un titre en francais :)

2 questions :
- I see a story mode and a sandbox mode. Are there characteres present in story mode and not present in sandbox one?
- There is a future tag "pregnancy" but not the tag "breeding". Are childbirths planned?
 
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Alvir

Member
Game Developer
Sep 18, 2022
328
357
So, just out of curiosity, what kind of body alteration will there be? For the slave girls that is? I would love to see either muscle growth or making a slave fat. Or just a straight up bimbo.
Right now it is transformation into a futanari for protege or MC, later other types of transformation may be added.
 
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Alvir

Member
Game Developer
Sep 18, 2022
328
357
As someone who loves trainer/slave/management games, this is a case study of game's Reach exceeding its Grasp.

- The character creator is nearly a full D&D character builder, which is an absurd level of complexity considering the impoverished state of the actual in-game content. The player hits placeholder art and unimplemented buttons within the first 20 minutes of play.
- The player has to schedule 14 time slots per day (5 day + 2 night x 2 characters), maintain character energy, keep the house clean, and earn enough money. That's way too detailed control over utterly boring choices. Letting the player choose if the girl works as a Waitress or cleaning the Theater is neither an interesting nor rewarding choice, it's just pointless complexity.
A single Day activity and then a Talking Phase & Sex Phase at night would be plenty, skip the energy meter.
- The Sex system clearly assumes the player is going to be nice and not rape the apprentice. I appreciate that there is the option to ignore her consent, but the writing and visuals do not match that player behavior.

Overall this game feels like strapping an airplane cockpit to a two speed bicycle: There are a whole lot of buttons to push and nobs to turn, but most of them do not do anything interesting and the whole aparatus just gets in the way of what little enjoyment the player might find.

Every first time game dev wants their game to be feature-rich and fleshed out in everything: Character Creation, Training, Combat, Story, Sex...
You can't do it all. There are not enough hours in your entire life to make all of those things good.
Focus on the most fun elements of the game. Cut down all the rest.
Thank you for playing Noblesse Oblige ^_^
Sure, right now this game is in a very raw state, as it is only reaching version 0.3. many features will be polished and expanded, with new art being added in every new version update.

I try to keep it realistic and add only those features that I know I will be able to finish, and I really do like those trainer games and just want to make a game that is not just a clone or a simple cash grab, but a game that I can be proud of.

Yes, there's a lot of work to be done, but I'm enthusiastic about refining every aspect of it. My goal is to make this game truly enjoyable for you and everyone who appreciates management games when it reaches version 1.0.

PS - Nice protoss avatar ^_^
 
Last edited:
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♍VoidTraveler

Forum Fanatic
Apr 14, 2021
5,793
15,456
Yep, I love this game!
It is one of my inspirations for Noblesse Oblige ^_^
That so?
Then i suppose i should expect to see some in-depth TF capabilities, i remember in Strive you could even modify stuff like the eyes of your combat slaves to make them see in the dark and the like, increasing their combat capabilities.
In other words, modify slaves according to the purpose you want to use them for.
Thus, combat TF for combat slaves, sex-enhancing TF for sex slaves, etc. I really liked this depth. :whistle::coffee:
 

Alvir

Member
Game Developer
Sep 18, 2022
328
357
Comment ne pas tester un jeu avec un titre en francais :)

2 questions :
- I see a story mode and a sandbox mode. Are there characteres present in story mode and not present in sandbox one?
- There is a future tag "pregnancy" but not the tag "breeding". Are childbirths planned?
Glad that I could captivate you with this game title XD

Sandbox mode lacks time limits and main quest, but characters are present :)

Yes, childbirth is planned (for starters as a part of one slimy encounter - I hope you like slimegirls~)
I've added only the "pregnancy" tag thinking that everything that goes with it is included in it ^_^
Later I want to add the possibility for female\futanari MC and protege to get pregnant, but it's further down the line.
 
4.10 star(s) 8 Votes