Which one?how do get the mysterious screen to go away
I'll Implement bgm's in a future patch or two.The game feels kinda dead with zero sound, could use some bgm even if it's just a single song on loop.
Armor gives you a second HP layer in battle and it can be broken in a single battle, but then it gets repaired before the next battle. It serves as a buffer for your HP as it gets restored only when you sleep.Will there be armor breakage? And if so will be linked to HP, or not?
Not the answer I wanted to hear, but it sounds like the answer that is needed for the game mechanics.Armor gives you a second HP layer in battle and it can be broken in a single battle, but then it gets repaired before the next battle. It serves as a buffer for your HP as it gets restored only when you sleep.
Thank you for playing Noblesse Oblige!I recently came back to this game after not playing for a few updates and I'm pretty sure I found at least one bug, maybe two or three. I've just been playing in story mode so far, so idk if any of this applies to sandbox mode.
First, if Suzumi is ever overworked, she cannot be rested back to a point where she can complete tasks again. I got a message that she was too exhausted to work, so I let her rest for an entire day. That seemed to get her energy back up, but whenever assigning her any job, lesson, or task besides resting would return the same message that she was too exhausted to work. Resting for further days doesn't seem to change this. I tried up to three full days of only resting, and would get the message about her being too exhausted when trying to assign her any other objective.
I essentially just started over, since I couldn't seem to find a way around this issue, which leads to the second issue I might've found. The tutorial implied that letting the house get too dirty would lead to a game over. Initially, I tried to have Suzumi clean every two or three days, but found that when the cleanliness level of the house falls, it is impossible to recover it no matter how much I have Suzumi clean. Days of filling her schedule with cleaning and resting only, to prevent exhaustion up to four cleanings per day, and the house's cleanliness status doesn't improve. I started over again, making sure to have her clean everyday. I assumed having her clean once per day would be sufficient, but it was not. I also wondered if the issue with not being able to recover the cleanliness level of the house might've been related to letting it get too dirty, so when she was only cleaning once per day and the house still dropped to dusty, I tried to recover it back to clean, but it wouldn't raise even after days of Suzumi only cleaning.
I'm assuming that being unable to recover from exhaustion or the house getting dirty is unintentional, but I am also surprised that the house would require being cleaned more than once per day to stay clean. What is the intended number of times per day that the house is to be cleaned in order to prevent it from getting worse? I haven't been able to make it any further this update because it's so distracting that it's taking so much effort to keep the house clean, especially since it doesn't seem like it can get any cleaner once it's cleanliness has fallen at all. When the training situation for Suzumi is set up by Niwair, it's implied she's supposed to eventually be an assistant and protege, and it's discouraged to treat her as a slave or servant, but if you have to make her clean all day just to avoid a game over from the house cleanliness dropping, that kinda makes her seem like a slave or servant.
Yep, thank you for noticing, I've forgotten to implement the second page of this tutorial (probably got distracted with some other feature) I'll implement it in the next update ^_^When I tried going to the second page of the armor section of the tutorial I got this View attachment 3012574
Yep, I've recently noticed just that, working on a hotfix, and will post it tomorrow ^_^Slime Forest Exploration event fails initializing combat:
GreenSlime = Monster(...) needs 19 arguments (18 given)
For each slime....
Full traceback:
File "game/script.rpy", line 33, in script call
$ UIreturn = renpy.call_screen("mainUI")
File "game/scripts/core/Scheduler.rpy", line 233, in script call
call check_day from _call_check_day_8
File "game/scripts/Events/Schedule/Exploration.rpy", line 309, in script call
call forest1PickFlowers2 from _call_forest1PickFlowers2
File "game/scripts/Events/Schedule/ExplorationScenarious/forest_pickFlowers.rpy", line 20, in script call
call forest1PickFlowersBattle from _call_forest1PickFlowersBattle
File "game/scripts/Events/Schedule/ExplorationScenarious/forest_pickFlowers.rpy", line 30, in script
$ GreenSlime1 = Monster("GreenSlime", "Green Slime", "active", "Slime", "Shapeshift", 5, 5, 100, 0, 2, "poison", 10, 10, 8, 2, None, None)
File "renpy/ast.py", line 928, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2245, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/scripts/Events/Schedule/ExplorationScenarious/forest_pickFlowers.rpy", line 30, in <module>
$ GreenSlime1 = Monster("GreenSlime", "Green Slime", "active", "Slime", "Shapeshift", 5, 5, 100, 0, 2, "poison", 10, 10, 8, 2, None, None)
TypeError: __init__() takes exactly 19 arguments (18 given)
Android Port Updated..Noblesse Oblige [v0.2.7a] Unofficial Android Port
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My Android Ports have a 2nd Persistent save location. So, even if you uninstall the game, the saves will remain Intact.
Saves location: Storage/0011/Game-name
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It tends to stick around for a while, the times I've seen it. As in, she has 100 energy and seven "Rest" cycles later, she still does. The second time I got it, she was at 100 energy and had the exhausted tag for 2-3 days (rest cycles only, since can't do anything with 100 Energy and "exhausted", anyway). Whenever exhaustion is coded to go away is broken in some way.For resting, you need to get her to 100 energy to clear up *tired status effect* (there should be a little icon near the health bar that hints that she is still tired)
I'll check it out to make it disappear more easily.It tends to stick around for a while, the times I've seen it. As in, she has 100 energy and seven "Rest" cycles later, she still does. The second time I got it, she was at 100 energy and had the exhausted tag for 2-3 days (rest cycles only, since can't do anything with 100 Energy and "exhausted", anyway). Whenever exhaustion is coded to go away is broken in some way.
Yes, there's a secret button that opens a cheat menu ^_^is there cheats in this?