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Alvir

Member
Game Developer
Sep 18, 2022
327
357
Here is a temporary font swap fix for those put away by the fonts..

1. BACK UP YOUR SAVE
2. go to C:\Windows\Fonts, and copy a font you want, We will use Arial for this.
3. paste on desktop / empty folder
4. (You may paste multiple ttf files) just use Arial.ttf

5. rename Arial.ttf font BLKCHCRY.TTF
6. replace same name file under \game\gui\fonts\databace

No guarantee it will work without bugs, ALWAY back up your save first, then use multiple save slot to prevent progress loss.


Mainly changes font for Chat text and character creation, does not change most menu & buttons
You will be able to change fonts in 0.3.4 version ^_^
 
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Alvir

Member
Game Developer
Sep 18, 2022
327
357
What's a good build for your MC and a good build for your assistant?
Well right now as the game is still in early development most influential stats are - WIS INT DEX CHA, (STR and CON are not yet present in events). The most used skills are - Perception, Persuasion.
 

Alvir

Member
Game Developer
Sep 18, 2022
327
357
How do I progress the storylines of other characters and do exploration? I tried training Suzumi as Ast requested, but after she got replaced it sent me back to the main menu. I can't add "Go On Exploration" to either my or Suzumi's schedule, and when I visit the other characters they never have new dialogue options (except for Nawair during the mini-quest to get the name, but she returned to having no new dialogue afterward)
Ok, so right now the game ends after training Suzumi, or you can ask to train her for a longer time, pay some gold, and then her for a longer time ^_^

"Go on Explorationis" right now, needs both characters involved as usually events are written to have them both present, to make it so they can explore it individually will require a lot more text to take into consideration if one or the other is preset. I may do it in the future, but for now they need to explore together.
 

Deleted member 65497

Active Member
Jun 11, 2017
889
1,360
which version are you playing and could you add a crash log?
Version 0.33

I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/script.rpy", line 33, in script
$ UIreturn = renpy.call_screen("mainUI")
File "game/script.rpy", line 33, in <module>
$ UIreturn = renpy.call_screen("mainUI")
File "game/scripts/screens/scheduleScreen.rpy", line 444, in execute
screen activeHeroinesScChoicesJobs:
File "game/scripts/screens/scheduleScreen.rpy", line 444, in execute
screen activeHeroinesScChoicesJobs:
File "game/scripts/screens/scheduleScreen.rpy", line 446, in execute
frame:
File "game/scripts/screens/scheduleScreen.rpy", line 448, in execute
hbox:
File "game/scripts/screens/scheduleScreen.rpy", line 451, in execute
imagebutton:
File "game/scripts/screens/scheduleScreen.rpy", line 451, in keywords
imagebutton:
File "game/scripts/screens/scheduleScreen.rpy", line 455, in <module>
action Function(activeScheduleDayAH.addChoice, "Working_in_the_inn")
NameError: name 'activeScheduleDayAH' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/script.rpy", line 33, in script
$ UIreturn = renpy.call_screen("mainUI")
File "renpy/ast.py", line 928, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2245, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/script.rpy", line 33, in <module>
$ UIreturn = renpy.call_screen("mainUI")
File "renpy/exports.py", line 3134, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3315, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3735, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/screen.py", line 436, in visit_all
callback(self)
File "renpy/display/core.py", line 3735, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/screen.py", line 447, in per_interact
self.update()
File "renpy/display/screen.py", line 637, in update
self.screen.function(**self.scope)
File "game/scripts/screens/scheduleScreen.rpy", line 444, in execute
screen activeHeroinesScChoicesJobs:
File "game/scripts/screens/scheduleScreen.rpy", line 444, in execute
screen activeHeroinesScChoicesJobs:
File "game/scripts/screens/scheduleScreen.rpy", line 446, in execute
frame:
File "game/scripts/screens/scheduleScreen.rpy", line 448, in execute
hbox:
File "game/scripts/screens/scheduleScreen.rpy", line 451, in execute
imagebutton:
File "game/scripts/screens/scheduleScreen.rpy", line 451, in keywords
imagebutton:
File "game/scripts/screens/scheduleScreen.rpy", line 455, in <module>
action Function(activeScheduleDayAH.addChoice, "Working_in_the_inn")
NameError: name 'activeScheduleDayAH' is not defined

Windows-10-10.0.22621
Ren'Py 7.4.10.2178
Noblesse Oblige 0.3.3
Thu Apr 18 09:09:19 2024
 
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Alvir

Member
Game Developer
Sep 18, 2022
327
357
Version 0.33

I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/script.rpy", line 33, in script
$ UIreturn = renpy.call_screen("mainUI")
File "game/script.rpy", line 33, in <module>
$ UIreturn = renpy.call_screen("mainUI")
File "game/scripts/screens/scheduleScreen.rpy", line 444, in execute
screen activeHeroinesScChoicesJobs:
File "game/scripts/screens/scheduleScreen.rpy", line 444, in execute
screen activeHeroinesScChoicesJobs:
File "game/scripts/screens/scheduleScreen.rpy", line 446, in execute
frame:
File "game/scripts/screens/scheduleScreen.rpy", line 448, in execute
hbox:
File "game/scripts/screens/scheduleScreen.rpy", line 451, in execute
imagebutton:
File "game/scripts/screens/scheduleScreen.rpy", line 451, in keywords
imagebutton:
File "game/scripts/screens/scheduleScreen.rpy", line 455, in <module>
action Function(activeScheduleDayAH.addChoice, "Working_in_the_inn")
NameError: name 'activeScheduleDayAH' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/script.rpy", line 33, in script
$ UIreturn = renpy.call_screen("mainUI")
File "renpy/ast.py", line 928, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2245, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/script.rpy", line 33, in <module>
$ UIreturn = renpy.call_screen("mainUI")
File "renpy/exports.py", line 3134, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3315, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3735, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/screen.py", line 436, in visit_all
callback(self)
File "renpy/display/core.py", line 3735, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/screen.py", line 447, in per_interact
self.update()
File "renpy/display/screen.py", line 637, in update
self.screen.function(**self.scope)
File "game/scripts/screens/scheduleScreen.rpy", line 444, in execute
screen activeHeroinesScChoicesJobs:
File "game/scripts/screens/scheduleScreen.rpy", line 444, in execute
screen activeHeroinesScChoicesJobs:
File "game/scripts/screens/scheduleScreen.rpy", line 446, in execute
frame:
File "game/scripts/screens/scheduleScreen.rpy", line 448, in execute
hbox:
File "game/scripts/screens/scheduleScreen.rpy", line 451, in execute
imagebutton:
File "game/scripts/screens/scheduleScreen.rpy", line 451, in keywords
imagebutton:
File "game/scripts/screens/scheduleScreen.rpy", line 455, in <module>
action Function(activeScheduleDayAH.addChoice, "Working_in_the_inn")
NameError: name 'activeScheduleDayAH' is not defined

Windows-10-10.0.22621
Ren'Py 7.4.10.2178
Noblesse Oblige 0.3.3
Thu Apr 18 09:09:19 2024
I'll check it out, thank you ^_^
 

Deleted member 65497

Active Member
Jun 11, 2017
889
1,360
Do you use old saves or a completely new game?
Old save. It's the same save I've been using since I started playing. I think I started on the previous version or before the previous one.
Remember I asked you on 04/04 about the game's art? What was the version that was on 4/4? It was this version that I started playing and the save version
 

Alvir

Member
Game Developer
Sep 18, 2022
327
357
Old save. It's the same save I've been using since I started playing. I think I started on the previous version or before the previous one.
Remember I asked you on 04/04 about the game's art? What was the version that was on 4/4? It was this version that I started playing and the save version
It could be because of the old save, try the game on the new and it should work good.
 

Deleted member 65497

Active Member
Jun 11, 2017
889
1,360
It could be because of the old save, try the game on the new and it should work good.
This is exactly what I didn't want to do because it takes a lot of time to play and I don't have much time to play. I didn't want to have to start everything from scratch.
 

♍VoidTraveler

Forum Fanatic
Apr 14, 2021
5,793
15,451
This is exactly what I didn't want to do because it takes a lot of time to play and I don't have much time to play. I didn't want to have to start everything from scratch.
You know what you're gettin' into when downloading an in-development game. :whistle::coffee:
 

ich0

Member
Dec 14, 2018
115
64
You know what you're gettin' into when downloading an in-development game. :whistle::coffee:
If I am reading this I am reminded of developers who do nothing to have a mostly stable savegame througth the versions. For example because the engine has nothing inbuild.
And even if I understand this problem, I am not happy if I put my thougths and time in a game and then ... all is gone, like a part of me is gone. At least a warning should be issued if the problem is known and is normal. (I dont know how it is with this game.)

But thanks for the game - there are at least some warnings that there could be some things missing.
 

Alvir

Member
Game Developer
Sep 18, 2022
327
357
If I am reading this I am reminded of developers who do nothing to have a mostly stable savegame througth the versions. For example because the engine has nothing inbuild.
And even if I understand this problem, I am not happy if I put my thougths and time in a game and then ... all is gone, like a part of me is gone. At least a warning should be issued if the problem is known and is normal. (I dont know how it is with this game.)

But thanks for the game - there are at least some warnings that there could be some things missing.
There is always an option of playing on older versions of the game, but unfortunately, when the game is so early in development it is very difficult to make it so saves are compatible with all the changes.

For example, if I only add story and sidequests there are no issues, but when I change some core things (like greatly reworking the scheduling system or modifying character development), those changes unfortunately do not transit well to the old saves.

I'll try to add a warning in the update notes that saves may be not compatible with the newer version.

Sorry for the inconvenience.
 
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piss_shitter

New Member
Aug 4, 2017
3
1
game will not start for me even on previous versions. I click the application, run it in admin or normally and nothing happens.
 
4.10 star(s) 8 Votes