- Oct 26, 2017
- 1,572
- 1,291
Always glad to be of help. Do let me know if the reports are getting a bit overwhelming though, I tend to test *everything* (except graphics and audio) once I really get into something. You could say it's a former occupational hazard. 
- [Character creation] The player is unable to lower a skill if they set it to rank 5. Up to two skills can be set to rank 5 by the player (normal play, no exploits) as long as no perk is obtained with the initial 100 points so if they spend all of their points on those two, there is no turning back.
- [Character creation, cosmetic?] MC's default origin isn't highlighted (Holy Spartan Empire),I do need to test if this results into a (confirmed to be cosmetic; just displays Origin: None instead of Origin: Holy Spartan Empire if not explicitly selected by the player). The player can also select both the stick of power and the trusty old sword, though that is probably intended.
- [Rule manager] Initially doesn't save custom settings but fixes itself afterwards. The default options (forbid pocket money, allow everything else for the active heroine and no additional expenses for the household) will come back after reloading on day 1.
- [Schedule manager] Will reset in a similar manner when reloading, apparently loading the schedule for the previous day.
- [Exhaustion day skip] I'm not entirely sure it's exhaustion-related but the day stays the same. Minor for now really as you still get to set the schedule as usual, the player and active heroine just remain on the same calendar day.
- [Clock] Looks a bit more complex than I thought. Sometimes it even shows nighttime before starting the schedule or early daytime when about to go to bed and done with the schedule. It's just cosmetic since it won't affect the schedule either way, so don't worry too much about it!
- [Interface: Jobs] "No jobs available" tooltip on the theatre button. Really minor, cosmetic.
- [Interface: Shopping] After buying an item, the description label follows the player around (it showed up on multiple occasions at home or during actions where the lower part of the screen isn't bright, such as resting)
- [Harsh intimacy] Harsh actions silently fail to trigger any dialogue reaction when the player requests them from the active heroine (and also for the MC themselves). Will have to reproduce the case where it also happens with normal interactions; with 30+ love (which is intended) it works just fine and displays the proper visuals for the MC's gender. Have yet to test forced intimacy because... well, I'm not a beast!
A slight inconvenience is "lost" excess experience and arousal due to the check requiring 101 points for arousal and a Niwair visit to upgrade skills that have reached 100 points (the gold cost isn't a problem - players will make more than enough money by the time they hit 100 as long as they properly balance their earnings).
For orgasms: Unless the game does require 101 points or more for an orgasm to happen, maybe changing the arousal check to >=100 or >99? This isn't really important but since the values are multiples of 5 or 10, one orgasm is almost always "wasted".
For skills: "Pooling" excess experience shouldn't be an issue as long as it considers the new level that isn't yet achieved to divide the gain, otherwise it would obviously be abusable - purposefully staying on rank 0 or 1 for the full gain and then unpooling a whole 500 points; can also be recalculated upon removing it from the pool. Again, this isn't really a priority.
Edit:
- Removed weekly expenses not getting substracted (seems to be situational)
- Removed exhaustion persistence (not entirely obvious but if you get exhausted, rest like crazy, and once more at 100 energy)
- Removed joy cap (situational)
- Added schedule manager glitch on load
- [Character creation] The player is unable to lower a skill if they set it to rank 5. Up to two skills can be set to rank 5 by the player (normal play, no exploits) as long as no perk is obtained with the initial 100 points so if they spend all of their points on those two, there is no turning back.
- [Character creation, cosmetic?] MC's default origin isn't highlighted (Holy Spartan Empire),
None
error but I believe that's just cosmetic and it'll still default to this if the player doesn't select anything there- [Rule manager] Initially doesn't save custom settings but fixes itself afterwards. The default options (forbid pocket money, allow everything else for the active heroine and no additional expenses for the household) will come back after reloading on day 1.
- [Schedule manager] Will reset in a similar manner when reloading, apparently loading the schedule for the previous day.
- [Exhaustion day skip] I'm not entirely sure it's exhaustion-related but the day stays the same. Minor for now really as you still get to set the schedule as usual, the player and active heroine just remain on the same calendar day.
- [Clock] Looks a bit more complex than I thought. Sometimes it even shows nighttime before starting the schedule or early daytime when about to go to bed and done with the schedule. It's just cosmetic since it won't affect the schedule either way, so don't worry too much about it!
- [Interface: Jobs] "No jobs available" tooltip on the theatre button. Really minor, cosmetic.
- [Interface: Shopping] After buying an item, the description label follows the player around (it showed up on multiple occasions at home or during actions where the lower part of the screen isn't bright, such as resting)
- [Harsh intimacy] Harsh actions silently fail to trigger any dialogue reaction when the player requests them from the active heroine (and also for the MC themselves). Will have to reproduce the case where it also happens with normal interactions; with 30+ love (which is intended) it works just fine and displays the proper visuals for the MC's gender. Have yet to test forced intimacy because... well, I'm not a beast!
A slight inconvenience is "lost" excess experience and arousal due to the check requiring 101 points for arousal and a Niwair visit to upgrade skills that have reached 100 points (the gold cost isn't a problem - players will make more than enough money by the time they hit 100 as long as they properly balance their earnings).
For orgasms: Unless the game does require 101 points or more for an orgasm to happen, maybe changing the arousal check to >=100 or >99? This isn't really important but since the values are multiples of 5 or 10, one orgasm is almost always "wasted".
For skills: "Pooling" excess experience shouldn't be an issue as long as it considers the new level that isn't yet achieved to divide the gain, otherwise it would obviously be abusable - purposefully staying on rank 0 or 1 for the full gain and then unpooling a whole 500 points; can also be recalculated upon removing it from the pool. Again, this isn't really a priority.
Edit:
- Removed weekly expenses not getting substracted (seems to be situational)
- Removed exhaustion persistence (not entirely obvious but if you get exhausted, rest like crazy, and once more at 100 energy)
- Removed joy cap (situational)
- Added schedule manager glitch on load
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