- Apr 2, 2017
- 1,084
- 1,017
Feels like it should be worth pointing out that not everybody would desire a jealousy simulator. I mean, plot and character motivations? Absolutely. Especially if they get attatched to the teacher or vice versa. But a recurring event where they just complain or the stats tank or.. whatever in a jealous frenzy, especially as more characters are added down the line also sounds like a giant pain in the assets.cool could you also add a jealousy trait to so if your relationship is high enough they will become jealous it should happen for some trainable characters not for the current one but with the jealousy trait they will get mad if you hit on other women or people and could you not limit one trait per person with high obedience they will gain like a loyality trait and i think the mc should be able to buy more traits later maybe put in some sort a guild where you can do missions and stuff the guild should increase skills
On the topic of multiple characters, how do you intend to deal with them as their accomplishment conditions succeed or fail?
To lean once more on slavemaker, one of the more interesting bits was how a slave could actually be retained, but usually they lost all story import aside from a nod or two afterwards, which was a bit less fun.
Is the intent to have them stick around if they so desire and expand your house, so to speak, or something else altogether? I'm sure that's a loooooong ways out from where we are now, but I am curious all the same.