Hi guys and gals! Thank you for all your warm words! Your feedback and support allows us to develop further, fix and improve our games. And (non)trivial is no exception.
The game already have some choices, not on live-or-die level yet, but I can't label it as KN. (non)trivial isn't a VN either and we aim to call it full-fledged stealth game when we complete this mechanic.
When Vi sleeps on starting bed (mattresses actually), her energy can't restore fully. It can be solved by asking Ron a new bed. But I won't be surprised any bugs there as well.
And you can note some differences in Vi's room in intro and prologue, so yes, we made a feature to buy furnishing to your room to get some buffs. But it'll be released after we add inventory/shop mechanics.
One of the main ideas of this game is to provide more control of its themes to patrons. We made story/gameplay logic that allow adding/removing/continuation of characters and their stories. One character is more interesting than another to you -- we can continue their story. You vote for one kink and not another -- we add it to the next release. All you're not interested (except main story and story characters ofc) can be turned off or skipped. Check kinks preferences in settings menu and you'll get what we have in mind, but it does not mean that we'll made all of given themes or can't add some moreNeeds a list of planned tags, because this could go anywhere.
Also will it be a kinetic novel or provide actual choices?
The game already have some choices, not on live-or-die level yet, but I can't label it as KN. (non)trivial isn't a VN either and we aim to call it full-fledged stealth game when we complete this mechanic.
Thank you, oh those pesky bugs, the one with Ron looks bad. I passed your list to our team and agree especially in part of better notifying of absence of energy for spying out of a window and history log for dialogues. And a key for outlining -- it's easy to addOk, game looks interesting but.. it's buggy:
- interaction icons tend to vanish very often,
- game became unresponsive for me after talking to Ron about the bed (at the end of conversation).
Also:
- why looking through binoculars ends without any notice (if it's about the timer then it's too short - there is no fun in that),
- underlight of objects that can be interacted with is too short (perhaps there could be a key to toggle it?),
- generaly, time is passing way too fast and too many things happen automaticaly (like turning to rest mode),
- I could use a backtrack of conversation (in case of accidentaly skipping a part).
Anyway, I'm waiting for more, there's potential in this
Thank you! Several camera features are in the works but it already may be used in scenes. Making (and selling) actual photos will be added soonGreat game.
It just needs polishing.
I have the camera, but I can't use it that I know of.
The sleep/energy cycle is not quite right.
When Vi sleeps on starting bed (mattresses actually), her energy can't restore fully. It can be solved by asking Ron a new bed. But I won't be surprised any bugs there as well.
And you can note some differences in Vi's room in intro and prologue, so yes, we made a feature to buy furnishing to your room to get some buffs. But it'll be released after we add inventory/shop mechanics.