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VN Ren'Py Not Going Back [Ch.2.2] [Cicada]

4.10 star(s) 8 Votes

WastedTalent

Active Member
Dec 11, 2020
963
1,535
Hey, I'm not really familiar with US College system but is it normal to only have 2 modules? (I know for sure eco module is 6 hour a week, i guess it's the same for geography and it makes MC study 12 hour per week). It doesn't really feel right to me (when i was in college in France I remember studying like 30 hours a week (not counting personal study in complement)
well for the purposes of vn's I think dev's do this on purpose so the player/mc can have fun/lewd times. I guess you would call it porn logic or something idk for sure. either way would you rather see mc in his room/library/class' 8-12 hrs a day or out chasing LI's and going to parties?
 

Sylaann

Member
Nov 4, 2020
287
252
well for the purposes of vn's I think dev's do this on purpose so the player/mc can have fun/lewd times. I guess you would call it porn logic or something idk for sure. either way would you rather see mc in his room/library/class' 8-12 hrs a day or out chasing LI's and going to parties?
It's not that i'm not ok with it, it just feels weird, i would be ok with MC having 25 hours of study a week and player not seeing much of these, I wouldn't keep track of his day to day planning, having 12 hours of study a week feels like he is in a special school.
 
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Before I Forget

Well-Known Member
Sep 4, 2021
1,131
3,204
Game looks great but It sucks that the best girls are either not available or major turn offs. I get wanting to create a realistic "world" but sheesh. I don't want or need to know who banged who that only makes players feel some type of way. I don't have a problem with this being a non-harem. I don't plan to whore out my MC during my gameplay but again the bar feels pretty low when it comes to female love interest. I don't want to "save" anyone or play the whore whisperer, right now the title of this game is looking pretty ironic to me.
 

rafaaa

Member
Apr 8, 2022
211
152
Renders are good and story its interesting. Hope that the game has more choices and that the choices have impact on the story and the relations with the girls, hope there is more choices to choose (instead of 2 to have 3) in the future,hope that the girls arent all slutty , The game has potential but the dev cant get lost on the story,have more choices with impact on story and relations with girls (not only about sex).
 

Hateitfuckit

Member
May 18, 2019
167
534
Games like this make me glad that most developer doesn't do this shit. Hearing about how other male characters fuck our possible li. Doesn't Makes me feel oh how realistic instead it make me feel disgusted. We wanna see girls, sexy girls not male. Maybe add Gay tags too lmfao.
 

Joshy92

Devoted Member
Mar 25, 2021
11,288
24,972
I really liked how the mc wasn't just some arsehole
Like we see in a lot of games
I really like when we get choices to be kind and respectful to girls
I never want to be a creepy pervert lol who doesn't respect women

And like i said before Mia is my favourite girl so far
I don't know if anyone can catch up to her but we'll see.
 
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cicadaNGB

Member
Apr 28, 2023
164
467
Hello! One week on from devlog one, I think it's now time for devlog two. These won't necessarily be weekly, only when I have substantial things to report on really. But, this week at least, progress has been good and, in particular, I've got a couple more previews (attached at the end) to show y'all that I'm quite excited about.

First, though, the update part of the devlog. The majority of chapter 2 is now written. A few scenes are unfinished, and will be finished as I pose them because they're less dialogue-heavy, and also some transitional scenes aren't written out yet because I want to make sure the rest of the scenes all sequence well before doing these little extra bits.

This past week in particular, I wrote and rendered my favorite scene in the game so far. There are future scenes for later chapters that I have written that I do prefer, but for now the way this chapter 2 scene all kinda fell into place for me, along with the visuals I was able to create, really felt special. I'm not saying it'll compare well to any of the elite games out there, but for me, for my standards and current ability, it felt like a step up.

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Yeah, that last section went on a bit, didn't it? I hope not every devlog will contain an existential crisis, but we'll see. I'd rather be honest and open with people, and be as transparent as possible while making this, because I think that's what's best for everyone.
Oh yeah, the previews

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holaje12

Active Member
Dec 17, 2018
939
4,154
Way too much unwanted/unnecessary information. I dont need to know who the LI were fucking before or who is lusting after them now. That doesnt add anything or makes it more "realistic" , if you dont want them to be virgin, ok, but no need to rub it in MC's face, literally had to go back and start rejecting Mia because everytime she is brought up is to talk about her fucking some football dude, posting pics showing her ass and topless or just some other npc wanting to fuck her(I remember even a girl saying something like that too lmao) and now she is joining that slut club and will have to do the stupid sexual "challenges". Wow, what a girl, I can't wait to be the next in line... not.
And about the dick chasing :rolleyes:. Thats a silly plot more fitting for a dumb ntr game. In a game without ntr it is just an annoyance that has no reason to be there because you already know it will amount to nothing(SUPPOSEDLY) so it is just cheap and predictable, makes the girls look like dumb bimbos that can't deal with shit themselves, like they are retarded or something. The girl's looks are to my liking at least, but hopefully it starts focusing in developing the relationship between them and mc and less about those tiny bits of extra info that dont really add anything to their characters except, in my case, making me dislike them like they did with Mia.
 
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Crowangel

Well-Known Member
Dec 12, 2021
1,156
1,764
nice start and as a fan on this genre i'm looking forward to seeing what you can do.. its a highly used genre but only a few have managed to have the quality level of story and graphics so far.. lets hope your one of them
 
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cicadaNGB

Member
Apr 28, 2023
164
467
Hello, hello, haven't done a devlog here for three weeks so I figured we were about due time for an update. The release of the game was just over a month ago now, and during the past month I have been actively working on Chapter 2 more consistently than I ever did for Chapter 1. As I think I've said before, this game began as a passion project, and still very much is, but one that I worked on as and when I could. But since the release of Chapter 1, my motivation has been incredibly high, and I'd like to think that this has translated to efficient work.

As most people will know, the biggest sticking point with games made using DAZ is render times (also, sometimes, finding good assets for things). The renders take as long as they take, and, while there are things that can be optimized, particularly as someone with just one computer, my image production times, for now at least, will only ever be so quick.

That being said, the render count is currently at approx. 700. What does this mean? Well, Chapter 1 contained around 1400 renders. Does that mean Chapter 2 is nearly halfway done? Unfortunately, no. As mentioned in a previous devlog, Chapter 2 is looking quite a bit longer than Chapter 1, which is good for story development and content but, naturally, not so good for development times.

Similar to Chapter 1, Chapter 2 covers around another week of time in the story. For what it's worth, this won't be persistent throughout the game. After Chapter 2, there will be more time jumps over days as the story progresses; it's only during these first few weeks of the story where the day-to-day nature of life is particularly relevant. Currently, I have renders complete for the end of the Friday, as well as Saturday, Sunday and Monday (as well as scene later on a later day I worked on ahead of time). So, more or less four days done with five more to do. On paper, this also looks like about half the Chapter is done, but the remainder of the week contains a lot of scenes, some quite large with a lot of characters, and generally a lot more content. Particularly, a quite long party scene that is probably going to have depressingly long render times.

I mentioned previously that another sticking point that comes from using DAZ is an occasional lack of (good) assets for particular things. I've rendered a scene using an asset, but I just don't think it looks great. Generally, I've been really pleased with a lot of the improvements I feel like I've been making to the visual side of the game for Ch 2, so this scene in particular sticks out a lot to me. Even if it were in Ch 1 I would've been inclined to re-do it. However, I've looked around for alternative assets and they just don't seem to exist. So, if anyone reading this has any knowledge of DAZ assets, or knows a dev or artist who does: are there any good athletics fields/track assets out there? If there are, please point me in the right direction. Otherwise, I may have to try something I've not really done much before, and customise an environment myself.

Another question I have, this time for a more general audience of players, is how much you value animations in these games. Personally, while good animations elevate a game, bad animations are a lot worse than just having static renders for a whole scene. Specifically, I'm talking about lewd scenes here. As Ch 2 will contain some of the first opportunities for sex scenes (!) I'm curious to see people's opinions. For what it's worth, I've played around with animating a bit, and, long story short, it's not easy. So, I'm hesitant to include them. Also, including animations would add to the development time not just in terms of pure rendering time (a 3 second animation at 30 fps = 90 extra renders, for instance), but also added time for me to learn to properly make animation that look good enough. So, I wanted to gauge opinion. How important are animations in sex scenes?

Overall, then, I am feeling very good about the progress of the update so far. Chapter 2, for me, is such a progression on the story from Chapter 1, which was a lot more about establishing things and sowing seeds, that it has been so much more fun to write for and create images for. Some of the things in Ch 1 are already being paid off in Ch 2, and some things are only just beginning in Ch 2 that I've planned for the future that it almost just makes me frustrated that I can't release the game quicker. I want to get to the fun bits. I want the consequences of people's choices to start appearing. I want all the little things in Ch 1 and, particularly, in Ch 2 to be explained already. Sometimes, I almost wish that I'd made the game up to Chapter 5 before ever releasing it. But we've all just gotta be patient. And, trust me, it's harder for me to wait. I've never believed in something as much as I do this story. And I'm determined to make sure it lives up to my expectation. Something something therapy something something.

I'll leave you with some honestly kinda random previews, so y'all can get a little glimpse at what I've been working on these past three weeks or so.

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jawz

Newbie
Jul 9, 2020
94
105
Another question I have, this time for a more general audience of players, is how much you value animations in these games. Personally, while good animations elevate a game, bad animations are a lot worse than just having static renders for a whole scene. Specifically, I'm talking about lewd scenes here. As Ch 2 will contain some of the first opportunities for sex scenes (!) I'm curious to see people's opinions. For what it's worth, I've played around with animating a bit, and, long story short, it's not easy. So, I'm hesitant to include them. Also, including animations would add to the development time not just in terms of pure rendering time (a 3 second animation at 30 fps = 90 extra renders, for instance), but also added time for me to learn to properly make animation that look good enough. So, I wanted to gauge opinion. How important are animations in sex scenes?
personally, i'm ok with no animations. but i've seen lots of reviews in other games mention the lack of animations as a major con. i've also seen other developers skip the animations until they're several updates in.
 

anon280

Active Member
Nov 11, 2017
716
1,987
personally, i'm ok with no animations. but i've seen lots of reviews in other games mention the lack of animations as a major con. i've also seen other developers skip the animations until they're several updates in.
going off what he said, it's not a deal breaker if there isn't animations although it helps if you pull it off (and keep the resolution within non-lagging realms)
but also:
simple crossfades of two images looped works once the images don't jump too far ahead in game time of each other, combine that with multiple angles and compositions and you have a pseudo animated scene
another alternative but similar:
Monjo did great frame-by-frame animation in Learning Curves, i.e. completely with image files - you can check that out if you want
 

cicadaNGB

Member
Apr 28, 2023
164
467
... It's been a while, huh?

This will be a short devlog, but first a small apology and explanation. I'm sorry that there has been no communication for quite some time, this shouldn't happen again and I should be going back to more regular devlogs moving forward. The last devlog was in August, and it really shouldn't have taken me this long to get something out but it has, and I'm sorry for that.
I always anticipated September being a slow month for me working on the game, because it's the busiest time of year in my real life, but it was even worse than I had figured. I just didn't have the time or, really, energy to work on the game for the best part of a month, which was frustrating, and was the reason the devlogs dried up. I wasn't working, so I had nothing to report on.
However, over the past week I've gotten right back into the swing of development. The scene I'm currently working on is the biggest scene in the game so far, in terms of amount of characters, which is making working on it incredibly slow. (This is also partly why I didn't work on it much when I was busy). Also, weirdly, DAZ has been crashing a lot for me on this scene, a problem I've not experienced before even in other kind of big scenes with a lot of characters. So it's been a real test of patience. I'm not even halfway through yet either. Once I get through the scene, then hopefully development generally will speed back up to how it was over the summer, but for now I'm just trying to keep patient. I don't want to cut any corners just because things are getting a little frustrating or taking a long time.

One advantage of having forced time away from making the game was that I returned looking at it with fresh eyes. I've made a few changes to the script of Chapter 2, but for the most part I was still happy with it upon returning, which bodes well I feel. I didn't come back to the chapter and immediately think it was all terrible and re-write whole swathes of it. There were some changes made here and there, but I didn't feel like anything required dramatic change. So the only holdup in development is just waiting for things to render, as you could probably expect for a game made using DAZ. I might start work on writing Chapter 3 soon, depending on how things go, but the release of chapter 2 is still quite far away. I still don't know how much longer the current scene will take to finish (I'd guess there's another 300 or so renders to make for it) but as I've said once it's done things will start speeding up. At least I hope. If there's another scene in this chapter that takes as long as this to pose and render I might cry. But I will be doing a better job of keeping you all updated again from here on out.

I've attached some more previews to this post. The next devlog won't take as long as this one to come, I promise.

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battali0n

Active Member
Oct 30, 2021
938
1,863
Hello! Game dev here, for some reason didn't expect the game to be here this quickly, so I've got a bit of catching up to do.

First, and most importantly, thanks to anyone who's tried the game so far. If you didn't hate it, hopefully you'll stick around for chapter 2 (and hopefully I'll get that finished within a reasonable timeframe).

I appreciate all the feedback I've got so far, and I'll be replying directly to the ones where I've got a more specific answer/explanation/more information etc.

Overall, though, the big thing to address, I suppose, is tags. The comment I put on itch, that someone was kind enough to post here, is accurate, in that, with the main 8 LIs, there will be no NTR/sharing etc., with male characters. There will be the possibility for multiple girls scenes, however. The presence of so many male characters thus far in the game is purely for world-building; this game (I know some people will roll their eyes at this) is genuinely more about the story than the sex scenes, and I wanted to ground it in some vague form of reality. So, multiple male characters, female characters, pre-existing and previous relationships, etc. You probably already know if this is something you like or dislike in a game, so hopefully outlining it like this will help people decide whether to keep an eye on the project or not. As for future tags, the sexual content will be relatively vanilla. I don't expect to explore many, if any, wild kinks/fetishes.

I forgot to add, there will be no harem path. The game will, at some point, definitively split onto routes for each of the 8 main LIs. So, yeah. Sorry about that if you're really into harem.
"there will be no NTR/sharing etc., with male characters" does not rule out lesbian NTR or lesbian sharing. That omission without stating that you will have lesbian content is a big red flag.
Will there be lesbian content and if so will it be optional, as in the player decides whether it happens or not?
 
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cicadaNGB

Member
Apr 28, 2023
164
467
"there will be no NTR/sharing etc., with male characters" does not rule out lesbian NTR or lesbian sharing. That omission without stating that you will have lesbian content is a big red flag.
Will there be lesbian content and if so will it be optional, as in the player decides whether it happens or not?
Every scene in the game will contain the main character. Every scene in the game will be optional. Literally every scene will have a final 'do you want to do this' choice, so even if you've accidentally gone down a path that would lead to a scene you can still back out (or if you've deliberately gone down a path you can still say no, if you want). There will be scenes with multiple girls, as said in the next sentence of that post, but they'll all contain the MC too.
 
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cicadaNGB

Member
Apr 28, 2023
164
467
Hello, hello, a brief little update from me to keep all interested in the loop.

Progress has still been slow, but steady. Still working on the really long, busy scene so it will be sometime still before the time it's taking to make the art picks back up. Also had a few issues with DAZ crashing here and there because of memory issues trying to load and render parts of the scene, but I think I've managed to circumnavigate these problems now. It means a little bit more work for me but, more importantly, doesn't compromise anything. I'd rather have to do a bit more work and save and load different aspects as needed than just remove them.

That's all there really is to say at the moment, but I figured a small update would be better than no update, seeing as the last one was back in October. Genuinely where does the time go? Also, I've been reticent to show any previews of the current scene I'm working on (the long one) because most images spoil something in the chapter that, while not crazy or anything, I'd rather not spoil, because I think it's better if it's a bit more of a surprise. That being said, I do have some renders that I can preview that don't blatantly spoil anything, but in the same breath if someone figures it out it's not, like, a tragedy by any means.

Hopefully soon I will have at last worked my way through this scene. It's looking good, but I'm looking forward to moving on now for sure and working towards finishing the chapter. As I've said before, things will speed up once I'm through this scene so I'm hoping that I can make good progress towards getting the next chapter out within a reasonable timeframe. I know it's already been nearly five months since the first release, and to be honest I would have hoped to be further along than I am, but ultimately I can only strive to work harder to get this finished. All I can hope is that, when I do, people will still be interested, and it will be worth the wait for those who are.

Previews attached below

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cicadaNGB

Member
Apr 28, 2023
164
467
Hello, a brief update from me, more or less copying my dev log from itch to here, with a few little changes.

Long story short, I'd been waiting to give a dev update until I finally finished the big scene I've been working on, but we're still possibly a couple weeks away from that and I wanted to give some sort of update in January, so here we are.

As I mentioned, I am nearing the end of this exceptionally long scene at last. I'm now just two sections away from completing it, with each section containing roughly 30-40 renders or so each. This is an approximation, but if I assume another 80 renders will be needed to complete the scene, that'll take the overall scene's render total to ~450. For context, Chapter 1, in total, contained ~1400 renders. So, just this one scene in Chapter 2 is equivalent to one-third of the render total of Chapter 1. As I've mentioned before, this is by far the longest scene in the game so far, but even projecting forward there won't be many scenes as long as this. It's taken a great deal of work, and I'm both happy that I'm close to finishing it, as well as happy with the way it's turned out.

The work for the rest of Chapter 2 will speed up after this (I'm assuming - I can't imagine a future scene taking this long to load and render). The Chapter is about half finished, in terms of render count (my best guess at the moment is that the final count will be over 2500), but a lot of future scenes will take genuinely a quarter of the time to work through as the long scene did. So, progress will be quicker and I'll feel more comfortable giving more frequent dev logs because it will actually feel like I have progress to report on.

I've nothing new to preview with this post, so I'll leave things with a sincere thanks to the people who read this and have played and enjoyed the first chapter. If you had told me after releasing Chapter 1 that I'd only be halfway through Chapter 2 by the new year I'd have been disappointed in myself. So for those of you reading this who played Chapter 1 and are looking forward to Chapter 2 I want to thank you sincerely for your patience. I think that, especially with new projects like this game, frequent updates seem to be the best way of generating interest, and I fear sometimes that the long wait for Chapter 2 will lead to people forgetting about the game and thus not caring about the eventual release. So, again, I do want to thank everyone who still holds the project in an optimistic light and are looking forward to Chapter 2 and beyond. I'm looking forward to finishing and releasing the chapter, and am hopeful that it will be worth that wait for those of you who have been patient.
 
4.10 star(s) 8 Votes