Yougiblack
Well-Known Member
- Sep 30, 2018
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Go on the Patreon, V.0.2 is really good (still only tease for the NTS but progressing well)So I guess should the process begin ? Any hero for v0.2 ?
Literally asking for someone to leak it lolGo on the Patreon, V.0.2 is really good (still only tease for the NTS but progressing well)
Because there is no NTS tag, as you know. And people who hate NTR and NTS, they think both are basically the same, regardless of our opinions, and they are often upset if it isn't tagged this way.Why is it tagged NTR if it is openly and completely NTS instead? Those two things are not the same.
I actually did not know that when I wrote that comment. But your reasoning makes sense, sadly.Because there is no NTS tag, as you know. And people who hate NTR and NTS, they think both are basically the same, regardless of our opinions, and they are often upset if it isn't tagged this way.
Good summary of the situation - still as I like nts I like it more when it leads to ntr afterwards. Bluring the lines even more…Because there is no NTS tag, as you know. And people who hate NTR and NTS, they think both are basically the same, regardless of our opinions, and they are often upset if it isn't tagged this way.
Generally, if you write a rigid story, but want to give players something to do with the choices - I'd say a good middle ground would be the choices about kinks.From your responses, I've identified some important points that I'd like to discuss with you. Some of you have mentioned that a kinetic novel isn't as engaging as a story with choices. However, my vision for this game follows a single path—the path of open relationships (NTS). Within this framework, I'm not entirely sure what kind of choices to offer players. Should the options lean toward more submissive dynamics, more assertive ones, or what other types of choices would you like to see in a game like this?
So, to those players who value having choices: please share as much feedback as possible on this question. Your input will help shape the direction of the game.
This. Even if the story itself is on a set path, giving us some choices just for flavor would be great. Especially when it involves kinks.Generally, if you write a rigid story, but want to give players something to do with the choices - I'd say a good middle ground would be the choices about kinks.
"Would you like to see the hairy armpits, or not." "Feet?"
"Would you like to see what's going on there, or some mystery is getting you off."
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