Collection Video NoXSmoking Collection [2024-04-02] [NoXSmoking]

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JAV4Life

Well-Known Member
Aug 27, 2018
1,662
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i didnt see anything specifically mention LU2. you linked 1 image quoting weeks ago next projects are LU series + couple smaller works. you even said he wants to get the next short out this summer. then the next image is its coming in a couple days!

/shrug
 

Maxtor

Newbie
Jul 20, 2017
35
66
167
i didnt see anything specifically mention LU2. you linked 1 image quoting weeks ago next projects are LU series + couple smaller works. you even said he wants to get the next short out this summer. then the next image is its coming in a couple days!

/shrug
Here is his Patreon which is located on the first page.


Signup for free and you will get updates mailed to you via email. You can also go back to pages previously to see what hes been working on. He's been working on LU2 since February of this year and had apologized ON HIS PATREON for the lack of updates.

And now he apologized on his patreon for not clarifying that its just the BJ sequence and not the whole movie.

1752975035066.png

Now you can keep up to Date!

1752974796615.png
Don't shoot the messenger.
 
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Zeleo

Newbie
Oct 7, 2017
20
24
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There you go,directly from the source

Progress of Lara Unleashed 2


Went through scenes and files and this is the current state of progress, which is at ~ 70% completion. We coming close to half an hour of video length at this point.
Animation related work:
- Walk and teasing scene at bus stop
70% done
- Adding a small animation in the seduction scene incl. anal beads
50% done
- Teasing scene at backyard
99% done
- Extending and finalizing doggy sequence
99% done
- Adding twerking sequence
99% done
- Extending and finalizing blowjob sequence
99% done
- Extending and finalizing mating press sequence
80% done
- 3 cum sequences
70% done
- Ending animation of Lara consuming its victims lifeforce
0%

This is the ending sequence of LU2 and the animation work.

Simulation of soft body physics:
- Shape of Laras body when deforming extremities etc.
70% done
- Penetration of her mouth, gens and handjobs
75% done
- Boob and butt dynamics and shape. Jiggliness, wave propagation etc..
80% done
- Cock physics
80-90% done
- All clothes simulations
80% done
- Hair simulations and transfer from maya to blenders particle system (which is still a problem i couldnt solve so far)
0% done

Particle system related special effects:
- 3 cum fluid simulations
0% done
- Effects like fog, smoke, lightning etc. (will keep this part as short as possible)
0% done

Rendering - 0%
Sound design - 10%
.
Release - n/a
.
.
.

Two legit questions that pop up:
Why does it take so long and when is it finished?
Answer to first question is mainly: miscalculations...
Everytime i spend time improving stuff i said to myself "this will work", problems occured when used for different motions, poses, collissions etc. (Thats how you guys got ETAs like 2-3 month...)
And then i end up wasting time to find the source of that issue, looking for a workaround or trial and error a complete other way.
And i do need to enhance, cuz i want quality over quantity in my work.
The complexity of working with simulations, especially in combination with human bodies, is troublesome. Was aware of it from the start, but shit i had to deal with exceeded my imagination.
There is also the fact, that switching to a new software, or better said +4 softwares, studying them and also dealing with their bugs exhausted me quite a bit. Im not as productive as i was before a year or so...
Last thing is my main job and private life affecting progress, too. Im not doing 3d porn as a living, please keep that in mind. Doesnt mean you shouldnt ask about release date. Will always be transparent and honestly tell you current progress and my estimations, but i just cant foresee the issues and bugs that could happen, which at the end dragged this so much.
Another last thing which i already said couple times before, this is a one time situation. Meaning when development is finished, production of episodes and smaller projects will be faster, since those problems i described above wont occur. In fact, with an established workflow and pipeline from start to finish, production of LU2 wouldnt last longer then 6 month, even when its a 30 min long video...
But im not at that stage at the moment and therefore cant answer the second question without it ending false again. All i can give is an ETA where animation and simulation work is finished, which would be before end of this year. This is a safe estimation, since im almost done with any improvement.

Hope i could make things clear and apologies for any inconvenients... and future wrong ETAs.
If you have any questions, ask them plz.
Moving on to next task...
Wish you the best!
 
4.80 star(s) 5 Votes