found a crash in battle.rpy lines: 26,157,171,175,177, and 179 "NameError: name 'item_pads' is not defined"
Code:I'm sorry, but an uncaught exception occurred. While running game code: File "renpy/common/000statements.rpy", line 670, in execute_call_screen store._return = renpy.call_screen(name, *args, **kwargs) File "game/scripts/events/battle.rpy", line 26, in execute File "game/scripts/events/battle.rpy", line 26, in execute File "game/scripts/events/battle.rpy", line 157, in execute File "game/scripts/events/battle.rpy", line 171, in execute File "game/scripts/events/battle.rpy", line 171, in keywords File "game/scripts/events/battle.rpy", line 175, in keywords File "game/scripts/events/battle.rpy", line 177, in keywords File "game/scripts/events/battle.rpy", line 179, in <module> NameError: name 'item_pads' is not defined -- Full Traceback ------------------------------------------------------------ Full traceback: File "scripts/screens/shop_screen.rpyc", line 6, in script call File "scripts/events/battle.rpyc", line 23, in script File "E:\!hidden enough\!favs\!Powermove\TheShopkeeper-0.15a-pc\renpy\ast.py", line 2259, in execute self.call("execute") File "E:\!hidden enough\!favs\!Powermove\TheShopkeeper-0.15a-pc\renpy\ast.py", line 2241, in call return renpy.statements.call(method, parsed, *args, **kwargs) File "E:\!hidden enough\!favs\!Powermove\TheShopkeeper-0.15a-pc\renpy\statements.py", line 342, in call return method(parsed, *args, **kwargs) File "renpy/common/000statements.rpy", line 670, in execute_call_screen store._return = renpy.call_screen(name, *args, **kwargs) File "E:\!hidden enough\!favs\!Powermove\TheShopkeeper-0.15a-pc\renpy\exports.py", line 3347, in call_screen rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward) File "E:\!hidden enough\!favs\!Powermove\TheShopkeeper-0.15a-pc\renpy\ui.py", line 299, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "E:\!hidden enough\!favs\!Powermove\TheShopkeeper-0.15a-pc\renpy\display\core.py", line 3582, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore File "E:\!hidden enough\!favs\!Powermove\TheShopkeeper-0.15a-pc\renpy\display\core.py", line 4055, in interact_core root_widget.visit_all(lambda d : d.per_interact()) File "E:\!hidden enough\!favs\!Powermove\TheShopkeeper-0.15a-pc\renpy\display\core.py", line 684, in visit_all d.visit_all(callback, seen) File "E:\!hidden enough\!favs\!Powermove\TheShopkeeper-0.15a-pc\renpy\display\core.py", line 684, in visit_all d.visit_all(callback, seen) File "E:\!hidden enough\!favs\!Powermove\TheShopkeeper-0.15a-pc\renpy\display\core.py", line 684, in visit_all d.visit_all(callback, seen) File "E:\!hidden enough\!favs\!Powermove\TheShopkeeper-0.15a-pc\renpy\display\screen.py", line 476, in visit_all callback(self) File "E:\!hidden enough\!favs\!Powermove\TheShopkeeper-0.15a-pc\renpy\display\core.py", line 4055, in <lambda> root_widget.visit_all(lambda d : d.per_interact()) File "E:\!hidden enough\!favs\!Powermove\TheShopkeeper-0.15a-pc\renpy\display\screen.py", line 487, in per_interact self.update() File "E:\!hidden enough\!favs\!Powermove\TheShopkeeper-0.15a-pc\renpy\display\screen.py", line 680, in update self.screen.function(**self.scope) File "game/scripts/events/battle.rpy", line 26, in execute File "game/scripts/events/battle.rpy", line 26, in execute File "game/scripts/events/battle.rpy", line 157, in execute File "game/scripts/events/battle.rpy", line 171, in execute File "game/scripts/events/battle.rpy", line 171, in keywords File "game/scripts/events/battle.rpy", line 175, in keywords File "game/scripts/events/battle.rpy", line 177, in keywords File "game/scripts/events/battle.rpy", line 179, in <module> NameError: name 'item_pads' is not defined Thanks for the info, will be fixed and updated on friday! Windows-10-10.0.19045 AMD64 Ren'Py 8.1.3.23091805 TheShopkeeper 0.15a Tue Jun 18 02:04:12 2024
Not sure if it's to long of a wait? XDYou don't have permission to view the spoiler content. Log in or register now.
Thanks for the feedback, Like mentioned in the description, this is sort of a tech demo for me to learn as much as I can before tackling the main game which will cover most off your concerns. It's basically made for me to learn the best optimised code for the game in order for future updates to have as minor of an impact on save files in the future. The full game will most likely be 1080p (though I'll have t check every ones preference in this case), and will have more of the characters visible on screen, I'm also thinking of way's to make it more dynamic!Well, overall pretty good. Although there are few locations and many functions are not open. Including the magazine, so it’s not clear what needs to be done here in principle and what the protagonist’s goals are.)
I liked the functions of the staff and belt, I would like more mechanics like this, it’s interesting. But alas, there is little mana and it goes away very quickly and does not replenish itself, just like health.
By the way, the knife shaves and trims the guard’s hair at the same time, regardless of which part of them you press. And the scene with the elf sometimes leaves an afterimage after the animation is completed.
Well, perhaps I would like more animations of faces during different actions and more pronounced ones. Well, it would still be desirable to have more full-length images of women (for example, you could make a function to zoom them in and out, this would be convenient for players who would decide for themselves which angle they like best).
I mean it being AI is obvious without even opening the game? It's clearly tagged with it. The game's pretty simple though, you're there to grope a shopkeeper, you can buy a thief skillbook to remove her clothes and then sell those back to her to buy other stuff, which *is* a little odd to figure out on your own if you don't just look at her shop first thing and associate thief skill with taking clothes (konosuba style) but everything else is pretty self-explanatoryBefore I one star this maybe I missed something. Was there an introduction or tutorial I missed, as the game dropped me in, opened up a shop, to buy things. I purchased health and a mana potion, don't ask me why.. Then the only option I had was to grope the shopkeeper for no reason. She calls the guards, I get attacked and... that's it. No explanation of who you are why you are there, who the shopkeeper is no info at all... Did I miss a step?
The art is obviously AI and the nonsense overview tells you absolutely nothing and sounds as if it was written by AI, yet the reviews are good...
The AI art I could careless about in a porn game, the AI gobbly gook Overview which tells you nothing is annoying. The gameplay glimpse is poorly done, you must get lucky to pick the thief book because there is no indication at all on what you need to do. So now you need to steal her clothes and sell them back to her... OkI mean it being AI is obvious without even opening the game? It's clearly tagged with it. The game's pretty simple though, you're there to grope a shopkeeper, you can buy a thief skillbook to remove her clothes and then sell those back to her to buy other stuff, which *is* a little odd to figure out on your own if you don't just look at her shop first thing and associate thief skill with taking clothes (konosuba style) but everything else is pretty self-explanatory
Seriously, I'm not trying to hate this but what do you feel is well done? There is no explanation for anything, you basically just grope a shopkeeper, no idea why or who you are supposed to be or who she is...TBH I really don't care if it's AI. If it's cute it's cute, doesn't matter if it was hand drawn, photoshopped, AI gen'd, etc.
I really don't get the insta-hate when something is labeled as AI.
It's really well done, no matter what it is. And I eagerly await more.
That's basically the NPC genre in a nutshell, it might just not be the fetish for you.Seriously, I'm not trying to hate this but what do you feel is well done? There is no explanation for anything, you basically just grope a shopkeeper, no idea why or who you are supposed to be or who she is...
If I missed something by all means please explain.
It's definitely a good thing, compared to other projects/games who even have teams working on them. As a filthy freeloader, all I can give are thanks for the hard workNot sure if it's to long of a wait? XD
I do try to have at least one update every week on patreon and at least one public release every month!