Changelog v0.40 (Public Release):
New restrain pose for Seraphinna (battle)
New restrain pose for Rory (battle)
New interactions added
New animations added
Bug fixes
Hey everyone!
This update introduces new restrain poses for Seraphinna and Rory during their combat scenes, along side new interactions and animations. The restrain spell is now part of your magic abilities, keeping opponents immobilised for a few rounds, unlike the tentacle spell, which only prevents attacks for one round. Using the summoning spell (tentacles) while an opponent is restrained, will extend the restrain slightly extend the restrain effect.
Patrons can use a special cheat code to unlock the test version of the new restrain poses (you’ll still need to obtain the spell scroll first). This version lets you explore the scenes freely, without turn-based interactions. You can find the code in the previous post or in the pinned comment within the Discord Supporter Lounge discussion channel.
To unlock the new restrain spell, you'll need to end a "intimate" post combat scene with Rory where she will offer a trade for her clothes back. Make sure she offers the new spell scroll.
Once it's in your inventory, use it to unlock the spell and add it to your repertoire.
For more details, check the Rory event guide on discord.
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Now then, I've already mentioned this in my previous post, but for those who haven't read it, I've been dealing with a lot that has been affecting my production. I sincerely apologise for making you all wait, but also, I am very grateful for every one sticking around, waiting for the next update!
I stated in that previous post that I aim to improve my self and my output in my production, but as luck would have it, I got more things added to my plate, preventing me of getting this update up as intended earlier this week. That being said, I still aim to deliver more updates in shorter intervals when ever I can!
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The next update will be adding Rory's restrain poses for her "intimate" scene post battle. Most of the renders are done, so it should follow soon!
Afterwards, I'll be switching focus to The Adventurer demo to add new mechanics and interactions and improve on the base of the game all together. And yes, free public versions will be available as well!
Anyways! Here are the links to the latest update!
Enjoy!