Perchance is due to update their LLM soon. It's free, no log in, no token limits, and absolutely uncensored. Here's hoping it remains so after the update!
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If you scroll down the page it has links to several flavours of AI chat, if the RPG one is not your thing. It has free flux based image generators, too. What more d'ya want?
Yep, this is probably the only site which isn't bullshit from the start.
Their image generation is horrible though (compared to what i made myself with local tools). And that "bedtime story" is like a very early prototype/concept of how a combined text + image generation
could work in maybe 10+ years; however currently the concepts are simply not compatible because the chat AI and image AI require completely different inputs, and the latter is incapable of consistent artwork at any rate.
So it's really just the AI-RPG bot being useful.
Gotta say i always hated text-based games, but this one is really powerful.
Effectively you not only get total freedom about designing your game world and interacting with it, but the descriptions and interactions can be so well-made that it vastly exceeds the actual experience you could get from a human-made game.
Well, at least until AI becomes powerful enough to actually generate some kind of interactive multimedia VR world, and if that ever goes live then it will be fully censored (i.e. nothing remotely sexual possible).
The AI-RPG model just has certain quirks i can't get rid of, like the
ominous grandfather clock, the
"pang of guilt" you feel because you looked funny at your aunt last week, or the
"...something else you can't quite pin down" in your sister's eyes.
And the
"one, final thrust" when it describes the protagonist's orgasm - just shows that whoever trained this AI has little to no sexual experience; because the best part of sex is when you keep going after the climax and extend the orgasm waves for as long as possible.
Also it suffers from chronical alzheimer, forgetting stuff it said just a paragraph before, or even ignoring elements you clearly set up in the game description. Lastly, it seems to be completely fixated on dynamic character development; like you design a character to be specifically sad, boring or shy, any interaction with them will slowly turn them into the opposite.
Certain things just need a little nudge here and there; example i was mostly able to create a proper "Fallout" RPG with almost everything in it. However, while the game generally understood what a "Mister Handy" and "Mister Gutsy" robot is, it wouldn't know that these robots actually float instead of having legs. But two short lines added to the game instructions, and the Gutsies were floating nicely.