Hello everyone! Here's a quick round of answers to the most common questions:
1) What's the current state of the project?
The game is currently in Alpha, which means:
- A lot of content is still in development.
- You may encounter bugs, glitches, or placeholder mechanics.
- Game balance (like the number of days to complete a run) is still being tweaked.
So expect things to be rough around the edges — it’s all part of the process!
2) Will there be more character options?
Yes! As development progresses, I plan to add trait selection at the start of the game.
One of these traits will be “Lesbian”, allowing players to exclusively pursue female partners.
Once the female path is complete, I’m also planning to add a male protagonist route for a different experience.
3) Why AI-generated art?
I’ll be honest: I’m a developer, not an artist. Rather than making a purely text-based game (which doesn’t really excite me), I decided to use AI-generated visuals to speed up development and bring the project to life.
The goal is to build something playable and engaging — even with placeholder art.
That said, everything is designed to be easily replaceable with custom artwork in the future, should a talented artist join the team.
4) What’s up with Clover cheating in the memory game?
Great question — and yes, she cheats on purpose. That’s part of the story.
The Elites don’t play fair, and as the game progresses, you’ll get chances to learn their tricks and turn the tables.
For example, once you uncover Clover’s method, you’ll start seeing visual hints (like highlights on matching cards) that help you beat her at her own game.
Thanks again for all the feedback and interest — keep the questions coming! ❤
Ah, figured there was a trick. Went now to try it again and I did not see any hints thoHello everyone! Here's a quick round of answers to the most common questions:
1) What's the current state of the project?
The game is currently in Alpha, which means:
- A lot of content is still in development.
- You may encounter bugs, glitches, or placeholder mechanics.
- Game balance (like the number of days to complete a run) is still being tweaked.
So expect things to be rough around the edges — it’s all part of the process!
2) Will there be more character options?
Yes! As development progresses, I plan to add trait selection at the start of the game.
One of these traits will be “Lesbian”, allowing players to exclusively pursue female partners.
Once the female path is complete, I’m also planning to add a male protagonist route for a different experience.
3) Why AI-generated art?
I’ll be honest: I’m a developer, not an artist. Rather than making a purely text-based game (which doesn’t really excite me), I decided to use AI-generated visuals to speed up development and bring the project to life.
The goal is to build something playable and engaging — even with placeholder art.
That said, everything is designed to be easily replaceable with custom artwork in the future, should a talented artist join the team.
4) What’s up with Clover cheating in the memory game?
Great question — and yes, she cheats on purpose. That’s part of the story.
The Elites don’t play fair, and as the game progresses, you’ll get chances to learn their tricks and turn the tables.
For example, once you uncover Clover’s method, you’ll start seeing visual hints (like highlights on matching cards) that help you beat her at her own game.
Thanks again for all the feedback and interest — keep the questions coming! ❤
Either my character has not realized the cheating yet, Im blind or its bugged
That being said this game has potential keep up with the good work dev