Create and Fuck your AI Cum Slut -70% OFF
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4.70 star(s) 11 Votes

jackalltheway

Newbie
Feb 15, 2022
63
41
I don't know if it is a bug but every time I load a save the gallery is locked again and from what I've seen, the progress isn't affected, but I can't replay previous scenes in the gallery, maybe you can look into it
 
May 5, 2019
240
147
I don't think the gameplay mechanic fun because you pick 1 character to do something, the other 2 doesn't do something else doesn't make sense.

Here's my suggestion since the game mentioned turns, when you select a character to do something, don't let the event progress yet, let the player decide what they want all 3 character to do in the section of the day first, and then we can "end turn", so that we can decide how certain events play out later
 

Zombieman2

all this from a slice of gabagool?
Game Developer
Jul 27, 2025
76
230
I don't think the gameplay mechanic fun because you pick 1 character to do something, the other 2 doesn't do something else doesn't make sense.

Here's my suggestion since the game mentioned turns, when you select a character to do something, don't let the event progress yet, let the player decide what they want all 3 character to do in the section of the day first, and then we can "end turn", so that we can decide how certain events play out later
I'm guessing this can be done when we have more content, as for now we don't have that many activities that generate an impact in something other than the sex scenes. When they have more activities, this would be better indeed.

For now, if we did like that, you'd simply select the other one just to skip their turn.

edit:

Just to reinforce, as the game was in 0.1 and for the 0.2 and maybe even for the 0.3 we'll still have this mechanic. In a future where more places and more stuff will be happening that can change the story or impact somehow in the gameplay itself - like stats, character's health, characters relationship with the outside world, then we'll probably need to do something like this, making the management factor more evident.

This is something good as feedback. We just need some more time to get a 100% polished game.
 
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dplace305

Newbie
Sep 10, 2024
65
78
only the final event will do so, for now it's just something that will be highly used in a near future.
i have a good idea for a way to affect the respect level of mark. make it so that when either food or scrap metal are below a certain point (maybe 10 since it already triggers low food warning) at the start or end of the day, respect for mark is lost. and if either resource is above say 20 (or 30), respect for mark is gained.

it adds an element of difficulty to the player to try and balance low resources to accelerate the disrespect of mark by trying to edge starvation for death by zombies or raiders. i think doing this on top of having other means of lowering respect would give the player agency to decide if they want to play riskier to accelerate the corruption and fall of tiffany.
 

Knight6797

Well-Known Member
Jul 26, 2022
1,213
2,781
Would it be possible that with higher corruption, the MC could "catch" them doing weird stuff when doing housework stuff? I think that would be pretty good as it would expand the dynamics of their relationships but on the other hand might be hard to implement. Because atm the MC's only motivation to do anything in the house is to get it done fast (like the house defense in one go) or to go outside look for food. Of course this is simply a question/light suggestion since I understand the work behind something like that but would be interested whether that's something to consider.
 

Zombieman2

all this from a slice of gabagool?
Game Developer
Jul 27, 2025
76
230
i have a good idea for a way to affect the respect level of mark. make it so that when either food or scrap metal are below a certain point (maybe 10 since it already triggers low food warning) at the start or end of the day, respect for mark is lost. and if either resource is above say 20 (or 30), respect for mark is gained.

it adds an element of difficulty to the player to try and balance low resources to accelerate the disrespect of mark by trying to edge starvation for death by zombies or raiders. i think doing this on top of having other means of lowering respect would give the player agency to decide if they want to play riskier to accelerate the corruption and fall of tiffany.
This is more or less the idea we have as well, this bit will require lots of fine tunning. At first the resources were ruinning the whole game since it was too hard, but I was aiming for a gameplay like this. I'll figure it oit something like that, that allows player to decide if Mark goes out to fetch resources on his own. The idea was if he fails to provide, they will want to do it themselves, allowing more scenes to happen.

To not feel that weird, we want first to have more house chores for them to do, so they dont look like deaxweights all around and it would make more sense



Would it be possible that with higher corruption, the MC could "catch" them doing weird stuff when doing housework stuff? I think that would be pretty good as it would expand the dynamics of their relationships but on the other hand might be hard to implement. Because atm the MC's only motivation to do anything in the house is to get it done fast (like the house defense in one go) or to go outside look for food. Of course this is simply a question/light suggestion since I understand the work behind something like that but would be interested whether that's something to consider.
Yeah, this will happen with some branching and players choices. But we'll need a few updates before this is fully implemented with consequences and all that
 

dplace305

Newbie
Sep 10, 2024
65
78
This is more or less the idea we have as well, this bit will require lots of fine tunning. At first the resources were ruinning the whole game since it was too hard, but I was aiming for a gameplay like this. I'll figure it oit something like that, that allows player to decide if Mark goes out to fetch resources on his own. The idea was if he fails to provide, they will want to do it themselves, allowing more scenes to happen.

To not feel that weird, we want first to have more house chores for them to do, so they dont look like deaxweights all around and it would make more sense
i haven't found the food and scrap metal scavenging difficult at all. when i played, and this is a mechanic in all renpy games, you can scroll up on the mouse wheel to return to previous dialogue. for me, regardless of what character i chose to do whatever action (spoiler it was never mark lol), mark always went out and scavenged during the summary of what happened during the day and then the night (the green text on a black background). when it would say that mark went out to scavenge, if i didn't like what he got, i could scroll up to the previous line of narration, then scroll back down to continue the game, and it would randomize what he got. so you could do this back and forth until you got 2 or 3 or 4 food or scrap metal every daytime and nighttime transition.
 

Zombieman2

all this from a slice of gabagool?
Game Developer
Jul 27, 2025
76
230
i haven't found the food and scrap metal scavenging difficult at all. when i played, and this is a mechanic in all renpy games, you can scroll up on the mouse wheel to return to previous dialogue. for me, regardless of what character i chose to do whatever action (spoiler it was never mark lol), mark always went out and scavenged during the summary of what happened during the day and then the night (the green text on a black background). when it would say that mark went out to scavenge, if i didn't like what he got, i could scroll up to the previous line of narration, then scroll back down to continue the game, and it would randomize what he got. so you could do this back and forth until you got 2 or 3 or 4 food or scrap metal every daytime and nighttime transition.
Yeah, in this first one I was kinda forced to make it easier. But someone at our discord page gave me an idea of doing a survival mode, which I'll do this next update to have both people that want to just play and have an easier time and for those looking forward to the more survival-management thing.

The rollback worked before the fix as well, but idk, this is bad design on my end if you have to rollback too much. This will be tested in a future to avoid needing the use of it so much
 
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Zombieman2

all this from a slice of gabagool?
Game Developer
Jul 27, 2025
76
230
HOTFIX NOTICE:

Hey guys, pls, take a look at the very final hotfix for 0.1 update. I'm sincerely hoping never to have to do another hotfix for upcoming updates.

We now have some testers to help us to avoid bugs.


apk
mac
pc

This hotfix solves gallery and events vanishing, so finally after finishing the 0.1 you can go back and see your favorite scenes!

Furthermore, take a look at this uncolored preview of a scene we'll present in this next update:

WhatsApp Image 2025-08-13 at 23.49.28.jpeg




The colored version is available at our pages!
 

DinoMan59

Newbie
Aug 23, 2023
34
11
Will there be a future scene where Mark radios in back home to see if his girlfriend and brother are alright only for them to be fucking while he's away?
 
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4.70 star(s) 11 Votes