Others NTR Chat: My Girlfriend's Travel [v0.6b] [KusoBin]

3.90 star(s) 8 Votes

Swedish Winston

Member
Donor
Jul 7, 2021
158
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I'm sorry to say, but those wishing for 0.6 for some content fix, should honestly continue waiting
There is barely anything happening there at all
It built into the idea that something would actually happen, but nope, none of it

My best guess is it would take several more updates before anything interesting really happens.......
I have to agree just pirated the 0.6 version and I have to say episode 6 should have been bundled into episode 5
 
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vampz

Member
Jun 1, 2020
341
1,883
man episode 06 was a bummer, and to short
Exactly what I wrote above
It was super short, and didn't even lead to any interesting action at all
In fact, it suggests that even the next episode won't have any action, and maybe even beyond that

I'm okay with slow burns, but these updates are just too short even for that
I think it's best to wait for a few updates to release before getting back to the game, unless you're really missing the taste of disappointment...
 

Pitey

Newbie
Oct 7, 2017
34
27
Totally agree, game is really good, the plot seems nice and change from the bunch of NTR phone games that we recently got, but the update man .. way too short, 8 generated pics in two weeks..
 
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Taboofan

Active Member
Jan 31, 2019
515
473
I am going to take people's advice and wait, but I had a question: Did the main female get a boob job/lip 'enhancement', or are those two different women?
 
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Silwith

Active Member
Jan 27, 2021
639
1,185
Yeah, I mean... I do like it, it's written fine, the pictures are nice too, but the update size is miniscule, maybe best to go a "look at it every 5 updates"-approach with this one...
 

KusoBin

Newbie
Donor
Game Developer
Mar 24, 2025
97
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Honest question
Do you think each route in the game (not just this update, but overall) offers a unique and different experience, to the point that the average player would want to try multiple routes?
If the answer is yes, maybe that should be more transparent to the players, openly recommending multiple playthroughs
If the answer is no, you are doing a lot of work that most players won't even notice

There is also another point to consider
If there are many multiple routes, where a specific combination of choices would determine the path you take, would force players to basically play with a guide in order to see all content in the game, thereby removing the actual game from the game

I'm seeing this for example with NTR Mobile, a game that I would actively have to follow a guide if I want to see a specific route of the game, which is the least fun way to play the game

The overall point is that, assuming an average player will do a single run through your game, having more but shorter routes would make the game seem rather short, whereas having fewer but longer routes would make the game feel longer, even if overall you've created the same amount of content
The real difficulty is in finding the correct balance of offering choices to the player, while also giving them actual content to pursue (unless you find a way to promote replayability in a way that would convince people to do that)

But these are just my thoughts, after reflecting on the many games I've tried on this site, their successes and failings (at least, my opinion of them)
Would be really curious to hear your takes on this
No and yes. It’s not a completely unique experience in every route, but there are different paths that affect quite a few things. For example, whether Devin sends you spicy photos or not, whether Jessica becomes a love interest, or whether Devin sees you as a cuck or a possible romantic option. The word “unique” feels a bit too strong, so that’s why I said no at first. But the truth is, routes do vary. In fact, in my other game, some players have already reached two of the endings based on their choices, while others will keep playing for some more chapters.

Personally, I feel like using walkthroughs feels like riding a bike with training wheels. The whole point of these games is making blind choices and dealing with the outcomes. If someone wants to create an unofficial guide, I’m totally fine with it, but I don’t really like the idea of clearly showing which choice belongs to which route. I think that takes some of the fun away.

That said, we are planning to add an in-game app that shows which variables you have active and which ones aren’t, though it won’t tell you what choices to make.

Anyway, thanks a lot for your feedback. I hope my point of view makes sense.
 
3.90 star(s) 8 Votes