RPGM NTR Classroom Sabotage Relaunch [v0.1d] [Brax428]

2.90 star(s) 11 Votes

In the new update, what problem is most frequent?

  • Game crash

    Votes: 185 74.6%
  • Frozen screen

    Votes: 63 25.4%

  • Total voters
    248
  • Poll closed .

NiktoAzure

Member
Jul 18, 2020
242
290
Why 'without porn'? :unsure: There will still be porn for those who wish to avoid ntr. Personally, I'm very much in favor of making ntr content completely avoidable. I dislike it when ntr is forced on me, so letting the player decide what they want is a big plus. Especially when it takes more than just a different dialog option to avoid it, but that's just a personal preference. Also, making ntr avoidable gives more weight to ntr scenes themselves. Mainly because now the player will have to live with the fact that ntr happened because of their own choice (or lack of skill), rather than because the devs decided that. Mind you, that's all just my perspective on the game, so don't take it as "ntr bad" or "vanilla bad". Everyone should enjoy whatever they like!
The problem is that such an approach can complicate the development of the game and it will turn out to be crap. Especially if you listen to all the people who want one thing, then another.
Well, I am against completely avoiding, banning NTR, it would be better to have love as a reward for effort, and NTR as a punishment.
 

Dumshane

Member
Game Developer
May 12, 2017
140
363
The problem is that such an approach can complicate the development of the game and it will turn out to be crap. Especially if you listen to all the people who want one thing, then another.
Well, I am against completely avoiding, banning NTR, it would be better to have love as a reward for effort, and NTR as a punishment.
It's really the approach we have xD NTR is a punishment, and love is the reward, that's how the love route works xD I'm sorry if I didn't explain myself well, but the love route consists of exactly that xD
 

Neonui

Newbie
Aug 12, 2023
17
29
The problem is that such an approach can complicate the development of the game and it will turn out to be crap. Especially if you listen to all the people who want one thing, then another.
Well, I am against completely avoiding, banning NTR, it would be better to have love as a reward for effort, and NTR as a punishment.
I agree with you here. However, the dev said this:
secondly the issue of adding an extra route is indeed more work, however with the script already written the work becomes simpler.
So I trust them that they know what they're doing and that there won't be many complications (hopefully).

About completely avoiding ntr, when I said that I like avoidable ntr, I meant exactly what you said. As in, I like avoidable ntr when you have to put an effort to avoid it and then get 'rewarded' for it. I used 'completely avoidable' in my previous message because if you don't make a single "mistake" in the game, then you completely avoid ntr, which is why I used it. I didn't use 'ban ntr' because I'm against it, just like you are. This game is primarly ntr, and judging by what the devs say on the discord server, ntr will remain the main focus.

Sorry for a lengthy message, I just wanted to make sure there is no misunderstanding between us, because we pretty much agree on all points!
 

NiktoAzure

Member
Jul 18, 2020
242
290
It's really the approach we have xD NTR is a punishment, and love is the reward, that's how the love route works xD I'm sorry if I didn't explain myself well, but the love route consists of exactly that xD
It only remains to implement all this in the game correctly.
And so far in the game it seems to be a choice, that is - to go with the girl or not, or to give it to Oliver. How is it correct, but simple?
Here's another matter, for example, the task of defeating the dragon, the choice:
1. go to the dragon yourself and win - love
2. go to the dragon yourself and lose - punishment
3. let Oliver do it - NTR
4. run away - punishment, if time runs out
As a result, to defeat the dragon, you need to grind, look for good equipment, upgrade.
Or the easy way, let Oliver do it, but then NTR.
Something like that, it's clear that this is the beginning, it's still simple, but I hope that further on there will be difficult choices. As if it were my wish again.
 

Subscriber

Member
Apr 11, 2020
368
143
It only remains to implement all this in the game correctly.
And so far in the game it seems to be a choice, that is - to go with the girl or not, or to give it to Oliver. How is it correct, but simple?
Here's another matter, for example, the task of defeating the dragon, the choice:
1. go to the dragon yourself and win - love
2. go to the dragon yourself and lose - punishment
3. let Oliver do it - NTR
4. run away - punishment, if time runs out
As a result, to defeat the dragon, you need to grind, look for good equipment, upgrade.
Or the easy way, let Oliver do it, but then NTR.
Something like that, it's clear that this is the beginning, it's still simple, but I hope that further on there will be difficult choices. As if it were my wish again.
Provide your saves please. I want to try it.
 

NiktoAzure

Member
Jul 18, 2020
242
290
Yeah, there are still a lot of bugs and errors.
I played, while I'm writing what I noticed.
1. If you send Dana on a mission to the forest, then after a while a message will appear that she is in trouble. And that's it, you can't save her, just wait. At least by phone, or the main character says that you need to look for her, but you can't, because you can't get into the forest, and there are no other options. Oliver does nothing. Only skip a day.
2. A mission for Dana. Where you need to collect things for Haruka, in the forest there is a hidden location where you need to release gases into the house. The first time is ok. The second time there is already an error, you can not release the gas, but immediately go into the house. That's it, start over. )
3. If you play as a bird, where is there to watch from the sky. That is, bugs, you can enter the tent with them. And in another location you can fight a slime.
4. This is no longer a bug, but a wish. Playing as Dana, there is a chase from a rapist in the forest. A very difficult moment, where in the end it will still 100% fall into the hands of the rapist. Even calculation does not help here. It is necessary to somehow simplify, although fortunately such a case is not constant, when Haruki will save and there will be a point where you can skip.

Also, the game has a choice where you can play as Dana or Oliver, but it seems to me that this is unnecessary. Since this is no longer NTR, but Netori, where in the end the player can deliberately lose or something. Although perhaps I am wrong, since I played little.

Also, I think removing real time is kind of stupid. Yes, you can press T to skip time. But it somehow affects the process badly, I think, where in the end you don't understand what's next and where to look)
 
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Dumshane

Member
Game Developer
May 12, 2017
140
363
Yeah, there are still a lot of bugs and errors.
I played, while I'm writing what I noticed.
1. If you send Dana on a mission to the forest, then after a while a message will appear that she is in trouble. And that's it, you can't save her, just wait. At least by phone, or the main character says that you need to look for her, but you can't, because you can't get into the forest, and there are no other options. Oliver does nothing. Only skip a day.
2. A mission for Dana. Where you need to collect things for Haruka, in the forest there is a hidden location where you need to release gases into the house. The first time is ok. The second time there is already an error, you can not release the gas, but immediately go into the house. That's it, start over. )
3. If you play as a bird, where is there to watch from the sky. That is, bugs, you can enter the tent with them. And in another location you can fight a slime.
4. This is no longer a bug, but a wish. Playing as Dana, there is a chase from a rapist in the forest. A very difficult moment, where in the end it will still 100% fall into the hands of the rapist. Even calculation does not help here. It is necessary to somehow simplify, although fortunately such a case is not constant, when Haruki will save and there will be a point where you can skip.

Also, the game has a choice where you can play as Dana or Oliver, but it seems to me that this is unnecessary. Since this is no longer NTR, but Netori, where in the end the player can deliberately lose or something. Although perhaps I am wrong, since I played little.

Also, I think removing real time is kind of stupid. Yes, you can press T to skip time. But it somehow affects the process badly, I think, where in the end you don't understand what's next and where to look)
Well thanks for reporting it, it is very helpful to fix these bugs, however here are some clues:
When Danna is in trouble in the Hunting Forest, if it is possible to save her, you must find the rune of the surveillance bird located in the Hunting Forest and you will unlock that area, when Danna is in danger you can help her.
As for the release of the gas, you must do it 3 times to get all the necessary materials, once you have done this you must talk to the magician again and you will advance.
There is a way to save Danna from the enemy student and it is through a Quick Time Event in the glow before the final confrontation. (I'm not sure if it's in v0.1d I should check it) but it is definitely in version 0.2a, there is even a way to escape the randomness of those paths through Quick Time Events but this is already in v0.2a that we released less than an hour ago on our official networks.
We really appreciate that you have given our project a chance and even more so the fact that you reported these errors, we will review them and improve them more and more with each update.
 

NiktoAzure

Member
Jul 18, 2020
242
290
Well thanks for reporting it, it is very helpful to fix these bugs, however here are some clues:
When Danna is in trouble in the Hunting Forest, if it is possible to save her, you must find the rune of the surveillance bird located in the Hunting Forest and you will unlock that area, when Danna is in danger you can help her.
As for the release of the gas, you must do it 3 times to get all the necessary materials, once you have done this you must talk to the magician again and you will advance.
There is a way to save Danna from the enemy student and it is through a Quick Time Event in the glow before the final confrontation. (I'm not sure if it's in v0.1d I should check it) but it is definitely in version 0.2a, there is even a way to escape the randomness of those paths through Quick Time Events but this is already in v0.2a that we released less than an hour ago on our official networks.
We really appreciate that you have given our project a chance and even more so the fact that you reported these errors, we will review them and improve them more and more with each update.
Ah, I see, it has to be done through a bird. I certainly wouldn't have guessed)
 
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NiktoAzure

Member
Jul 18, 2020
242
290
As for the release of the gas, you must do it 3 times to get all the necessary materials, once you have done this you must talk to the magician again and you will advance.
No, you don't get it. The bug is that you can enter the house without releasing the gas.
That is, the logic is that you can't enter the house until you let the gas in. But you can enter and as a result, nothing happens in the house. You're stuck in the house.
 
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Dumshane

Member
Game Developer
May 12, 2017
140
363
No, you don't get it. The bug is that you can enter the house without releasing the gas.
That is, the logic is that you can't enter the house until you let the gas in. But you can enter and as a result, nothing happens in the house. You're stuck in the house.
Okay, that's weird, we'll check it right now and give you a solution as soon as possible.
 
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JohnSchuler

Newbie
Jun 13, 2021
35
46
Also, I think removing real time is kind of stupid. Yes, you can press T to skip time. But it somehow affects the process badly, I think, where in the end you don't understand what's next and where to look)
Sorry friend, but this is HARD no, this is a HUGE improvement imo. At least at this somewhat early stage of development.
I know it can be "immersion breaking" that you can chop down some trees, gather materials and tend to a camp in a second, but until VERY late in development when they polish it all up or add stuff along the way, it takes a lot of the chore grind out of it, and you don't have to worry about anything.

The problem with "you don't know what to do next" tied not to the time, but more to the fact what game does not always tell you what EXACTLY you need to do
The game will "move" you when it's past your bedtime anyway when needed. :lepew:
 
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NiktoAzure

Member
Jul 18, 2020
242
290
Sorry friend, but this is HARD no, this is a HUGE improvement imo. At least at this somewhat early stage of development.
I know it can be "immersion breaking" that you can chop down some trees, gather materials and tend to a camp in a second, but until VERY late in development when they polish it all up or add stuff along the way, it takes a lot of the chore grind out of it, and you don't have to worry about anything.

The problem with "you don't know what to do next" tied not to the time, but more to the fact what game does not always tell you what EXACTLY you need to do
The game will "move" you when it's past your bedtime anyway when needed. :lepew:
If you think about it, you are right.
At the early stage of game development it is better.
But at the late stage or when the game is close to completion it is better to return real time, because time is also a factor NTR.
 

znnrqp

Newbie
Feb 24, 2019
81
55
The problem is that such an approach can complicate the development of the game and it will turn out to be crap. Especially if you listen to all the people who want one thing, then another.
Well, I am against completely avoiding, banning NTR, it would be better to have love as a reward for effort, and NTR as a punishment.
This. I'm not much a fan of NTR as a primary plot/theme, but I do like it as mostly-to-fully avoidable risk/reward factor or lose-condition in actual gameplay.

It allows porn games (or just "explicit" but not exactly pornographic games) to ironically open up this avenue that more mainstream games largely can't: instead of "keep trying until you win" or actual "savescumming"...
- "This encounter is really hard with controlled MMC, but I can have it handled by a secondary party that wins by default if I'm ok with its other members building "seduction points" and/or outright offscreen-banging FMC in the process"
- "If I lose here I can reload and retry, but don't have to if I'm ok with the story-branch where FMC gets introduced to literal monster cock
-
NTR just is the primary lose-condition
 
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R4nem

Newbie
Oct 29, 2017
37
62
I know you're team went through a whole lot, i hope the development get more consistent from now on

Complains:

i wish the "battle scenes" didn't go away so fast, or at least give us the option to press a button to put them away or something like that, this is mostly on the elfs part

Gathering materials isn't as much of a pain in the ass like the older versions but for example for the aphrodisiac it takes a HUGE chunk of materials that isn't fun....

Well the inconsistent on the texts language; (even tho it doesn't bother me that much)
i hope at some points you guys are able to get a proofreader and i'm pretty sure isn't you're top priority right now
 

Psion

Newbie
May 30, 2017
15
9
Why 'without porn'? :unsure: There will still be porn for those who wish to avoid ntr.
Problem is, that developer has limited hours in a day to work. So if there vanilla porn then it less ntr porn. Is there many people who gonna play ntr game for vanilla option? I think not much, most go ether for vanilla or ntr. Eventually it less content for both, harder for developer to maintain both routs and payoff is for couple of people game will be little better. I think it is not worth it and i`v seen many developers abandon good games trying to cater for max amount of routs. Better stick to one and make best game you can.
 
2.90 star(s) 11 Votes