- Jun 4, 2025
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I'm still trying to decide what to include in the save - putting in rewards for all optional stuff doesn't sit well with me. It also kind of messes up interactivity - for example if the player didn't defeat the birds at the church there are some optional lines of dialogue in the next update. No one would see those if I added a save with birds defeated. Side quests with multiple endings are also another problem etc. So yeah, I need to figure this out as soon as possibleGods, the demo for NTRPG3 looked so fucking good, then the dev dropped it in favor of using a new RPGMaker engine but with shit sprites, then just peaced out, never to return. The real kick in the nuts is that demo is still up on DLSite with a release date of TBC.
As for this game, I like it. It's still in the slow-burn phase, and I'm hoping the scenes in the cave were either outright hallucinations or we'll get to see proper flashbacks to them later, but the art and sprites are great, the writing is solid, and the plot looks like it may be good. I think I like the combat system as well, it doesn't seem like it's going to have any grinding to worry about, it's set up to be tactical (both frontline fighters have moves that force the enemy to attack them instead, there's the stamina management aspect, enemies react in various ways to attacks, etc).
Out of curiosity, will the provided saves to start at the beginning of the current chapter have it be that the player did all the optional stuff, or no? Optional stuff would be things like finding all the loot, winning optional fights (some of the boar fights and the three-bird fight so far), etc. Just curious if I need to import my saves each update or if I can just use the provided one.
On another note, I'm glad you like the combat. Other people have been lukewarm about it so far, so it's nice to hear