Create and Fuck your AI Cum Slut –70% OFF
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Apr 9, 2023
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Maybe they already know how to use Unity and can't be bothered to learn Ren'Py?
Possible, but given it actively makes the gameplay experience worse and uses none of the advanced game dev features Unity provides AND Ren'Py's ease of use for designing VNs means they could have learnt Ren'Py from scratch and built this game in less time than it took in Unity, it's a stupid decision to not spend some of the 2 years of intro dev time on that
 

Zeabux

Active Member
Jul 28, 2022
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i'd point out give the nature of this game is supposed to be time loops, you don't need a bunch of slots.
you're expected to do a bunch of runs to 'get them all' rather than do one, save scumming to see all the content.
sort of like the transylvania game here - the point is the loops, so, treating it like a visual novel ish mechanic isn't as needed, even if it makes sense at first glance.
Right, but then if it all boils down to replaying the game over and over again in time loops, then it also wouldn't make sense for the dev to say that the choices you make matter, so I thought maybe he'd add some choices that wouldn't be affected by the loops.
 

Lerial

Member
Nov 12, 2018
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Right, but then if it all boils down to replaying the game over and over again in time loops, then it also wouldn't make sense for the dev to say that the choices you make matter, so I thought maybe he'd add some choices that wouldn't be affected by the loops.
thats actually kinda a good point, but, presumably a bit much to expect in .2.
and even then, 'meaningful' choice in a time loop game isn't quite the same, expectations. same assumptions for other kinds of games are flawed.
 

JuliaLBC

Newbie
Jun 7, 2019
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Yes, I’ll definitely add a proper skip option within 1–2 updates. For now, this version already has x2-3 text speed acceleration
welll.... i will try again when the update with the skip button is out, not before, but i'am looking forward to it.
 
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IsekaiFactory

Newbie
Sep 10, 2025
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there's like 4 scenes dude. there's no real point to a save yet.
at best it'd save you like 2 mins of moving the text box along.
I agree with this opinion.

And.. Please stop trying to push RenPy onto everyone. The features that engine provides are not particularly difficult to implement independently within a single project - designing them to behave and feel familiar to players used to RenPy (in terms of hotkeys and navigation) is no big deal compared to the actual game development process itself. However:

There are priorities in development. Features like rewind, skips, multiple save slots - all these things make sense to introduce gradually as content grows. Sure, it’s convenient when they’re built into the engine from the start, but their absence in the early stages isn’t critical. In the third version, I added dialogue speed settng. In each new version, I’ll keep adding the rest without compromising the game’s progress itself. And expanding the number of save slots is trivial - early builds simply didn’t need many.

The game is planned to include technically complex scenes and additional non-VN gameplay. Making those in RenPy would be suicidal, especially for someone who’s been working with C++ since 2007 and later with C#. Of course, I’ve studied Python and even built a dozen web projects with it, but I would never make a game in it - especially not a dream project. Any step beyond the bounds of a standard visual novel would quickly turn into a nightmare.

C# provides strong typing, fast generics without boxing, reflection, memory control, async support, and AOT/JIT optimization, which makes it reliable and predictable for large game systems. Python, on the other hand, is limited by dynamic typing, the GIL, and low performance. Unity’s shader system is also a rational choice thanks to its native HLSL support, compute shaders, SRP Batcher, and direct GPU access without unnecessary abstraction. Unity’s editor extensibility is likewise extremely valuable for development.

People are getting too hung up on what they see in the earliest demo builds. I understand that Ren’Py games can feel more polished from the very first versions due to their "out-of-the-box" solutions, but that’s only a temporary issue of the early, rough builds.

I have nothing against games made with RenPy -as long as people don’t try to push that technically unjustified choice onto me. I’m not going to abandon future ideas and planned features in my game just for the sake of a few built-in convenience buttons.
 
Jun 6, 2022
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Right? It's great to hear about a dev's passion in his project. It feels really refreshing and makes me understand him better.

Edit: wow, the person who laugh reacted such a wholesome comment must have no passions and is pretty miserable in life.
You know what "pisses" me off about that? we never know what he thinks.
maybe he think our stance is dumb or maybe he chuckled and think we're right.
Guess we'll never know
 

Artist271

Active Member
Sep 11, 2022
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You know what "pisses" me off about that? we never know what he thinks.
maybe he think our stance is dumb or maybe he chuckled and think we're right.
Guess we'll never know
Or maybe he's the one in the right. Let's not provide options that no matter which is chosen the dev is the villain.
 
Aug 23, 2024
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Yeah very promising start like others said. Would it be possible to make AI animated scenes instead of the simple switching between 2 images (penis in penis out)? Seems AI animations is getting pretty good these days.
 
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