I am also making a phone style ntr game but not using ai art. Can you give me any advice. Like what would you like to see more etc. I'm keeping ntr courrption slow as I believe thats the most enjoyable part.
I think having a good idea of what paths are planned and how you navigate through them is a good idea.
I also think that there should be ways to "recover" from a certain path (maybe mandated by stats?) and go back to a less NTR-heavy one.
I think good slow corruption is definitely the most enjoyable, and good believable dialogue is the best way to keep people engaged. Also important is implementing systems that allow the player to see what is happening to the gf while still maintaining a certain amount of believably / plausibility of the MC not realizing what is happening (as long as players are not on some kind of NTS-path).
Personally, regarding corruption, I like outfit changes over time, esp. when it comes to wearing collars in public. Needs to be embedded in a way to still allow for the FMC to have an excuse ofc or pass it off as a style-choice. But ik that is 100% personal interest/kink.
So will she inevitably cheat, or is there a way to avoid it? I only purchased the ring/nano and the only sus dialogue choice I chose was asking her to be more lewd, but her cheat stats are still going up.
A minimum amount of cheating is part of the game. In the lovers path it is at a minimum though.
But Matt seems to be changing his strategy of trying to be more loving to try and win her over like that.
So yea there is always NTR, but the goal is for the lovers path to be as little as possible I think.