whitewolf1990

Newbie
Jul 31, 2017
93
69
Thoses mistakes are probably : let Liz give Matt a BJ in any of the latest updates, overuse of your or Sam intervention without switching. There maybe more but to know we need to wait for the new version.
I feel like there wasn't that many opportunities to switch between Sam or the MC to visit liz. I know there was opportunities where Sam asked the MC to do it because she couldn't and not going leads to advances from Matt. Off the top of my head, I can only think of maybe two scenarios where the player can choose to visit Liz or have Sam do it. But i haven't played from teh beginning of the game in some time.
 

kurosx

Well-Known Member
Oct 1, 2017
1,865
4,379

Neu

Hello everyone,
Time for a progress update! I've been busy working on the features needed for v0.22. This includes implementing some stats page elements that I originally planned for v0.21; without them, certain story elements just won't make sense.
Some of these new features might seem similar to what's in v0.21.6, and that's because I often work on the next version even while debugging the current one.
I thought bullet points would make this easier to read, so here's the breakdown:
Implemented for NTR Mobile v0.22:
  • Updated Comics Feature:
    • Added support for animated frames.
    • Added support for background music.
  • Added a new animation system to handle more complex animations.
  • Updated AskItShareIt to support player reactions.
  • Updated the Stats app to account for some NTRS decisions (this was partly planned for v0.21, so I'm playing a bit of catch-up).
  • Made other various changes to the stat app.
  • Optimized several workflows for better efficiency.
  • Laid the groundwork for v0.22 events.

Still to be Implemented:
  • Update the gallery system to properly handle animation unlocks.
  • Update ShareSpace to properly handle animation unlocks.
  • Create a system for non-POV comics and censorship for POV comics.

That's essentially what's left feature-wise. I didn't include optimizations, minor polish, or bug fixes in this list because those are always ongoing tasks.
Once these systems are in place, my primary focus will shift to creating the scenes, as the features listed above are all that's planned for v0.22. The need for these complex systems is actually why I split the original v0.22 plan into two versions (v0.22 and v0.23).
Since working on scenes (especially animated ones) is still new, and because v0.22 has so many of them, I'll hold off on giving a release date until these workflows are more established.
I hope this gives you some insight into where NTR Mobile v0.22 is currently at.
Thank you all for being so awesome, and stay tuned for more info!
 
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